godot_openxr_vendors
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Add keyboard models to XR_FB_render_model extension wrapper
#76 Adds in an XR_FB_render_model extension wrapper and corresponding OpenXRFBRenderModel node. There are two controller models and three keyboard models, but only the controller models are supported at this time (as tested on Quest 2 and 3).
To support at least the virtual keyboard model, the XR_META_virtual_keybaord extension will need a wrapper implemented.
Once keyboard models are supported, be sure to add their paths as suggestions to the get_suggested_render_model_path_names() function in openxr_fb_render_model.cpp.
I think the keyboard models we already see listed as valid paths might depend on the XR_FB_keyboard_tracking extension