Antoine Goutenoir

Results 40 issues of Antoine Goutenoir

> **Work In Progress** > Incomplete but good enough for my own use. > Overly big dependencies, needs some scrubbing. ## How - Detects language from `ENV` (`LANGUAGE` > `LC_ALL`...

kind/feature

Hello ! Glad to see you're still tryharding this :D I noticed reone was not on: https://github.com/topics/knights-of-the-old-republic It should be, I think. Godspeed !

Not really clean, but quick and handy. PITFALL : If no anchor pointing to specified fragment exist, nothing happens.

> Disclaimer : author of `git-spend`, here I've found that the two softwares complete each other. https://github.com/Goutte/git-spend

Hello again ! http://blog.jaxgl.com and http://guides.jaxgl.com are 404. :sob: I'm adding replays to [Cyx](http://antoine.goutenoir.com/games/cyx), and I wanted to launch a controller action with a parameter (the encoded replay moves) ;...

Hello ! I tried Dart a bit, and [it's](https://www.dartlang.org/docs/#testing) [growing](https://www.dartlang.org/performance/) [on](https://www.dartlang.org/docs/tutorials/streams/) [me](https://www.dartlang.org/articles/futures-and-error-handling/). I'm playing with the canvas right now, but I'll soon enough want to move to WebGL again. Right...

discussion

Hi ! I pulled the latest Jax (the shader awesomeness), and I found out a bug that's puzzling me : `this` now references `window` in my controller's `leap_hand_translated` method, instead...

Hello ! I've been thinking about submeshes for a while. I know you use the term submesh in jax to describe the additional mesh(es) used to cheat the buffer limitations,...

Here is an interesting [benchmark of various js matrix libs](http://stepheneb.github.com/webgl-matrix-benchmarks/matrix_benchmark.html). I struggled a bit to get my IDE to understand where was the new glMatrix code, it being properly moved...

discussion

I was watching the new [Unreal Engine](http://www.youtube.com/watch?v=MOvfn1p92_8&feature=youtu.be&hd=1&t=6m39s) and came back to see how threenodes was doing ; while playing around with some examples, I wondered wat was the default value...