godot_arcore
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Added camera feed and plane detection (both vertical and horizontal)
Camera feed is functional if using branch https://github.com/elmajime/godot/tree/camera_from_external_feed for Godot. A Merge request have been created on Godot's repository. The link to the MR is available in the proposal https://github.com/godotengine/godot-proposals/issues/10678.
This adds camera feed display and plane detection.
Code is present to handle light and depth estimation too but the later needs a new feature in Godot. The light estimation doesn't work quiet yet.
Remaining will be :
- shrinking planes when needed (right now they just grow)
- correct handling of phone orientation (hard coded as being in landscape mode)
- implement depth estimation use in Godot's repository and reactivate the dedicated code in this one
- correct light estimation
- implement point cloud display
- implement image detection
- make a nicer demo