Grasscutter
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[Feature Request] Ability to /killall entities of a specific ID or exclude ID's
In this particular instance, I would like to remove the barrier inside the Shrine of Depths (if that's even possible, I happened to stumble upon a gadget form of a test version of the lock in ExcelBinOutput). However this doesn't just apply there. You might spawn in a bunch of enemies of different types for example, and want to keep only a few of them. It would be great to be able to kill just the ones you don't need. Another situation was when I was spawning in a bunch of Anemo Rings but wanted to get rid of the other gadgets because I hit the entity limit.
Not sure how this would work but something like: /killall [all|monster|gadget|character|id<entityID>] [exclude<entityID - separated by comma maybe?>]