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``` Branch name: /trunk Purpose of code changes on this branch: The following naming scheme for glsl shaders should be applied: * uniform variables begin with u_: uniform mat4 u_razInverse;...
``` There are currently no issues concerning problems, but it would be more convenient to have all shaders strictly applying to a standard. What is the expected output? What do...
``` Branch name: /trunk Purpose of code changes on this branch: decide whether or not to refactor all shader fragments When reviewing my code changes, please focus on: can usage...