Goldermor
Goldermor
the texture lod inside the shader can't go beyond 4 for cubemaps and 5 for 2d textures.  lod didnt work for map's built-in cubemaps  
Binding param with name $envmap for the first time, sometimes, leads to crash. I have not yet fully figured out in which case this happens 100%.
$illumposition should change the coordinates with $scale during compiling.
For now we can change bullet tracer origin only for weapons, this hook will be very useful to have on all other entities.