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A project for visualizing and sending rgb data to leds in 3D arrays. Arbitrary arrangements of led strips can be set up with SOP geometry. SOP point color (Cd) is used for sampling led color.

TD-pixelMappingLEDs-3D

LED mapping with arbitrary 3D Geometric arrangements. Uses SOP Point Color attribute and Group SOP bounds to control colors.

This is a visualizer but also has the ability to send the rgb color data out to your led controller. The visualizer is an arcball camera and can be manipulated with a mouse.

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The SOP geometry determines the addressing for your leds.

For example with this box arrangement shows the led pixel indices.

screenshot

There's a CHOP named LED_Data. The first 3 samples correspond to the RGB of the first sop point/led index. The next 3 samples are for the second point/led index , and so on.

screenshot

This data can then go directly out to your led controller.

See here for a Depth Peel + GLSL method: https://github.com/wuestenarchitekten/collection/tree/master/LEDCubeRender

(actually that seems to be some method based on Depth Peeling, but ratherhave multiple cameras instead of multiple peels. The basis for a true Depth Peel method can be found here: link)