Reclaimer
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Halo 3 Brute Armor Explodes
In Reclaimer, the Halo 3 (and Halo 3: ODST) Brute shows perfectly, with its armor and armor pieces perfectly and comfortably fit onto the Brute. Extracting the model in a standard default pose has no output issues or problems. However, upon importing it to any 3D modeling software, the armor explodes, floating around the Brute in a strange random formation. Most armor pieces are fully rigged.
This appears to be an issue/limitation with how collada files are imported. When meshes have a transform they are importing fine if they have no bones (BSP instances) but not when they do (biped model instances), even though the transform is specified in the .dae file. It does import correctly using the AMF format though.