godot-xr-template
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Godot XR Template project containing needed plugins, XR Tools and a very simple demo game
Hello the project, is still ON or maybe not ? i can't see no news since october 2023 ? thanks all
Hello i found this : https://jet.style/news/free-unity-asset-kit-for-early-apple-vision-pro-developers can u think we can make a demo with GODO XR ? thanks
Hello there, do u have a discord to talk with each other thanks
 Hello, I can't continue to click the button on pico4 on this interface. Could you tell me where the problem is thank you very much~
Hello and thanks for your great work! I'm using godot 4.2 and trying to run the game from godot-xr-template when I launch the application built for Android, I see a...
Hello, I guess it's not a Quest 3 issue per se, but: I just downloaded the template project and have the Godot 4.1 IDE. I followed the readme and installed...
I WAS PUSHED BACK UNEXPECTEDLY when I leaned my body to pick an item on the table. It is because the capsule collider follows the head, and thus collides with...
If you release the crate too close to you it throws you extremely far out of bounds. If you let it go directly under you, you can actually see the...
Hi, wanted to check this out to see how things are wired up for working in XR. Unfortunately I arbitrarily get a black viewport, more often that not. Looks like...
Persistent Pockets set to "Enable when Held" also enable when held by a snap-zone. The result is that if a backpacks pockets are set to "Enable when Held" then snapping...