Greg

Results 42 comments of Greg

RS3 also now has "Climb to top floor" options for places like lumbridge stairs

Click multiple to automatically clean herbs #481

Make-x up to 10 for bolt and arrow fletching #502

Using coroutines comes with hidden performance costs. ``` [GameLoop] - InstructionTask took 1ms [GameLoop] - Scheduler took 1ms [GameLoop] - PathTask took 98ms [GameLoop] - MovementTask took 9ms [GameLoop] -...

One way to resolve this would be to add objects between client packet encoding. This would allow the client instant to encode immediately, and the bot client to hand the...

Another way would be to implement a feedback mechanism into Interactions/Interact so events are emitted when interactions fail or are successful; much like the timers are doing today. You could...

Easy first step would be to write all instructions to a text file `/data/logs/player-name.txt` Replaying is a nice dream but would need to rearchitect so much for that.

Would be good to have log levels per character, so you can toggle debug for an individual

Logging should also contain enough information to replicate. Could conceivably use player.copy() to log the players state.