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Ability to configure skill properties via datapack

Open JLHasson opened this issue 2 years ago • 1 comments

For example: Set the max level per skill, enable/disable skills, etc. Would move some of the stats out of levelz.json and into the data pack & make them more customizable.

Something like

# in data/levelz/skills/{skill_name}.json
{
    "replace": true,
    "maxLevel": 20, # int
    "enabled": true, # bool
}

Is this something you would be open to adding to the mod? Happy to work on it if so.

JLHasson avatar Nov 06 '22 21:11 JLHasson

I agree, this is really something missing to this mod! I want players to start with 20hp but not being able to go too high. At the moment I have to lower the bonus per point from 1.0 to 0.5 but the render is kinda weird (looks like half heart when it actually is half of the half).

Bob74 avatar Nov 12 '22 10:11 Bob74