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Implemented PigZapEvent

Open heisluft opened this issue 6 years ago • 3 comments
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Implements PigZapEvent (#922). It relies on a custom spawn method in GlowWorld. I am open to any suggestions on how to solve this, although I think that this Method will be needed for any system where an Entity has to be mutated before it is spawned (or the spawn is cancelled) via an Event other than Creature/Item/EntitySpawnEvent.

heisluft avatar Feb 03 '19 15:02 heisluft

I'm going to hold off on this PR until after we make the spawning code less miserable.

mastercoms avatar Feb 05 '19 20:02 mastercoms

I'm going to hold off on this PR until after we make the spawning code less miserable.

Have you yet started working on / thinking about the rewrite? Just asking whether you want to make this a personal issue or whether I could think about it and propose a PR as soon as I'm done.

heisluft avatar Feb 06 '19 19:02 heisluft

No plans at this moment, so feel free!

mastercoms avatar Feb 06 '19 19:02 mastercoms