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[Windows 64 bits ─ Crash] Unable to initialize the server

Open J-Bustin opened this issue 8 months ago • 6 comments

Hello,

I'm running Windows 11 64-bits. With a blank project, I encounter a first error when running it under this version of the editor (Godot 4.2.2 - Steamworks 1.59 - GodotSteam Server 4.3):

USER ERROR: Method/function failed.
   at: ClassDB::bind_integer_constant (core\object\class_db.cpp:717)

Next, when I add a script that runs on launch with line SteamServer.serverInitEx(params...), the executed project crashes.

Here is the full log:

Godot Engine v4.2.2.stable.custom_build.dd598c425 - https://godotengine.org
USER ERROR: Method/function failed.
   at: ClassDB::bind_integer_constant (core\object\class_db.cpp:717)
Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080
 

================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.2.2.stable.custom_build (dd598c4255648ae27d44cfcd2c5383b3bc2b49e2)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] <couldn't map PC to fn name>
[5] <couldn't map PC to fn name>
[6] <couldn't map PC to fn name>
[7] <couldn't map PC to fn name>
[8] <couldn't map PC to fn name>
[9] <couldn't map PC to fn name>
[10] <couldn't map PC to fn name>
[11] <couldn't map PC to fn name>
[12] <couldn't map PC to fn name>
[13] <couldn't map PC to fn name>
[14] <couldn't map PC to fn name>
[15] <couldn't map PC to fn name>
[16] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================

Many thanks in advance for your help. :)

J-Bustin avatar Jun 16 '24 11:06 J-Bustin