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Role Suggestion Thread

Open sarahvloos opened this issue 8 years ago • 68 comments

Any role suggestions not posted in this thread will be ignored!

Please post your role suggestions here as a comment, they will be incorporated into this post as soon as possible! Numbers are given to each role to make talking about them easier. At the moment, we have 72 role suggestions! Updated 20/05/2017

Village Team

No actions

05 - Medium: (For no role-reveal games only) Each night, learn the role of the most recently-lynched player. Suggested by @RainRat 13 - Tough Guy: If attacked by wolves, does not die until the next night. Suggested by @RainRat 17 - Faithful: (see 17 - Preacher under night actions) Lowly VG, but cannot be converted to Cult. (Yes, player loses original role) 25 - Beloved Princess: If you die, skip the next day phase for "mourning" time (make it 2 night in a row) 29 - Hated Innocent: Takes one fewer vote to lynch them. (they "win" lynch tie votes they are involved in) 30 - Occult Researcher: Each day, learn how many cultists there are. 34 - Dreamwalker: As long as you are alive, a random player (maybe two) gets a "(random player) is NOT a (random role still in the game)" 35 - Amnesiac (called Drunk in some versions): You dont remember your role. You won't perform any special actions until the (players/5) night. Then you will be told your role. 40 - Dung-Keeper: No actions, but his smell will be announced on the first morning (but not his identity). That known, all attempts to kill him, be they village, wuff, sk, hunter, etc have a 50% of failing (because he stinks and no one wants to go near him) Suggested by @crtrue 41 - Pacifist: Cannot vote to lynch, but may block a shot from either the Gunner or the Hunter, sacrificing themself in the process but preventing the kill. Suggested by @crtrue 44 - Cultist Betrayer: Is a normal villager (and seen as such by Seer/Det) until they get converted (and then seen as a cultist). Then, each day, the bot will notify the cultist killer for one cultist member once you are in the cult. The Cult will lose unless they vote to lynch the Betrayer. If all cultists but the Betrayer die, he goes back to being a normal villager. Suggested by @Bluebear171 21 - Bloody Mary: If you die, kill someone from the team that killed you each night. 51 - Augur: Once per game, at night, learns of two roles not held by any living player. ie "There is currently no Prince or Tanner in the game." Suggested by @RainRat 54 - Avatar: If all the wolves who voted chose to eat them (and not saved by Guardian Angel), the wolves win the game. Suggested by @RainRat 57 - Whipping Boy: If nobody got lynched because of equal (or no) votes, he'll get lynched instead. Suggested by @Olgabrezel 59 - Voyeur: Each night, gets told who the harlot visited. Suggested by @DoctorArchimedes 60 - The Good Soul: If they're killed at night, they can still vote for lynching once after their death. Suggested by @DoctorArchimedes 61 - The Fighter: Upon being attacked by Sk (+ Ww?), has a 50% (balanceable number) chance to wake up upon the intrusion and disarm them, turning them into a normal villager. (When several wolves attacked him, only one gets reconverted to villager) Suggested by @DoctorArchimedes 62 - The Confused One: At the start of the game, they get told they're another role (just like the fool gets told he's seer.); plus get their role description. They then proceed to do their Actions as if they were that role, however These Actions are rendered useless. (see the comment for more info) Suggested by @DoctorArchimedes 70 - Possessed Villager: (see 69 - Ghost, not to be confused by a possessed player) You are a ghost but seen as villager, if you die you will be back alive as a ghost. However, all will notice you as you come back from the dead. Suggested by @Ellfaran

Night actions

15 - Priest: One night per game, choose a player. The next time that player would be eliminated at night, they survive. Suggested by @RainRat 28 - Lawyer: Choose a player each night(or maybe during the day). If that player would be lynched, they are acquitted instead. 14 - Aura Seer: Choose a player each night. Get a Yes or No answer to whether that player is anything besides an ordinary villager or a werewolf. Suggested by @RainRat 12 - Old Hag: At night, this player will indicate who must leave the village the next day. It can be from team vg or ww. Suggested by players from Filipino group, posted by @michelleized 06 - The Count: - At the first night, he/she is told how many werewolves are present in the game. Suggested by players from Filipino group, posted by @michelleized 16 - Nostradamus: - He/she will predict the winning team on the 1st night. If that team wins AND he/she is alive at the end of the game, he/she gets a solo win. For the rest of the game he/she is a villager. Suggested by players from Filipino group, posted by @michelleized 17 - Preacher: Has 0.8(30+10x) chances to convert cultists to Faithful, where x is the number of faithfuls 18 - Mad Scientist: First night only. Change a role of a person once, to a random role. 20 - Doc: Can "heal" (change roles) other players - SK -> VG, VG chance to become SK, Wolf -> VG (player dies), Cult -> original role 22 - Insomniac: Each night, bot chooses two random players. You are told which players, then Yes or No as to if either of those players woke up at night. 26 - Paranoid: The mod tells you that you are Seer, but you see everybody as Werewolf (or Random Evil Role) 27 - Naive Guy: The mod tells you that you are Seer, but you see everybody as Villager (or Random Village Role except Seer) 31 - Leprechaun: (Similar to 43 - Puppeteer) Each night, you may choose to protect someone. If that person would die, a different random valid choice dies instead. 32 - Paranormal Investigator: Each night, investigate like the seer. if you investigate a wolf or tanner; you become one. 38 - Barkeep: Knows who the drunks are, can select a player each night; if they are a villager or a mason, they will be converted to a drunk. Other villagers will not change. Has a 50% chance of dying if he tries to pour a drink for a wolf, 100% chance of dying if he tries to get the SK drunk. Suggested by @crtrue 42 - Witch: Each night can choose whether to save or kill. If the witch choose to kill she/he can save people but if the witch choose to save, there is no one die at night. Can't be killed by wolf and sk just can kill by lynch. Suggested by @myrs14 42 - Witch: (Alternative suggestion) Only has one saving potion and one killing potion. Is told who the night's victims will be each night, until she uses both her potions. Can be killed by wolf and sk. Additional feature: if a cultists tries to convert her while she still has her killing potion, she can choose whether to be converted or kill that cultist. Suggested by @Olgabrezel 43 - Puppeteer: (Similar to 31 - Leprechaun) Change werewolves' target. Only given 2 chances. Suggested by @denaasf 52 - Oracle: Once per game, at night, learns two possible roles for a chosen player. ie "[Player X] is either a [Wolf Cub] or a [Clumsy Guy]." The two roles should be on different teams if possible. "[Player X] is either a [Wolf Cub] or a [Alpha Wolf]." wouldn't be a very interesting conundrum. Suggested by @RainRat 53 - Fortune Teller: Will be able to see a player's role, up to two times per game. One vision will be true, the other random. Suggested by @RainRat 56 - Necromancer: a magical being with power over the dead. He can summon one person back from beyond the grave and will have dominion over that person. The risen player can do whatever it did when it was alive but the spell only lasts two nights. Also if the necromancer should die, the spell will be undone and the risen player will fall dead instantly. Suggested by @adrianvalistar 58 - Ghost: After the player is killed, his ghost has two nights to guess who the killer is. If he guesses right, then: Either he wins the game, or comes back to life, or his killer dies. Suggested by @XENONIUM 66 - Ice Monster: You are an Ice Monster. Every night you can choose to freeze a player and thus deprive his/her ability. If the chosen one is of role with no actions, the chosen one will not be able to lynch during the day instead. (Cult conversion chance: 50%) Suggested by Phyto and Amir13842048 67 - Little Girl: Every night you get a chance to wander around the village and see who are the wolves. 60% chance to fail and be eaten, 40% chance to succeed and see one wolf. Suggested by @KevCJ 68 - Innkeeper: (see 38 - Barkeep) Will be told who is the barkeeper and Drunk. At the night, may chose a role. The chosen will live in the inn and can't attacked by Wolf or Serial Killer. However, if the chosen role is Wolf or Serial Killer, the whole role in the inn will die one by one ( SK or Wuff may choose additional victim that live in the inn ). Anyone who lives in the inn can leave anytime. Drunk however lives in inn from the start of the game with Barkeeper. Suggested by @Ellfaran 71 - Undertaker: (see 69 - Ghost, not to be confused by a possessed player) Chooses a player on the first night. If the role he chose dies, he becomes a ghost. Else, he is just a normal villager. Suggested by @Ellfaran

Day actions

03 - Troublemaker: One day per game, call for two lynchings. Suggested by @RainRat 23 - Psychologist: During the day, you choose a player. You are told whether that player is the Tanner or not. 24 - Governor: During the day, stop a lynch non-anonymously. Use the power once / game. 47 - Healer: You can resurrect someone, then you die after it. Suggested by @kopaking 50 - Villager Snoop: (Same as 49 - Werewolf Snoop) May snoop a player to learn their true role, but that player will know they were snooped and by whom. Suggested by @RainRat 63 - Gossip: Thinks they are the detective, but gets random role results. Suggested by @m----r

Wolf Team

Same actions as wolves

07 - Fruit Brute: If they are the only wolf, they do not kill at night. Suggested by @RainRat 04 - Lone wolf: Wakes with other wolves, but only wins if they are the last player in the game. Suggested by @RainRat

No actions

01 - Minion / The Foreigner: Knows who wolves are, but does not wake with them. Seer sees them as a villager. Suggested by @RainRat, @crtrue 72 - Gollum: Doesn't know the werewolves and vice versa. Is invisible due to his ring (can not be killed by werewolves), but if the Seer (or similar role) chooses him, he loses his ring and dies immediately. Suggested by @Langhaardackel

Night actions

19 - Sandman: Puts other players to sleep for the night (except wolves). 5 - 15 players - 1 time. 16 and up - 2 times.

Day actions

49 - Werewolf Snoop: (Same as 50 - Villager Snoop) May snoop a player to learn their true role, but that player will know they were snooped and by whom. Suggested by @RainRat

Cult Team

Night actions

45 - Cultist Seer: Once converted, can check whether a person is suitable to enter the cult or not. The bot will only tell him yes or no. The accuracy for the answer is around 70%. Suggested by @Bluebear171

SK Team

No actions

48 - Putrask: SK will choose one player who will inherit the blade to be his successor at the beginning of the game. If the Putrask dies, SK will choose another successor. This will continue until SK dies. Suggested by @wardnyaeoand

New Teams

10 - Hoodlum: Choose 2 other players the first night. Only wins if he survives and those two players are eliminated. Suggested by @RainRat 08 - Vampire: Choose a player each night. If that player gets two lynch votes the next day, that player dies. Suggested by @RainRat 36 - Mason Hunter: Once per (night/game) choose a player. If that player is a Mason, you kill them. If at the end of the game, all masons are dead and you are alive, you win. 37 - The Morningstar: On the first night, you are given the option to kill a single player at random with your identity announced. IF YOU SKIP, on the second night you will be presented with the option to kill two; skip again and it's three on night three, etc; once you have used this action once however, you may not use it again and your role will be known to all. If implemented, might be good to cap it at half of the players in the game to prevent too many games "blowing up". Suggested by @crtrue 39 - The Pirate: Plays "hit and run". Can choose a player to kill on a night, but then "sails away" to avoid punishment; will not show up during the following lynch (can't be lynched) nor will he be an option to target the following night. Arrives "back in port" the following morning, announced; the village must then decide to lynch him that evening or risk him killing and fleeing again the following night. Suggested by @crtrue 55 - Zombie: Starts off as villager but when killed becomes a zombie. It can infect people each night but can be stopped by either killing it a second time or having a hunter or gunner shoot it. It cannot be killed by wolf or serial killer as they will become zombies themselves. If zombie attacks wolf, wolf will devour it but in the process become infected. Suggested by @adrianvalistar 64 - Negative Tanner: Can only win if he survives until the end of the game. His victory doesn't make the other teams lose. Suggested by @me-el-nino 69 - Ghost: (not to be confused with 58) Can possess another player at the start of the game. The possessed will be told they were possessed by a ghost, and their actions will be controlled by the ghost. If the possessed person dies, the ghost will be able to choose a new person to possess. The ghost will die if they possess a cultist, if they are converted by a cultist, or if they are lynched. If the ghost (or the Undead Team, see S01) is the only one left standing at the end, they win. The person they possessed will still lose.

Additional Suggestions

65 - Chooser: Gets two or more roles (random, maybe ones that are not in the game) at the beginning of the game and can choose one of those. Suggested by @me-el-nino S01: Zombie (55), Necromancer (56), and Ghost (69) should be part of the same team, Undead Team, and should know their teammates at the start of the game.

sarahvloos avatar Nov 04 '16 07:11 sarahvloos

The Morningstar (Own) - On the first night, you are given the option to kill a single player at random with your identity announced. IF YOU SKIP, on the second night you will be presented with the option to kill two; skip again and it's three on night three, etc; once you have used this action once however, you may not use it again and your role will be known to all. If implemented, might be good to cap it at half of the players in the game to prevent too many games "blowing up".

Barkeep (Village) - Knows who the drunks are, can select a player each night; if they are a villager or a mason, they will be converted to a drunk. Other villagers will not change. Has a 50% chance of dying if he tries to pour a drink for a wolf, 100% chance of dying if he tries to get the SK drunk.

The Pirate (Own) - Plays "hit and run". Can choose a player to kill on a night, but then "sails away" to avoid punishment; will not show up during the following lynch (can't be lynched) nor will he be an option to target the following night. Arrives "back in port" the following morning, announced; the village must then decide to lynch him that evening or risk him killing and fleeing again the following night.

Dung-Keeper (Village) - No actions, but his smell will be announced on the first morning (but not his identity). That known, all attempts to kill him, be they village, wuff, sk, hunter, etc have a 50% of failing (because he fucking stinks and no one wants to go near him)

The Pacifist (Village) - Cannot vote to lynch, but may block a shot from either the Gunner or the Hunter, sacrificing themself in the process but preventing the kill.

The Foreigner (Wolf) - Comes from a land where wolves are reveered. Had no action, does not know who the wolves are, but wants to help them to win.

crtrue avatar Nov 04 '16 11:11 crtrue

The witch : Each night can choose wheter to save or kill. If the witch choose to kill she/he can save people but if the witch choose to save, there is no one die an night. Can't be killed by wolf and sk just can kill by lynch

myrs14 avatar Nov 07 '16 19:11 myrs14

The Puppeteer : Change werewolves' target. Only given 2 chances.

denaasf avatar Nov 08 '16 13:11 denaasf

Cultist Betrayer : Your aim is to betray the cult team.

  1. Before you enter the cult team, you are just a normal villager.
  2. Once you enter the cult successfully, the cult team will lose at the end of the game unless they vote for killing you. If wolf/sk kills you while you are in the cult, you will win.
  3. Each day, the bot will notify the cultist killer for one cultist member once you are in the cult.
  4. After all cult members died you will become a normal villager.
  5. Detective or Seer will not know you are the Cultist Betrayer, they only can see you as a normal villager/cultist.

Cultist Seer : The aim for him is to find out the right people to enter the cult.

  1. Before he enter the cult, he is a normal villager.
  2. Once he enter the cult, he can check a person whether is suitable to enter or not. The bot will only tell him can or can not. The accurate for the answer is around 70%.

Bluebear171 avatar Nov 08 '16 14:11 Bluebear171

Wise Old Man: If killed by the wolves, he doesn't die. They've gotta kill him a second time. Other abilities of cause one-shot him, but when he dies from an ability, the player who cast it loses his powers out of sorrow.

Olfi01 avatar Nov 14 '16 23:11 Olfi01

Healer: You can resurrect someone, then you die after it.

kopaking avatar Nov 15 '16 00:11 kopaking

Necromancer : He can give a life for only one dead player, vg team but he can choose to wake up Wuff/SK/Cultist too.

ABCvladimir avatar Nov 23 '16 05:11 ABCvladimir

Putrask : Son of SK

(SK will choose one player who will inherit the blade to be his successor at the beginning of the game . If successor death, SK will choose another successor. This will continue until SK death).

wardnyaeoand avatar Dec 01 '16 05:12 wardnyaeoand

Werewolf Snoop: On Werewolf team. During day, may snoop one player to learn their true role, but that player will know they were snooped and by whom. Villager Snoop: On Villager team. During day, may snoop one player to learn their true role, but that player will know they were snooped and by whom. Soothsayer: On Villager Team. Each night, learns of a random role currently held by a living player. ie "There is currently a Cupid in the game." Augur: On Villager Team. Once per game, at night, learns of two roles not held by any living player. ie "There is currently no Prince or Tanner in the game." Oracle: On Villager Team. Once per game, at night, learns two possible roles for a chosen player. ie "[Player X] is either a [Wolf Cub] or a [Clumsy Guy]." Edit: The two roles should be on different teams if possible. "[Player X] is either a [Wolf Cub] or a [Alpha Wolf]." wouldn't be a very interesting conundrum. Fortune Teller: On Villager Team. Will be able to choose another player at night like the Seer or Fool, up to two times per game. One vision will be true, the other random. Avatar: On Villager Team. If all the wolves who voted choose to eat them(and not saved by Guardian Angel), the wolves win the game.

RainRat avatar Dec 09 '16 09:12 RainRat

I have two roles to suggest.

Zombie: Starts off as villager but when killed becomes a zombie. It can infect people each night but can be stopped by either killing it a second time or having a hunter or gunner shoot it. It cannot be killed by wolf or serial killer as they will become zombies themselves. If zombie attacks wolf, wolf will devour it but in the process become infected.

Necromancer- a magical being with power over the dead. He can summon one person back from beyond the grave and will have dominion over that person. The risen player can do whatever it did when it was alive but the spell only lasts two nights. Also if the necromancer should die, the spell will be undone and the risen player will fall dead instantly.

adrianvalistar avatar Dec 11 '16 18:12 adrianvalistar

The whipping boy: Belongs to team village. If nobody got lynched because of equal (or no) votes, he'll get lynched instead.

OlgabrezelPrivate avatar Dec 11 '16 18:12 OlgabrezelPrivate

The witch: Belongs to team village. Each night, she is said the victim of the wolfes (and/or sk, if both in game). Once per game, she can heal one victim (healing-potion), so that this victim won't die that night. Also, once per game, at night, she can choose one player who will be dead next morning (poison-potion). She is said the victims until she used both her potions. She herself has no resistance against sk/wolfes.

Possible additional feature: If cult converts her and she still has her poison-potion, she can decide if she wants to join the cult or kill the cultist sent to her with the poison.

OlgabrezelPrivate avatar Dec 11 '16 19:12 OlgabrezelPrivate

Ghost (spirit). Night. His goal is that within two days after the player was killed, to find the killer of the player. If it finds the offender, then: Either he wins the game, or just left to live (if he does not find for 2 days, then he dies), or the killing of the offender.

ghost avatar Dec 23 '16 17:12 ghost

We've/I've come up with several ideas, some hard to implement, but in my opinion would give the game some more Entertainment.

The Voyeur: Villager Each night, gets told where the harlot was.

The Good Soul: Villager Can vote the night after they got killed by wolves/Sk; not upon being lynched.

The Fighter: Villager Upon being attacked by Sk (+ Ww?), has a 50% (balancable number) Chance to wake up upon the Intrusion and disarm them, turning them into a normal villager. (When several wolves attacked him, only one gets reconverted to villager)

The Screamer: Villager Upon being lynched, lets out a last final scream Rendering the Groups Chat useless the next day (All messages won't be delivered to other Players/won't be sent until lynching. Players will have to communicate via private Chats)

Now for the hardest to implement, I'd guess. It would be the most chaotic one for sure but the most fun one in my opinion.

The Confused One: Villager At the start of the game, they get told they're another role (just like the fool gets told he's seer.); plus get their role description. They then proceed to do their Actions as if they were that role, however These Actions are rendered useless. If they get lynched/killed, they will be revealed as Confused One.

If he gets told he is: Villager - No Actions Ww - Won't have any other Ww on his list, other Ww won't have him on their list. He can choose a target to lynch, but gets told they got protected by GA just like the Ww would get if the target was really protected by GA. Drunk - No Actions, no effect on Ww upon death Seer - Like normal Fool Cursed - Will simply die once Ww kill him Harlot - Will get told he slept over. If he sleeps at a Ww/Sk house, he is also told he had slept over. Is at home at night. If the real Harlot tries to sleep over, they just stay home instead (or another idea...) BH - gets the fool told as seer (makes for some fun discussions) Gunner - Won't shoot the target Traitor - Like normal Villager GA - They will not protect the Person they choose Detective - Will not get told to Ww/Sk; will see Things wrong (like a fool) AppS - Will get promoted to apparently being a seer once the seer dies Cultist - No other cultists on his list CH - Will always get told that the Person they Chose was not a cultist WC - Will get promoted to apparently being a Ww once Idol dies Fool - Like normal fool Mason - Won't have other Masons on his list, nor is on other masons lists DG - Will apparently Doppel the Person he chooses once they die Cupid - The Couple he chooses won't really be in love, nor will they be notified, but he will be that they are a couple. Hunter - No Actions upon death SK - His kills won't have any effects Tanner - No Actions Mayor - Upon his choice to Show himself, will be revealed as not the Mayor (possibly: and killed immediatly.) Prince - No Actions Sorcerer - Will always get told they are not wolf nor seer Clumsy - Will always vote for the Person they choose Blacksmith - Normal Silverdust message, but won't have any effect. AlphaWolf - Will always get told their target got infected, rest like Ww WolfCub - Like Ww

Will work over it tomorrow, too tired right now.

DoctorArchimedes avatar Jan 09 '17 01:01 DoctorArchimedes

I FUCKING LOVE the confused one, but Yes, that one would be quite some piece of programming

Olfi01 avatar Jan 09 '17 22:01 Olfi01

Gossip - to Detective as Fool to Seer

m----r avatar Feb 09 '17 15:02 m----r

Negative Tanner: Can only win if he survives till the end of the game. Is in his own team but wins together with another team if he is still alive.

Chooser: Gets two or more roles (random, maybe ones that are not in the game) at the beginning of the game and can choose one of those. Is in the team he chooses to be.

me-el-nino avatar Feb 20 '17 11:02 me-el-nino

(Posting for Phyto and Amir13842048)

Role Name: Ice Monster Team: Villager Cult Conversion Chance: 50%

Role Description: You are an Ice Monster. Every night you can choose to freeze a player and thus deprive his/her ability. If the chosen one is of role with no actions, the chosen one will not be able to lynch during the day instead.

jeffffc avatar Mar 11 '17 14:03 jeffffc

Name: Little Girl (Villager Team)

Every night you get a chance to wander around the village and see who are the wolves. (60% chance of getting caught and killed)(40% of success rate and see 1 normal wolf)

KevCJ avatar Mar 18 '17 05:03 KevCJ

What do you think about God? He knows everyone's role from the beginning of the game but cannot lynch people and if someone tries to kill him/her, the killer fails and God survives. However, as God you can never win a game.

Nassim26 avatar Mar 19 '17 16:03 Nassim26

Naaah, God is Crap. He can just "decide" whom he helps, cause he can't win anyways, and a God in love who knows all roles and has a team to play for would be OP and boring af.

OlgabrezelPrivate avatar Mar 19 '17 17:03 OlgabrezelPrivate

Yeah, ok. He would be way too overpowered.

Nassim26 avatar Mar 19 '17 19:03 Nassim26

Villager Team: Innkeeper : Will be told who is the barkeeper and Drunk. At the night, may chose a role. The chosen will live in the inn and can't attacked by Wolf or Serial Killer. However, if the chosen role is Wolf or Serial Killer, the whole role in the inn will die one by one ( SK or Wuff may choose additional victim that live in the inn ). Anyone who lives in the inn can leave anytime. Drunk however lives in inn from the start of the game with Barkeeper.

Ellfaran avatar Mar 22 '17 07:03 Ellfaran

I also have suggestion about a new team called Undead Team ( Necromancer, Zombie, Ghost)

Ghost Team Ghost : Can possess a role at the start of the game. The possessed will be told and the ghost will control the role that Ghost chose. If the role Ghost chose die Ghost will stay alive and may choose another. Ghost will die if try possess cultist. Ghost also will die if converted by Cultist or getting lynched. If ghost team are the one standing in the end, they win. The role they possess however still lose. Ghost, Necromancer, Zombie will be noticed each other at the start of the game.

Possessed Villager : You are a ghost but seen as villager, if you die you will be back alive as a ghost. However, all will notice you as you come back from the dead.

Undertaker : If the role he chose death, he become ghost. Else, he is just a normal villager.

NB : Necromancer and zombie is suggested by other.

Ellfaran avatar Mar 22 '17 08:03 Ellfaran

Role name: Gollum Team: Werewolves Doesn't know the werewolves and vice versa. Is invisible due to his ring (can not be killed by werewolves), but if the Seer (or similar role) chooses him, he loses his ring and dies immediatly.

Langhaardackel avatar May 15 '17 16:05 Langhaardackel

Dark Witch (Undead Team) -If there's no vote from skeleton, each night you can choose a died player to convert them to Skeleton, Zombie or Ghost. A random undead role will apply. -Cannot vote to change someone to skeleton, only skeleton can rule her. -If there're dead, there'll be a notification "PlayerName was summoned to alive!" and everyone will know they are alive back. -If there's no died player and no votes, you have no job.

Doctor (Village) *Replace Guardian Angle

Guardian Angle (Village) *New GA idea -Each night you can choose a died player to alive! There's 50% chance. A random role will apply, yes ww and sk too! -There'll be a notification "PlayerName was summoned to alive!" and everyone will know they are alive back. -If there's no died player, you have no job.

Skeleton (Undead Team) -Each night you can vote someone to be your team, a skeleton! Then Dark Witch will change the most highest vote to skeleton. If the vote value are same, DW will not change any player. -There's 80% to convert the Village, SK and Tanner Team, 50% to convert the Cult Team, 20% to convert the Undead Team, if Werewolf the DW will get eaten and die. -If there's no DW, the skeleton is useless. Just like lowly villager but Undead Team version.

Witchness (Undead Team) -If there's no Dark Witch left, will become Dark Witch. Else, a normal villager and can see who Dark Witch. -Once died, if there's a Dark Witch, she will become Skeleton.

izyees avatar May 24 '17 13:05 izyees

Executioner (Team Vg)

  • When the executioner is lynched, he can choose to direct the lynch on Someone else And survive ( only one time like prince )

misanSquid avatar Aug 01 '17 09:08 misanSquid

Curious Girl (Villager Team) Every night, the curious little girl can choose to peek on who the wolves are. She can choose to peek or not to peek, but she’ll have a 50% chance of death if she does peek as the wolves might find out.

EnchantedEpee avatar Feb 18 '18 08:02 EnchantedEpee

Piccolist (Solo) Every night, the piccolist will blow his magic tune, capable of putting a curse on two players. The curse will not affect the cursed players and the cursed players can continue and play the game normally. Once all the other players apart from the piccolist are cursed, the piccolist wins. *The piccolist cannot put a curse on himself.

EnchantedEpee avatar Feb 18 '18 09:02 EnchantedEpee

I think the piccolist is too similar to the cultists...

OlgabrezelPrivate avatar Feb 18 '18 09:02 OlgabrezelPrivate