gwj-accessibility-scripts
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This repo is a culmination of the accessibility scripts created and provided by members of the Godot and GWJ communities.
In rebindable keys it's possible to map multiple keys to the same action. We should make some check if this button is already mapped somewhere and: 1. Give an error...
There is no one-size-fits-all sensitivity level. As well as personal preference, some gamers have a restricted range of movement so require very high sensitivity, others have difficulty with precision so...
More complex control schemes require higher degrees of both motor and cognitive skill, so avoid using buttons/keys just because they’re there. Having to remember complex combinations of controls, being required...
Updated to work with Godot 4, specifically `v4.2.2.stable.official [15073afe3]`.
Though this repo could also serve accessibility guidelines, I think we'd serve the community better by linking to the original website from the README for now. https://gameaccessibilityguidelines.com/full-list/
If someone were to put these buttons in a scene that doesn't necessarily get loaded during the game start loop, then the settings from the Config static class won't get...
This repo can expect use by people with very little to no experience developing in Godot. It'd be helpful to have step-by-step instructions for how one would use the `rebindable_action.gd`...