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Set init texture for appearance modeling

Open foxie-arctic opened this issue 1 year ago • 3 comments

Hi @ARuiChen. Thank you for your work on Fantasia3D! I am wondering that if there's any way in your code to offer an initial texture to the dlmesh in appearance modeling stage from an existing .mtl file. It will help me a lot if there's any way to make it work!

foxie-arctic avatar Oct 17 '23 21:10 foxie-arctic

Same question!

hxj2580 avatar Mar 31 '24 02:03 hxj2580

+1

abrar-khan-368 avatar Jul 18 '24 07:07 abrar-khan-368

There are two ways to achieve that: 1、Optimization in 3d appearance field. Before that, you need an initial appearance reconstruction process. You can refer to https://github.com/DSaurus/threestudio-meshfitting or https://github.com/NVlabs/nvdiffrec/blob/main/geometry/dmtet.py 2、Optimization in 2d texture map. You can refer to https://github.com/NVlabs/nvdiffrec/blob/main/geometry/dlmesh.py

ARuiChen avatar Jul 18 '24 07:07 ARuiChen