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Compability

Open larsgrobe opened this issue 2 years ago • 1 comments

Dear developers, since the release cycles of godot, and it's pre-releases, got more frequent recently, I am having difficulties to understand compability statements such as "4.0+". Would it be possible to make this more comprehensive? Currently, we are getting close to 4.2 betas, and for anyone interested in testings its openXR features it is really hard to find out wether these tools are expected to work with the newest test releases or not. Best. Lars.

larsgrobe avatar Sep 22 '23 09:09 larsgrobe

See #560

jamie-pate avatar Dec 23 '24 22:12 jamie-pate