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Expose API so we can draw to Compositor layer

Open shafy opened this issue 5 years ago • 1 comments

Drawing to the compositor layer instead of the eye buffer is useful for a couple of things. An important use case is to render text more clearly. They already provide scripts for this in their Unity SDK called OVROverlay.

shafy avatar Dec 14 '19 11:12 shafy

In order to expose this feature in Godot, we could extend Godot's Viewport (e.g: OvrViewport) and have it backed by an ovr compositor layer.

m4gr3d avatar Nov 12 '20 06:11 m4gr3d