rpg_tactical_fantasy_game
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A tactical turn-based game project in pygame, open to support
Currently, the only way to exit a menu is to do a right click. As pointed out by #24, it should be possible to do a left click outside of...
As pointed out by #24, end a level does not automatically save the game. Maybe a menu inviting people to save at the end of a level could be added.
A notion of "tile type" could be implemented to add new gameplay mechanics to the game. As in games like Fire Emblem or Advance Wars, we can imagine tiles that...
It is possible to move a character to a position next to an ally, initiate a trade, trade itens/money, cancel menu and that character is returned to his initial position,...
Currently, Shops have infinite amount of money: you can sell them whatever amount of items you want and still get money from it. My idea would be to define a...
Currently, nothing is telling the player which enemies are required to be killed for the level to be finish. For example, in level 3 (_Lost City_), the main mission is...
Currently, only effects giving temporary stat increase as an alteration are present (such as `speed_up`, `strength_up` or `defense_up`). Nothing for increasing the stats in a more "definitive" way. It would...
Three years passed. I think it's a good idea to publish a new release version.
Hello, First, thank you for this project, it can be a good base and reference for me to use in case of learning about audio game development. But there is...