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Specify export location

Open dt192 opened this issue 3 years ago • 5 comments

It would be good if we could specify an export location at the level creation stage rather than being forced to use solo or multi. I use data\levels\custom\mapname for my own stuff and someone I'm helping has theirs grouped under their own parent folder too.

dt192 avatar Aug 25 '22 22:08 dt192

Fair point, the create level popup need abit of a polish pass so I'll add this to it then as well.

Thinking to have the custom folder be a drop down of existing folders that are already present under data\levels, idea being to help avoid tedious retyping or typos.

GoomiiV2 avatar Aug 26 '22 01:08 GoomiiV2

Ok this is added in the Halo3 branch, I hope to fix up the Halo 1 support and merge to main for a release soon. image

GoomiiV2 avatar Sep 11 '22 05:09 GoomiiV2

That seems better, I was going to suggest moving the game selection to the level creation too.

Other thing I noticed is that the instruction on the page say to download Unity 2021.2.0b4, but when I try to load the project it asks me for 2022.1.0b16, also the instructions say Open the project (Rampancy/Unity directory) in Unity but the directory is called Rampancy/RampancyUnity

dt192 avatar Sep 15 '22 06:09 dt192

Ah, been doing some refactoring and streamline in the dev branch (https://github.com/GoomiiV2/Rampancy/tree/Halo3) so the main ones abit behind and wrong now.

I need to fix up a few more things before I can merge that Halo 3 Branch to main.

GoomiiV2 avatar Sep 15 '22 08:09 GoomiiV2

Ah, been doing some refactoring and streamline in the dev branch (https://github.com/GoomiiV2/Rampancy/tree/Halo3) so the main ones abit behind and wrong now.

I need to fix up a few more things before I can merge that Halo 3 Branch to main.

I hope this wip will get it's f, hope you come back.

Redir1 avatar Nov 16 '24 18:11 Redir1