Chris Parsons

Results 86 issues of Chris Parsons

Option being available in brush, face, and vertex mode would be ideal. A more simplified implementation would be to just have it in vertex mode, similar to the "Align X",...

enhancement

To replicate: -Include new version of cem_concreteflr01 as a .dds file in a vpp in user_maps\multi or single -Launch game with "Allow overwriting of game files by files in user_maps"...

enhancement

To replicate: 1. Open game, type "lod_distance_scale" to get current value (will be 10.0) 2. Type "lod_distance_scale 20" to set scale to 20 3. Type "lod_distance_scale" to get current value...

enhancement

When replacing the default rock02.tga texture with a custom texture for geo craters, the UV scaling still enforces the same pixels per meter for the new high resolution texture as...

enhancement

When in first person spectate, if the person you're spectating goes into the rail scanner, you don't see that reflected in spectate view.

enhancement

Dash client should load clientside mods from RedFaction\client_mods at launch The "traditional" way should still work (ie. user_maps\multi & single), but require the "Allow overwriting of game files with files...

enhancement

Suggestion: 1. Rename current "vli" command to "toggle_glares" (controls visibility of flares/coronas - visible from the front) 2. Add second command "toggle_volumetric_lights" to control visibility volumetric/beam portion of light glares...

enhancement

Would be nice to have an option available in dedicated_server.txt to make spawn code random. Perhaps $DF Random Spawn Points: true Should default to false (default RF behaviour) If turned...

enhancement

Would be ideal to give level/mod designers a way to specify certain meshes (primarily clutter objects) to stop rendering after X metres. This would allow designers heavily enhanced ability to...

enhancement

Would be nice to have an option in dedicated_server.txt to add a degree of variance to map rotations. Randomizing the map rotation could help rotations get less boring and predictable,...

enhancement