void
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Player frozen on startup
Race condition?
#332 should address, unable to replicate so will just have to wait a while and see
Still occurs but #332 resolves quick, seems to have side effects where instances can get stuck for 10ticks in boot loop
Could just ignore the region loaded packet and let players walk whenever, might want to keep the check for npc aggression and pvp
Rare but still occured the other day, seems to be caused by the region loaded packet not making it through all all/at the correct time