Results 57 issues of Goober5000

This adds a new button to check if messages sent by `""` have at least one ship with that persona.

enhancement
fred

The ai_profiles.tbl options can already be read in any order, so it is modder-friendly to extend this capability to game_settings.tbl as well. This also updates the "unrecognized parameter" log statement...

enhancement

Many features have not yet been re-implemented after the lab was migrated to imgui. The current lab is pretty much just a ship and mission background viewer. The old lab...

regression
Requested by Active Mod
Lab

As described in #5877, very complex missions can overflow the mission log, leading to mysterious problems. The short-term fix is to simply bump the limit. The more appropriate long-term fix...

general modding
refactor

Split from #5590: - Fix flicker on maneuvering thrusters when releasing afterburner (may only be an issue with reverse thrust, video included) https://github.com/scp-fs2open/fs2open.github.com/assets/15165540/40cbb676-bdd0-4b5d-9184-6d0a74b3a6d0

bug
graphics

For some time, squad logos have been rendered in a way that makes them barely visible. Apparently this has been known but was never documented in a GitHub ticket. So,...

bug
regression
graphics
Requested by Active Mod

``` Assert: "SCP_vector_inbounds(Sounds, idx)" File: sound.cpp Line: 1340 Attempt to get a sound that is not loaded, please report! ntdll.dll! ZwWaitForSingleObject + 20 bytes KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes fs2_open_23_3_0_x64_AVX2-DEBUG.exe!...

bug
sound

This field existed in retail, but was not used for its intended purpose. Subsequently, I modified the functionality so that it worked as advertised, but this has side-effects for retail...

cleanup
discussion

This is a proposed update to allow GitHub Actions to run the nightly build in the same way that it currently runs the release build. Assuming this works, the nightlybuild...

build
ci

I took a close look at the code involved in parsing particle tables. There is no smoking gun, but there are several ways to polish the code which I have...

cleanup
particles
optimization