godot-xr-tools
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Compability
Dear developers, since the release cycles of godot, and it's pre-releases, got more frequent recently, I am having difficulties to understand compability statements such as "4.0+". Would it be possible to make this more comprehensive? Currently, we are getting close to 4.2 betas, and for anyone interested in testings its openXR features it is really hard to find out wether these tools are expected to work with the newest test releases or not. Best. Lars.
See #560