Goldermor
Goldermor
While working on my weapons base, I noticed that the effects of tracers from bullets get incorrect attachment positions from viewmodels when using any viewpunch effect in multiplayer. Here is...
This is a very old problem, but since people don't give a shit about optimization, not many people talk about it `removemodel` parameter causes compiler to fail with an EXCEPTION_ACCESS_VIOLATION...
Animations on layers always snaps and not respect their fade parameters. When the main animations changes, animations smoothly blend into each other depending on their `fadein` and `fadeout` parameters in...
Сan you add export for lods? I know it may seem like something useless for many people who use this for renderer and stuff. But it would be very useful...
We can say that this is kinda a duplicate of #1527, but i just know what to do with one of the requests. Just add `envMapColor = (g_SpecularTint.r >= 0.0)...
This should allow the use of layered animations for ViewModel, maybe?
When you compile a model, sometimes you need to have the materials in the main folder for proper compilation or viewing in HLMV. This is very annoying when it comes...
By default, distance based sounds are hardcoded to begin blend at 240 world units and end at 1320 world units. Is it possible to add your own parameters for Soundscripts,...
shader:SetPixelShaderStandardConstant(PSREG_SHADER_CONTROLS, STDCONST_SHADER_CONTROLS) makes the game crash on map realod
it also didn't appear on models with custom shaders in older versions, this may be useful to know for a future fix.