Glowstone-Legacy
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Experience mechanics
- [ ] XP orb entities and their behavior (overlap with/requires #139)
- [ ] Dropping XP orbs:
- [ ] Killing mobs (mobs not implemented yet)
- [ ] Destroying spawners (we have those, as part of the worldgen even)
- [ ] Mining ores, except iron and gold
- [ ] Smelting (not implemented yet)
- [ ] Breeding (not implemented yet)
- [ ] Fishing (not implemented yet)
- [ ] Bottle o' Enchanting (not implemented yet)
- [x] Internal tracking of experience and levels
- [x] XP command (give experience points, or levels with the
Lsuffix) - [ ] Bukkit api implementation:
- [x] Player methods:
- [x] Player#getExp()
- [x] Player#setExp()
- [x] Player#getLevel()
- [x] Player#setLevel()
- [x] Player#getTotalExperience()
- [x] Player#giveExp()
- [x] Player#giveExpLevels()
- [x] Player#setTotalExperience()
- [ ] Events:
- [ ] PlayerExpChangeEvent
- [ ] BlockExpEvent base class and its implementations:
- [ ] BlockBreakEvent
- [ ] FurnaceExtractEvent
- [ ] ExpBottleEvent
- [x] Player methods:
@turt2live Feature label?
ARE YOU HAPPY NOW BENDEM >:(
I'm just trying to help :( If you don't want my help, just take back your cookies!