godot-xr-tools
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Objects visible through vignette
The vignette shader is set for 'depth_test_disable', but its render priority is set to 0, so virtually all other "No Depth Test" materials will show through it.
This value should probably be set to some "neutral" middle value such that scene-like "no depth" materials can be occluded, and HUD-like "no depth" status can render on top.