Alex
Alex
> so possibly what you're seeing is that `glow=-1` no longer implies `shaded=false`, but I wouldn't know when that has changed. Indeed. However, `glow=-1` is no longer the same as...
> That's not a new bug tho. You can literally see it in the original commit. Well, now we have an open issue for it.
> Well no. When you spawn a _new_ entity with `glow = -1` it should still work (or have worked?). When I spawn an entity with `glow = -1` at...
Hey there, I know its been a while but I figured I'd still follow up. I'm not certain what exactly you keyed or parented, but after reparenting the doors to...
> [example.blend.zip](https://github.com/user-attachments/files/18366524/example.blend.zip) > [...] Next, load it up into irrlicht and see the chaos. The mesh loads, the animations can play but the positions are all skewed and corrupted. Your...
> I have imported b3d models from 3darmor and skindb Luanti mods and see no animation effects in Blender 4.3.2. Does it means that all animations have to be somehow...