Nick K.
Nick K.
Mirroring for future reference: https://github.com/momentum-mod/game/issues/1139 This is a leaderboards system that looks at overall gamemode rank for a player and searches for times of the next 30 people above them...
Right now we currently store every single run replay on the site. While generous, this is not the final approach we will be taking. We want to: * Keep all...
Original issue (by me): A potential idea could be to host a "lobby" and do simple file synchronization between the lobby on a single map. Changes would be queued with...
Detect any Labels that don't have `text="#` or `text="{` (for data strings) and alert PR author + reviewers about it. Should also detect `.text =` as well in JS.
We actually have a C++ tool shipping with the game that does this: "bspfix.exe" So ideally all we need to do is invoke it on the bsp here.
- Stripper files from servers? - Drag n Drop stripper files to the editor to apply it? - Entity equivalents (map TF2 pumpkins to Momentum Pumpkins etc) - Removing team-based...
Invoking `bspzip.exe -repack` on the final BSP is the last step needed for the "production" map.
- Grid of all textures in the map, see the hammer texture picker or in-game mat_show_list texture list thing - Down the line: OpenCV detecting “potentially dangerous” textures automatically
This is going to require DX11 (async) cubemap generation in the game code, but once in place, maps will no longer need cubemaps packed into them, as the game will...
Allow tracks to have their own properties. Common things may include specific sv_maxvelocity, gravity, friction, airaccel, etc. Update the zoning UI to be able to set these properties.