MHR-Overlay
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UI Buff stop counting
Describe the bug Tested today in the training room. The qurio infection, when it reaches the 2° level encounters an error, and the timers crashes leaving the buffs at 0:00 this is a link i've left in the monster hunter modder discord with a screenshot of the debug menù when the bug happens To Reproduce Steps to reproduce the behavior:
- Go to 'Training area with dereliction/Strife/bloodlust'
- Stand still near the moster so that the frenzy infection starts
- after 50 seconds, a second qurio will pop, marking the start of the second level. This is when the UI bugs out
- shown here
Expected behavior The timer still working
Screenshots Posted above re2_framework_log.txt
Additional context i do have other mods, both via fluffy and reframework
shown here
link is not working.
Right now I am unable to replicate the issue. Please, send your active config file from \MonsterHunterRise\reframework\data\MHR Overlay\configs\
. And which timer stops working, exactly?
Oh I'm sorry i didn't come back to this sooner. Since you pushed the 2.7 update i went ahead and update the whole thing, deleting the previous files, and I'm assuming the configuration files. The bug seems absent now, but i haven't done any configuration to buff UI or other stuff as of yet, will report in the coming days if something happens
spent some time in the Training Area, and it happens on determined skills that runs out, and i cannot determine a skill skill. So Coalescence would sometimes get stuck on 0:00, same with Burst, Frenzy Overcome etc. etc default.json
the moment Coalescence reaches 0:00
it will start to fail account for every buff
Try the latest 7398bab9ead86d9c175779a89f0a2349a2100d66 commit.