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Support scenes for AR and VR in Godot

Results 143 godot-xr-tools issues
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touchpad and menu btn seam to have no binds... (Issue https://github.com/GodotVR/godot-xr-tools/issues/313 related) Controler has: - joystick - touchpad - trigger - grip - menu button - windows menu btn (not...

I stumbled over this when I was trying to implement the following behaviour: I want a controller's teleport function to be disabled while the same controler's pointer function is hitting...

enhancement

I went to an immersive tech event where for some reason there were a lot of audio people. After talking to them I came up with the idea that we...

enhancement

I think it would be cool to have seats logic, it could allow to make XR Vehicles.

enhancement

**Current behavior:** `Viewport2Din3D` takes the Viewport texture and draws it on a quad with either nearest or linear filtering. That texture doesn't have mipmaps. The quad looks fine up close,...

If I'm looking into the source code there is a lot code for WebXR. But It doesn't work in the Browser. Should this work? In the "Sphere World" and in...

All XRToolsMovementProvider nodes have an "enable" property, so it should be possible to construct a set of nodes to handle movement enabling: - XRToolsMovementEnableInArea - XRToolsMovementEnableByHeight - XRToolsMovementEnableWhenHolding

enhancement

It'd be great to add the default exports that the template project uses ( see [export_presets.cfg](https://github.com/GodotVR/godot-xr-template/blob/main/export_presets.cfg) ) with a simple tool menu option. ```gdscript # plugin.gd func _enter_tree(): var menu...

I think the great adition to Pickables would be ability to have them distance placed If pickable would have distance placement setup it would allow to setup max range and...

enhancement

When a held object switches its grab-point, the object instantly snaps to the new grab-point. Instead the object may wish to interpolate (both position and angle) to the new grab-point....

enhancement