GothicVR
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Room-scale locomotion must be handled.
Right now, room scale locomotion isn't taken into account. Physically moving around the room doesn't move the player capsule. Also, sticking your head into a mesh just clips the camera through the mesh.
Proposed solution:
- A smarter character controller that takes both artificial and physical locomotion into account in moving the capsule collider.
- A collision check for the head to fade out the view when colliding with an obstacle, while still allowing the player to lean over low obstacles like railings.
- Also fix moving down slopes