godot-xr-tools
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Function_pointer action error spam
Hi, when setting the Function_Pointer's Active Button to Vr Action and set the name of one of my actions (100% defined in the project's Input map) the editor is filled with the error message
The InputMap action "vr_right_trigger" doesn't exist. Did you mean "ui_right"?
The message disappears when I remove the tool declaration from the script (obviously). But I am not sure if it needs to be a tool.
dangit, it needs to be a tool script for some of the options to work, which is annoying, but it needs extra checks to skip over the process code when running in the editor.