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Switch LayerDataType struct values to nodes
Blocked on #771
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
/// Represents different types of layers.
pub enum LayerDataType {
/// A layer that wraps a [FolderLayer] struct.
Folder(FolderLayer),
/// A layer that wraps a [ShapeLayer] struct.
Shape(ShapeLayer),
/// A layer that wraps a [TextLayer] struct.
Text(TextLayer),
/// A layer that wraps an [ImageLayer] struct.
Image(ImageLayer),
}
FolderLayer
, ShapeLayer
, TextLayer
, and ImageLayer
live in /graphene
. Each of these four structs (saving FolderLayer
for last) should be converted into nodes using the new node system in /node-graph
.
Before porting over FolderLayer
, that means each of these nodes just live as orphans, unconnected to one another. After successfully porting over those three, the next step is to connect them up into a tree by porting over FolderLayer
which is a recursive data structure.
Questions for @TrueDoctor:
- How does this approach relate to the separation between "document graph" and "proto graph"?
- Can we continue to reference the other data structures defined in
/graphene
which are used by those three (four) structs once they are ported to nodes in/node-graph
? - Where do these new vector-editing-specific nodes go in the node graph folder structure?
- Any other things to be aware of?
These would be document graph nodes so we are kinda blocked by my work on document nodes there
@TrueDoctor Ok, thanks for clarifying that. Would you be able to meet with @0HyperCube and me soon to design that?