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Add NPC classes

Open anatoliy-savchak opened this issue 4 years ago • 3 comments

NPC classes (Adept, Aristocrat, Commoner, Exper and Warriror, see DMG p 107 ) are used by game designers to populate a village or town. They should be weaker than heroes and villians. Very good explanation there: why-use-npc-classes-for-npcs.

In practice, I use NPC Warriror class to define low level bandits. I could use Fighter, but it has d10 dice instead of desired d8 dice as in NPC Warriror. Plus it would be more easier and logical to use designated classes, not just everyone is a fighter or no class at all.

I can work on it, and essentially already made NPC Warrior.

anatoliy-savchak avatar Sep 28 '21 10:09 anatoliy-savchak

Sure, why not. I've even seen one guy ask for it as playable PC class, for the challenge I assume.

DudeMcDude avatar Sep 28 '21 12:09 DudeMcDude

I know a guy who beat Neverwinter Nights w/ the Commoner class.

Jaysyn904 avatar Dec 21 '21 00:12 Jaysyn904

I've now successfully made all five and am prepping to make my first pull commit on it! Very excited.

Expert is the only one I took liberties with; all skills are set as class skills for it. If we ever get the Features page in a state where we can pick feats off a list, the "choose eight class skills" ability could be properly replicated then.

Obtain Familiar also required a tweak to add adept to the list; while I was there I added support for all classes affecting a familiar's saving throws.

AugustDrake avatar Apr 05 '23 20:04 AugustDrake