godot_oculus_mobile
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Expose API so we can draw to Compositor layer
Drawing to the compositor layer instead of the eye buffer is useful for a couple of things. An important use case is to render text more clearly. They already provide scripts for this in their Unity SDK called OVROverlay.
In order to expose this feature in Godot, we could extend Godot's Viewport (e.g: OvrViewport) and have it backed by an ovr compositor layer.