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Experience mechanics

Open dequis opened this issue 11 years ago • 3 comments

  • [ ] XP orb entities and their behavior (overlap with/requires #139)
  • [ ] Dropping XP orbs:
    • [ ] Killing mobs (mobs not implemented yet)
    • [ ] Destroying spawners (we have those, as part of the worldgen even)
    • [ ] Mining ores, except iron and gold
    • [ ] Smelting (not implemented yet)
    • [ ] Breeding (not implemented yet)
    • [ ] Fishing (not implemented yet)
    • [ ] Bottle o' Enchanting (not implemented yet)
  • [x] Internal tracking of experience and levels
  • [x] XP command (give experience points, or levels with the L suffix)
  • [ ] Bukkit api implementation:
    • [x] Player methods:
      • [x] Player#getExp()
      • [x] Player#setExp()
      • [x] Player#getLevel()
      • [x] Player#setLevel()
      • [x] Player#getTotalExperience()
      • [x] Player#giveExp()
      • [x] Player#giveExpLevels()
      • [x] Player#setTotalExperience()
    • [ ] Events:
      • [ ] PlayerExpChangeEvent
      • [ ] BlockExpEvent base class and its implementations:
        • [ ] BlockBreakEvent
        • [ ] FurnaceExtractEvent
      • [ ] ExpBottleEvent

dequis avatar Oct 18 '14 20:10 dequis

@turt2live Feature label?

bendem avatar Oct 20 '14 09:10 bendem

ARE YOU HAPPY NOW BENDEM >:(

turt2live avatar Oct 20 '14 13:10 turt2live

I'm just trying to help :( If you don't want my help, just take back your cookies!

bendem avatar Oct 20 '14 13:10 bendem