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A dumped list of some of Unity Engine's Functions, which memory addresses can be found using the method's definition, in Il2cpp.Resolve_icall

https://discord.gg/X9gdzuJBAZ


      TOKEN: 100663306 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
      (C# ) System.IntPtr Unity.Profiling.LowLevel.Unsafe_ProfilerUnsafeUtility_CreateMarker(System.String name,System.UInt16 categoryId,Unity.Profiling.LowLevel.MarkerFlags flags,System.Int32 metadataCount)

      TOKEN: 100663307 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) Unity.Jobs.JobHandle::ScheduleBatchedJobs()
      (C# ) System.Void Unity.Jobs_JobHandle_ScheduleBatchedJobs()

      TOKEN: 100663352 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable()
      (C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable()

      TOKEN: 100663353 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
      (C# ) System.Void* Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Malloc(System.Int64 size,System.Int32 alignment,Unity.Collections.Allocator allocator)

      TOKEN: 100663354 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
      (C# ) System.Void Unity.Collections.LowLevel.Unsafe_UnsafeUtility_Free(System.Void* memory,Unity.Collections.Allocator allocator)

      TOKEN: 100663355 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
      (C# ) System.Boolean Unity.Collections.LowLevel.Unsafe_UnsafeUtility_IsBlittable(System.Type type)

      TOKEN: 100663366 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf()
      (C# ) System.Int32 Unity.Collections.LowLevel.Unsafe_UnsafeUtility_SizeOf()

      TOKEN: 100663367 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
      (C# ) System.Int32 UnityEngine_SortingLayer_GetLayerValueFromID(System.Int32 id)

      TOKEN: 100663371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
      (C# ) System.Void UnityEngine_AnimationCurve_Internal_Destroy(System.IntPtr ptr)

      TOKEN: 100663372 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
      (C# ) System.IntPtr UnityEngine_AnimationCurve_Internal_Create(UnityEngine.Keyframe[] keys)

      TOKEN: 100663373 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
      (C# ) System.Boolean UnityEngine_AnimationCurve_Internal_Equals(System.IntPtr other)

      TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::Evaluate(System.Single)
      (C# ) System.Single UnityEngine_AnimationCurve_Evaluate(System.Single time)

      TOKEN: 100663378 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::get_length()
      (C# ) System.Int32 UnityEngine_AnimationCurve_get_length()

      TOKEN: 100663380 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::GetKeys()
      (C# ) UnityEngine.Keyframe[] UnityEngine_AnimationCurve_GetKeys()

      TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::get_preWrapMode()
      (C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_preWrapMode()

      TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::set_preWrapMode(UnityEngine.WrapMode)
      (C# ) System.Void UnityEngine_AnimationCurve_set_preWrapMode(UnityEngine.WrapMode value)

      TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::get_postWrapMode()
      (C# ) UnityEngine.WrapMode UnityEngine_AnimationCurve_get_postWrapMode()

      TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::set_postWrapMode(UnityEngine.WrapMode)
      (C# ) System.Void UnityEngine_AnimationCurve_set_postWrapMode(UnityEngine.WrapMode value)

      TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
      (C# ) System.Void UnityEngine_AnimationCurve_GetKey_Injected(System.Int32 index,UnityEngine.Keyframe& ret)

      TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::Quit(System.Int32)
      (C# ) System.Void UnityEngine_Application_Quit(System.Int32 exitCode)

      TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Application::Quit()
      (C# ) System.Void UnityEngine_Application_Quit()

      TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_isPlaying()
      (C# ) System.Boolean UnityEngine_Application_get_isPlaying()

      TOKEN: 100663395 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_isFocused()
      (C# ) System.Boolean UnityEngine_Application_get_isFocused()

      TOKEN: 100663396 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_buildGUID()
      (C# ) System.String UnityEngine_Application_get_buildGUID()

      TOKEN: 100663397 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_runInBackground()
      (C# ) System.Boolean UnityEngine_Application_get_runInBackground()

      TOKEN: 100663398 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_isBatchMode()
      (C# ) System.Boolean UnityEngine_Application_get_isBatchMode()

      TOKEN: 100663399 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_dataPath()
      (C# ) System.String UnityEngine_Application_get_dataPath()

      TOKEN: 100663400 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_streamingAssetsPath()
      (C# ) System.String UnityEngine_Application_get_streamingAssetsPath()

      TOKEN: 100663401 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_persistentDataPath()
      (C# ) System.String UnityEngine_Application_get_persistentDataPath()

      TOKEN: 100663402 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_temporaryCachePath()
      (C# ) System.String UnityEngine_Application_get_temporaryCachePath()

      TOKEN: 100663403 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_unityVersion()
      (C# ) System.String UnityEngine_Application_get_unityVersion()

      TOKEN: 100663404 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_version()
      (C# ) System.String UnityEngine_Application_get_version()

      TOKEN: 100663405 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_installMode()
      (C# ) UnityEngine.ApplicationInstallMode UnityEngine_Application_get_installMode()

      TOKEN: 100663406 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_productName()
      (C# ) System.String UnityEngine_Application_get_productName()

      TOKEN: 100663407 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_cloudProjectId()
      (C# ) System.String UnityEngine_Application_get_cloudProjectId()

      TOKEN: 100663408 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::OpenURL(System.String)
      (C# ) System.Void UnityEngine_Application_OpenURL(System.String url)

      TOKEN: 100663409 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_targetFrameRate()
      (C# ) System.Int32 UnityEngine_Application_get_targetFrameRate()

      TOKEN: 100663410 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::set_targetFrameRate(System.Int32)
      (C# ) System.Void UnityEngine_Application_set_targetFrameRate(System.Int32 value)

      TOKEN: 100663411 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::SetLogCallbackDefined(System.Boolean)
      (C# ) System.Void UnityEngine_Application_SetLogCallbackDefined(System.Boolean defined)

      TOKEN: 100663412 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_genuine()
      (C# ) System.Boolean UnityEngine_Application_get_genuine()

      TOKEN: 100663413 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_genuineCheckAvailable()
      (C# ) System.Boolean UnityEngine_Application_get_genuineCheckAvailable()

      TOKEN: 100663414 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_platform()
      (C# ) UnityEngine.RuntimePlatform UnityEngine_Application_get_platform()

      TOKEN: 100663417 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Application::get_systemLanguage()
      (C# ) UnityEngine.SystemLanguage UnityEngine_Application_get_systemLanguage()

      TOKEN: 100663449 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cache::Cache_IsValid(System.Int32)
      (C# ) System.Boolean UnityEngine_Cache_Cache_IsValid(System.Int32 handle)

      TOKEN: 100663451 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cache::Cache_GetPath(System.Int32)
      (C# ) System.String UnityEngine_Cache_Cache_GetPath(System.Int32 handle)

      TOKEN: 100663453 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cache::Cache_SetMaximumDiskSpaceAvailable(System.Int32,System.Int64)
      (C# ) System.Void UnityEngine_Cache_Cache_SetMaximumDiskSpaceAvailable(System.Int32 handle,System.Int64 value)

      TOKEN: 100663455 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cache::Cache_SetExpirationDelay(System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_Cache_Cache_SetExpirationDelay(System.Int32 handle,System.Int32 value)

      TOKEN: 100663456 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::set_compressionEnabled(System.Boolean)
      (C# ) System.Void UnityEngine_Caching_set_compressionEnabled(System.Boolean value)

      TOKEN: 100663457 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::get_ready()
      (C# ) System.Boolean UnityEngine_Caching_get_ready()

      TOKEN: 100663471 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::ClearCachedVersionInternal_Injected(System.String,UnityEngine.Hash128&)
      (C# ) System.Boolean UnityEngine_Caching_ClearCachedVersionInternal_Injected(System.String assetBundleName,UnityEngine.Hash128& hash)

      TOKEN: 100663472 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::ClearCachedVersions_Injected(System.String,UnityEngine.Hash128&,System.Boolean)
      (C# ) System.Boolean UnityEngine_Caching_ClearCachedVersions_Injected(System.String assetBundleName,UnityEngine.Hash128& hash,System.Boolean keepInputVersion)

      TOKEN: 100663473 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::IsVersionCached_Injected(System.String,System.String,UnityEngine.Hash128&)
      (C# ) System.Boolean UnityEngine_Caching_IsVersionCached_Injected(System.String url,System.String assetBundleName,UnityEngine.Hash128& hash)

      TOKEN: 100663474 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::AddCache_Injected(System.String,System.Boolean,UnityEngine.Cache&)
      (C# ) System.Void UnityEngine_Caching_AddCache_Injected(System.String cachePath,System.Boolean isReadonly,UnityEngine.Cache& ret)

      TOKEN: 100663475 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::GetCacheByPath_Injected(System.String,UnityEngine.Cache&)
      (C# ) System.Void UnityEngine_Caching_GetCacheByPath_Injected(System.String cachePath,UnityEngine.Cache& ret)

      TOKEN: 100663476 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::get_defaultCache_Injected(UnityEngine.Cache&)
      (C# ) System.Void UnityEngine_Caching_get_defaultCache_Injected(UnityEngine.Cache& ret)

      TOKEN: 100663477 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::get_currentCacheForWriting_Injected(UnityEngine.Cache&)
      (C# ) System.Void UnityEngine_Caching_get_currentCacheForWriting_Injected(UnityEngine.Cache& ret)

      TOKEN: 100663478 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Caching::set_currentCacheForWriting_Injected(UnityEngine.Cache&)
      (C# ) System.Void UnityEngine_Caching_set_currentCacheForWriting_Injected(UnityEngine.Cache& value)

      TOKEN: 100663480 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_nearClipPlane()
      (C# ) System.Single UnityEngine_Camera_get_nearClipPlane()

      TOKEN: 100663481 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_nearClipPlane(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_nearClipPlane(System.Single value)

      TOKEN: 100663482 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_farClipPlane()
      (C# ) System.Single UnityEngine_Camera_get_farClipPlane()

      TOKEN: 100663483 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_farClipPlane(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_farClipPlane(System.Single value)

      TOKEN: 100663484 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_fieldOfView()
      (C# ) System.Single UnityEngine_Camera_get_fieldOfView()

      TOKEN: 100663485 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_fieldOfView(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_fieldOfView(System.Single value)

      TOKEN: 100663486 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_renderingPath()
      (C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_renderingPath()

      TOKEN: 100663487 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
      (C# ) System.Void UnityEngine_Camera_set_renderingPath(UnityEngine.RenderingPath value)

      TOKEN: 100663488 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_actualRenderingPath()
      (C# ) UnityEngine.RenderingPath UnityEngine_Camera_get_actualRenderingPath()

      TOKEN: 100663489 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::Reset()
      (C# ) System.Void UnityEngine_Camera_Reset()

      TOKEN: 100663490 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_allowHDR()
      (C# ) System.Boolean UnityEngine_Camera_get_allowHDR()

      TOKEN: 100663491 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_allowHDR(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_allowHDR(System.Boolean value)

      TOKEN: 100663492 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_allowMSAA()
      (C# ) System.Boolean UnityEngine_Camera_get_allowMSAA()

      TOKEN: 100663493 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_allowMSAA(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_allowMSAA(System.Boolean value)

      TOKEN: 100663494 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_allowDynamicResolution()
      (C# ) System.Boolean UnityEngine_Camera_get_allowDynamicResolution()

      TOKEN: 100663495 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_allowDynamicResolution(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_allowDynamicResolution(System.Boolean value)

      TOKEN: 100663496 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_forceIntoRenderTexture()
      (C# ) System.Boolean UnityEngine_Camera_get_forceIntoRenderTexture()

      TOKEN: 100663497 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_forceIntoRenderTexture(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_forceIntoRenderTexture(System.Boolean value)

      TOKEN: 100663498 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_orthographicSize()
      (C# ) System.Single UnityEngine_Camera_get_orthographicSize()

      TOKEN: 100663499 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_orthographicSize(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_orthographicSize(System.Single value)

      TOKEN: 100663500 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_orthographic()
      (C# ) System.Boolean UnityEngine_Camera_get_orthographic()

      TOKEN: 100663501 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_orthographic(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_orthographic(System.Boolean value)

      TOKEN: 100663502 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_opaqueSortMode()
      (C# ) UnityEngine.Rendering.OpaqueSortMode UnityEngine_Camera_get_opaqueSortMode()

      TOKEN: 100663503 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode)
      (C# ) System.Void UnityEngine_Camera_set_opaqueSortMode(UnityEngine.Rendering.OpaqueSortMode value)

      TOKEN: 100663504 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_transparencySortMode()
      (C# ) UnityEngine.TransparencySortMode UnityEngine_Camera_get_transparencySortMode()

      TOKEN: 100663505 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_transparencySortMode(UnityEngine.TransparencySortMode)
      (C# ) System.Void UnityEngine_Camera_set_transparencySortMode(UnityEngine.TransparencySortMode value)

      TOKEN: 100663508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetTransparencySortSettings()
      (C# ) System.Void UnityEngine_Camera_ResetTransparencySortSettings()

      TOKEN: 100663509 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_depth()
      (C# ) System.Single UnityEngine_Camera_get_depth()

      TOKEN: 100663510 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_depth(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_depth(System.Single value)

      TOKEN: 100663511 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_aspect()
      (C# ) System.Single UnityEngine_Camera_get_aspect()

      TOKEN: 100663512 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_aspect(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_aspect(System.Single value)

      TOKEN: 100663513 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetAspect()
      (C# ) System.Void UnityEngine_Camera_ResetAspect()

      TOKEN: 100663515 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_cullingMask()
      (C# ) System.Int32 UnityEngine_Camera_get_cullingMask()

      TOKEN: 100663516 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_cullingMask(System.Int32)
      (C# ) System.Void UnityEngine_Camera_set_cullingMask(System.Int32 value)

      TOKEN: 100663517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_eventMask()
      (C# ) System.Int32 UnityEngine_Camera_get_eventMask()

      TOKEN: 100663518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_eventMask(System.Int32)
      (C# ) System.Void UnityEngine_Camera_set_eventMask(System.Int32 value)

      TOKEN: 100663519 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_layerCullSpherical()
      (C# ) System.Boolean UnityEngine_Camera_get_layerCullSpherical()

      TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_layerCullSpherical(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_layerCullSpherical(System.Boolean value)

      TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_cameraType()
      (C# ) UnityEngine.CameraType UnityEngine_Camera_get_cameraType()

      TOKEN: 100663522 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_cameraType(UnityEngine.CameraType)
      (C# ) System.Void UnityEngine_Camera_set_cameraType(UnityEngine.CameraType value)

      TOKEN: 100663523 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_overrideSceneCullingMask()
      (C# ) System.UInt64 UnityEngine_Camera_get_overrideSceneCullingMask()

      TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_overrideSceneCullingMask(System.UInt64)
      (C# ) System.Void UnityEngine_Camera_set_overrideSceneCullingMask(System.UInt64 value)

      TOKEN: 100663525 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_sceneCullingMask()
      (C# ) System.UInt64 UnityEngine_Camera_get_sceneCullingMask()

      TOKEN: 100663526 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetLayerCullDistances()
      (C# ) System.Single[] UnityEngine_Camera_GetLayerCullDistances()

      TOKEN: 100663527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetLayerCullDistances(System.Single[])
      (C# ) System.Void UnityEngine_Camera_SetLayerCullDistances(System.Single[] d)

      TOKEN: 100663530 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_PreviewCullingLayer()
      (C# ) System.Int32 UnityEngine_Camera_get_PreviewCullingLayer()

      TOKEN: 100663531 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_useOcclusionCulling()
      (C# ) System.Boolean UnityEngine_Camera_get_useOcclusionCulling()

      TOKEN: 100663532 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_useOcclusionCulling(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_useOcclusionCulling(System.Boolean value)

      TOKEN: 100663535 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetCullingMatrix()
      (C# ) System.Void UnityEngine_Camera_ResetCullingMatrix()

      TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_clearFlags()
      (C# ) UnityEngine.CameraClearFlags UnityEngine_Camera_get_clearFlags()

      TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
      (C# ) System.Void UnityEngine_Camera_set_clearFlags(UnityEngine.CameraClearFlags value)

      TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_depthTextureMode()
      (C# ) UnityEngine.DepthTextureMode UnityEngine_Camera_get_depthTextureMode()

      TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
      (C# ) System.Void UnityEngine_Camera_set_depthTextureMode(UnityEngine.DepthTextureMode value)

      TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_clearStencilAfterLightingPass()
      (C# ) System.Boolean UnityEngine_Camera_get_clearStencilAfterLightingPass()

      TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_clearStencilAfterLightingPass(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_clearStencilAfterLightingPass(System.Boolean value)

      TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetReplacementShader(UnityEngine.Shader,System.String)
      (C# ) System.Void UnityEngine_Camera_SetReplacementShader(UnityEngine.Shader shader,System.String replacementTag)

      TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetReplacementShader()
      (C# ) System.Void UnityEngine_Camera_ResetReplacementShader()

      TOKEN: 100663546 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_projectionMatrixMode()
      (C# ) UnityEngine.Camera.ProjectionMatrixMode UnityEngine_Camera_get_projectionMatrixMode()

      TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_usePhysicalProperties()
      (C# ) System.Boolean UnityEngine_Camera_get_usePhysicalProperties()

      TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_usePhysicalProperties(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_usePhysicalProperties(System.Boolean value)

      TOKEN: 100663553 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_focalLength()
      (C# ) System.Single UnityEngine_Camera_get_focalLength()

      TOKEN: 100663554 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_focalLength(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_focalLength(System.Single value)

      TOKEN: 100663555 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_gateFit()
      (C# ) UnityEngine.Camera.GateFitMode UnityEngine_Camera_get_gateFit()

      TOKEN: 100663556 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_gateFit(UnityEngine.Camera.GateFitMode)
      (C# ) System.Void UnityEngine_Camera_set_gateFit(UnityEngine.Camera.GateFitMode value)

      TOKEN: 100663557 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetGateFittedFieldOfView()
      (C# ) System.Single UnityEngine_Camera_GetGateFittedFieldOfView()

      TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_pixelWidth()
      (C# ) System.Int32 UnityEngine_Camera_get_pixelWidth()

      TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_pixelHeight()
      (C# ) System.Int32 UnityEngine_Camera_get_pixelHeight()

      TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_scaledPixelWidth()
      (C# ) System.Int32 UnityEngine_Camera_get_scaledPixelWidth()

      TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_scaledPixelHeight()
      (C# ) System.Int32 UnityEngine_Camera_get_scaledPixelHeight()

      TOKEN: 100663568 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_targetTexture()
      (C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_targetTexture()

      TOKEN: 100663569 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
      (C# ) System.Void UnityEngine_Camera_set_targetTexture(UnityEngine.RenderTexture value)

      TOKEN: 100663570 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_activeTexture()
      (C# ) UnityEngine.RenderTexture UnityEngine_Camera_get_activeTexture()

      TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_targetDisplay()
      (C# ) System.Int32 UnityEngine_Camera_get_targetDisplay()

      TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_targetDisplay(System.Int32)
      (C# ) System.Void UnityEngine_Camera_set_targetDisplay(System.Int32 value)

      TOKEN: 100663577 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetCameraBufferWarnings()
      (C# ) System.String[] UnityEngine_Camera_GetCameraBufferWarnings()

      TOKEN: 100663585 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_useJitteredProjectionMatrixForTransparentRendering()
      (C# ) System.Boolean UnityEngine_Camera_get_useJitteredProjectionMatrixForTransparentRendering()

      TOKEN: 100663586 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean)
      (C# ) System.Void UnityEngine_Camera_set_useJitteredProjectionMatrixForTransparentRendering(System.Boolean value)

      TOKEN: 100663588 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetWorldToCameraMatrix()
      (C# ) System.Void UnityEngine_Camera_ResetWorldToCameraMatrix()

      TOKEN: 100663589 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetProjectionMatrix()
      (C# ) System.Void UnityEngine_Camera_ResetProjectionMatrix()

      TOKEN: 100663612 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::FocalLengthToFieldOfView(System.Single,System.Single)
      (C# ) System.Single UnityEngine_Camera_FocalLengthToFieldOfView(System.Single focalLength,System.Single sensorSize)

      TOKEN: 100663613 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::FieldOfViewToFocalLength(System.Single,System.Single)
      (C# ) System.Single UnityEngine_Camera_FieldOfViewToFocalLength(System.Single fieldOfView,System.Single sensorSize)

      TOKEN: 100663614 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::HorizontalToVerticalFieldOfView(System.Single,System.Single)
      (C# ) System.Single UnityEngine_Camera_HorizontalToVerticalFieldOfView(System.Single horizontalFieldOfView,System.Single aspectRatio)

      TOKEN: 100663615 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::VerticalToHorizontalFieldOfView(System.Single,System.Single)
      (C# ) System.Single UnityEngine_Camera_VerticalToHorizontalFieldOfView(System.Single verticalFieldOfView,System.Single aspectRatio)

      TOKEN: 100663616 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_main()
      (C# ) UnityEngine.Camera UnityEngine_Camera_get_main()

      TOKEN: 100663617 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_current()
      (C# ) UnityEngine.Camera UnityEngine_Camera_get_current()

      TOKEN: 100663620 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_stereoEnabled()
      (C# ) System.Boolean UnityEngine_Camera_get_stereoEnabled()

      TOKEN: 100663621 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_stereoSeparation()
      (C# ) System.Single UnityEngine_Camera_get_stereoSeparation()

      TOKEN: 100663622 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_stereoSeparation(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_stereoSeparation(System.Single value)

      TOKEN: 100663623 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_stereoConvergence()
      (C# ) System.Single UnityEngine_Camera_get_stereoConvergence()

      TOKEN: 100663624 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_stereoConvergence(System.Single)
      (C# ) System.Void UnityEngine_Camera_set_stereoConvergence(System.Single value)

      TOKEN: 100663625 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_areVRStereoViewMatricesWithinSingleCullTolerance()
      (C# ) System.Boolean UnityEngine_Camera_get_areVRStereoViewMatricesWithinSingleCullTolerance()

      TOKEN: 100663626 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_stereoTargetEye()
      (C# ) UnityEngine.StereoTargetEyeMask UnityEngine_Camera_get_stereoTargetEye()

      TOKEN: 100663627 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_stereoTargetEye(UnityEngine.StereoTargetEyeMask)
      (C# ) System.Void UnityEngine_Camera_set_stereoTargetEye(UnityEngine.StereoTargetEyeMask value)

      TOKEN: 100663628 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_stereoActiveEye()
      (C# ) UnityEngine.Camera.MonoOrStereoscopicEye UnityEngine_Camera_get_stereoActiveEye()

      TOKEN: 100663631 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye)
      (C# ) System.Void UnityEngine_Camera_CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera.StereoscopicEye eye)

      TOKEN: 100663634 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetStereoProjectionMatrices()
      (C# ) System.Void UnityEngine_Camera_ResetStereoProjectionMatrices()

      TOKEN: 100663636 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ResetStereoViewMatrices()
      (C# ) System.Void UnityEngine_Camera_ResetStereoViewMatrices()

      TOKEN: 100663637 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetAllCamerasCount()
      (C# ) System.Int32 UnityEngine_Camera_GetAllCamerasCount()

      TOKEN: 100663638 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
      (C# ) System.Int32 UnityEngine_Camera_GetAllCamerasImpl(UnityEngine.Camera[] cam)

      TOKEN: 100663642 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RenderToCubemapImpl(UnityEngine.Texture,System.Int32)
      (C# ) System.Boolean UnityEngine_Camera_RenderToCubemapImpl(UnityEngine.Texture tex,System.Int32 faceMask)

      TOKEN: 100663647 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RenderToCubemapEyeImpl(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera.MonoOrStereoscopicEye)
      (C# ) System.Boolean UnityEngine_Camera_RenderToCubemapEyeImpl(UnityEngine.RenderTexture cubemap,System.Int32 faceMask,UnityEngine.Camera.MonoOrStereoscopicEye stereoEye)

      TOKEN: 100663649 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::Render()
      (C# ) System.Void UnityEngine_Camera_Render()

      TOKEN: 100663650 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RenderWithShader(UnityEngine.Shader,System.String)
      (C# ) System.Void UnityEngine_Camera_RenderWithShader(UnityEngine.Shader shader,System.String replacementTag)

      TOKEN: 100663651 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RenderDontRestore()
      (C# ) System.Void UnityEngine_Camera_RenderDontRestore()

      TOKEN: 100663653 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SubmitRenderRequestsInternal(System.Object)
      (C# ) System.Void UnityEngine_Camera_SubmitRenderRequestsInternal(System.Object requests)

      TOKEN: 100663654 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetupCurrent(UnityEngine.Camera)
      (C# ) System.Void UnityEngine_Camera_SetupCurrent(UnityEngine.Camera cur)

      TOKEN: 100663655 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::CopyFrom(UnityEngine.Camera)
      (C# ) System.Void UnityEngine_Camera_CopyFrom(UnityEngine.Camera other)

      TOKEN: 100663656 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_commandBufferCount()
      (C# ) System.Int32 UnityEngine_Camera_get_commandBufferCount()

      TOKEN: 100663657 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
      (C# ) System.Void UnityEngine_Camera_RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent evt)

      TOKEN: 100663658 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RemoveAllCommandBuffers()
      (C# ) System.Void UnityEngine_Camera_RemoveAllCommandBuffers()

      TOKEN: 100663659 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
      (C# ) System.Void UnityEngine_Camera_AddCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer)

      TOKEN: 100663660 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType)
      (C# ) System.Void UnityEngine_Camera_AddCommandBufferAsyncImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer,UnityEngine.Rendering.ComputeQueueType queueType)

      TOKEN: 100663661 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer)
      (C# ) System.Void UnityEngine_Camera_RemoveCommandBufferImpl(UnityEngine.Rendering.CameraEvent evt,UnityEngine.Rendering.CommandBuffer buffer)

      TOKEN: 100663665 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
      (C# ) UnityEngine.Rendering.CommandBuffer[] UnityEngine_Camera_GetCommandBuffers(UnityEngine.Rendering.CameraEvent evt)

      TOKEN: 100663673 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetCullingParameters_Internal(UnityEngine.Camera,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
      (C# ) System.Boolean UnityEngine_Camera_GetCullingParameters_Internal(UnityEngine.Camera camera,System.Boolean stereoAware,UnityEngine.Rendering.ScriptableCullingParameters& cullingParameters,System.Int32 managedCullingParametersSize)

      TOKEN: 100663674 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_transparencySortAxis_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_get_transparencySortAxis_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663675 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_transparencySortAxis_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_set_transparencySortAxis_Injected(UnityEngine.Vector3& value)

      TOKEN: 100663676 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_velocity_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_get_velocity_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663677 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_get_cullingMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100663678 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_set_cullingMatrix_Injected(UnityEngine.Matrix4x4& value)

      TOKEN: 100663679 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Camera_get_backgroundColor_Injected(UnityEngine.Color& ret)

      TOKEN: 100663680 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Camera_set_backgroundColor_Injected(UnityEngine.Color& value)

      TOKEN: 100663681 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_sensorSize_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Camera_get_sensorSize_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663682 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_sensorSize_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Camera_set_sensorSize_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663683 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_lensShift_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Camera_get_lensShift_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663684 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_lensShift_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Camera_set_lensShift_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663685 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetGateFittedLensShift_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Camera_GetGateFittedLensShift_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663686 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetLocalSpaceAim_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_GetLocalSpaceAim_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663687 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_rect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Camera_get_rect_Injected(UnityEngine.Rect& ret)

      TOKEN: 100663688 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_rect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Camera_set_rect_Injected(UnityEngine.Rect& value)

      TOKEN: 100663689 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Camera_get_pixelRect_Injected(UnityEngine.Rect& ret)

      TOKEN: 100663690 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_pixelRect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Camera_set_pixelRect_Injected(UnityEngine.Rect& value)

      TOKEN: 100663691 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
      (C# ) System.Void UnityEngine_Camera_SetTargetBuffersImpl_Injected(UnityEngine.RenderBuffer& color,UnityEngine.RenderBuffer& depth)

      TOKEN: 100663692 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer&)
      (C# ) System.Void UnityEngine_Camera_SetTargetBuffersMRTImpl_Injected(UnityEngine.RenderBuffer[] color,UnityEngine.RenderBuffer& depth)

      TOKEN: 100663693 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_get_cameraToWorldMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100663694 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100663695 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4& value)

      TOKEN: 100663696 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_get_projectionMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100663697 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_set_projectionMatrix_Injected(UnityEngine.Matrix4x4& value)

      TOKEN: 100663698 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_get_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100663699 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_set_nonJitteredProjectionMatrix_Injected(UnityEngine.Matrix4x4& value)

      TOKEN: 100663700 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_get_previousViewProjectionMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100663701 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_CalculateObliqueMatrix_Injected(UnityEngine.Vector4& clipPlane,UnityEngine.Matrix4x4& ret)

      TOKEN: 100663702 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_WorldToScreenPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)

      TOKEN: 100663703 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::WorldToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_WorldToViewportPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)

      TOKEN: 100663704 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ViewportToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_ViewportToWorldPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)

      TOKEN: 100663705 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_ScreenToWorldPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3& ret)

      TOKEN: 100663706 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_ScreenToViewportPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret)

      TOKEN: 100663707 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Camera_ViewportToScreenPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret)

      TOKEN: 100663708 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetFrustumPlaneSizeAt_Injected(System.Single,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Camera_GetFrustumPlaneSizeAt_Injected(System.Single distance,UnityEngine.Vector2& ret)

      TOKEN: 100663709 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray&)
      (C# ) System.Void UnityEngine_Camera_ViewportPointToRay_Injected(UnityEngine.Vector2& pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray& ret)

      TOKEN: 100663710 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Ray&)
      (C# ) System.Void UnityEngine_Camera_ScreenPointToRay_Injected(UnityEngine.Vector2& pos,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Ray& ret)

      TOKEN: 100663711 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::CalculateFrustumCornersInternal_Injected(UnityEngine.Rect&,System.Single,UnityEngine.Camera.MonoOrStereoscopicEye,UnityEngine.Vector3[])
      (C# ) System.Void UnityEngine_Camera_CalculateFrustumCornersInternal_Injected(UnityEngine.Rect& viewport,System.Single z,UnityEngine.Camera.MonoOrStereoscopicEye eye,UnityEngine.Vector3[] outCorners)

      TOKEN: 100663712 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4&,System.Single,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,System.Single,System.Single,UnityEngine.Camera.GateFitMode)
      (C# ) System.Void UnityEngine_Camera_CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(UnityEngine.Matrix4x4& output,System.Single focalLength,UnityEngine.Vector2& sensorSize,UnityEngine.Vector2& lensShift,System.Single nearClip,System.Single farClip,System.Single gateAspect,UnityEngine.Camera.GateFitMode gateFitMode)

      TOKEN: 100663713 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
      (C# ) System.Void UnityEngine_Camera_get_scene_Injected(UnityEngine.SceneManagement.Scene& ret)

      TOKEN: 100663714 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::set_scene_Injected(UnityEngine.SceneManagement.Scene&)
      (C# ) System.Void UnityEngine_Camera_set_scene_Injected(UnityEngine.SceneManagement.Scene& value)

      TOKEN: 100663715 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_GetStereoNonJitteredProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret)

      TOKEN: 100663716 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_GetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret)

      TOKEN: 100663717 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_GetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& ret)

      TOKEN: 100663718 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_SetStereoProjectionMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& matrix)

      TOKEN: 100663719 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Camera::SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Camera_SetStereoViewMatrix_Injected(UnityEngine.Camera.StereoscopicEye eye,UnityEngine.Matrix4x4& matrix)

      TOKEN: 100663733 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
      (C# ) System.Void UnityEngine_DebugLogHandler_Internal_Log(UnityEngine.LogType level,UnityEngine.LogOption options,System.String msg,UnityEngine.Object obj)

      TOKEN: 100663734 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
      (C# ) System.Void UnityEngine_DebugLogHandler_Internal_LogException(System.Exception ex,UnityEngine.Object obj)

      TOKEN: 100663744 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
      (C# ) System.Int32 UnityEngine_Debug_ExtractStackTraceNoAlloc(System.Byte* buffer,System.Int32 bufferMax,System.String projectFolder)

      TOKEN: 100663758 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Debug::get_isDebugBuild()
      (C# ) System.Boolean UnityEngine_Debug_get_isDebugBuild()

      TOKEN: 100663762 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
      (C# ) System.Void UnityEngine_Debug_DrawLine_Injected(UnityEngine.Vector3& start,UnityEngine.Vector3& end,UnityEngine.Color& color,System.Single duration,System.Boolean depthTest)

      TOKEN: 100663856 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::InternalCreate()
      (C# ) System.IntPtr UnityEngine_RectOffset_InternalCreate()

      TOKEN: 100663857 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
      (C# ) System.Void UnityEngine_RectOffset_InternalDestroy(System.IntPtr ptr)

      TOKEN: 100663858 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::get_left()
      (C# ) System.Int32 UnityEngine_RectOffset_get_left()

      TOKEN: 100663859 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::set_left(System.Int32)
      (C# ) System.Void UnityEngine_RectOffset_set_left(System.Int32 value)

      TOKEN: 100663860 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::get_right()
      (C# ) System.Int32 UnityEngine_RectOffset_get_right()

      TOKEN: 100663861 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::get_top()
      (C# ) System.Int32 UnityEngine_RectOffset_get_top()

      TOKEN: 100663862 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::set_top(System.Int32)
      (C# ) System.Void UnityEngine_RectOffset_set_top(System.Int32 value)

      TOKEN: 100663863 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::get_bottom()
      (C# ) System.Int32 UnityEngine_RectOffset_get_bottom()

      TOKEN: 100663864 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::set_bottom(System.Int32)
      (C# ) System.Void UnityEngine_RectOffset_set_bottom(System.Int32 value)

      TOKEN: 100663865 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::get_horizontal()
      (C# ) System.Int32 UnityEngine_RectOffset_get_horizontal()

      TOKEN: 100663866 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::get_vertical()
      (C# ) System.Int32 UnityEngine_RectOffset_get_vertical()

      TOKEN: 100663868 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_RectOffset_Remove_Injected(UnityEngine.Rect& rect,UnityEngine.Rect& ret)

      TOKEN: 100663872 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Gizmos_DrawLine_Injected(UnityEngine.Vector3& from,UnityEngine.Vector3& to)

      TOKEN: 100663873 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Gizmos_DrawCube_Injected(UnityEngine.Vector3& center,UnityEngine.Vector3& size)

      TOKEN: 100663888 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
      (C# ) System.Void UnityEngine_Display_GetSystemExtImpl(System.IntPtr nativeDisplay,System.Int32& w,System.Int32& h)

      TOKEN: 100663889 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
      (C# ) System.Void UnityEngine_Display_GetRenderingExtImpl(System.IntPtr nativeDisplay,System.Int32& w,System.Int32& h)

      TOKEN: 100663890 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
      (C# ) System.Int32 UnityEngine_Display_RelativeMouseAtImpl(System.Int32 x,System.Int32 y,System.Int32& rx,System.Int32& ry)

      TOKEN: 100663896 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_width()
      (C# ) System.Int32 UnityEngine_Screen_get_width()

      TOKEN: 100663897 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_height()
      (C# ) System.Int32 UnityEngine_Screen_get_height()

      TOKEN: 100663898 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_dpi()
      (C# ) System.Single UnityEngine_Screen_get_dpi()

      TOKEN: 100663899 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
      (C# ) System.Void UnityEngine_Screen_RequestOrientation(UnityEngine.ScreenOrientation orient)

      TOKEN: 100663900 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::GetScreenOrientation()
      (C# ) UnityEngine.ScreenOrientation UnityEngine_Screen_GetScreenOrientation()

      TOKEN: 100663903 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::set_sleepTimeout(System.Int32)
      (C# ) System.Void UnityEngine_Screen_set_sleepTimeout(System.Int32 value)

      TOKEN: 100663905 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_fullScreen()
      (C# ) System.Boolean UnityEngine_Screen_get_fullScreen()

      TOKEN: 100663906 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_fullScreenMode()
      (C# ) UnityEngine.FullScreenMode UnityEngine_Screen_get_fullScreenMode()

      TOKEN: 100663908 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32)
      (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,UnityEngine.FullScreenMode fullscreenMode,System.Int32 preferredRefreshRate)

      TOKEN: 100663909 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32)
      (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen,System.Int32 preferredRefreshRate)

      TOKEN: 100663910 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Screen::SetResolution(System.Int32,System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_Screen_SetResolution(System.Int32 width,System.Int32 height,System.Boolean fullscreen)

      TOKEN: 100663911 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_resolutions()
      (C# ) UnityEngine.Resolution[] UnityEngine_Screen_get_resolutions()

      TOKEN: 100663912 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_currentResolution_Injected(UnityEngine.Resolution&)
      (C# ) System.Void UnityEngine_Screen_get_currentResolution_Injected(UnityEngine.Resolution& ret)

      TOKEN: 100663913 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Screen_get_safeArea_Injected(UnityEngine.Rect& ret)

      TOKEN: 100663914 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
      (C# ) System.Int32 UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount()

      TOKEN: 100663915 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Graphics::get_activeTier()
      (C# ) UnityEngine.Rendering.GraphicsTier UnityEngine_Graphics_get_activeTier()

      TOKEN: 100663916 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Graphics::set_activeTier(UnityEngine.Rendering.GraphicsTier)
      (C# ) System.Void UnityEngine_Graphics_set_activeTier(UnityEngine.Rendering.GraphicsTier value)

      TOKEN: 100663917 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Graphics::Blit2(UnityEngine.Texture,UnityEngine.RenderTexture)
      (C# ) System.Void UnityEngine_Graphics_Blit2(UnityEngine.Texture source,UnityEngine.RenderTexture dest)

      TOKEN: 100663919 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
      (C# ) System.Void UnityEngine_Graphics_ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer buffer)

      TOKEN: 100663923 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Graphics::Blit4_Injected(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Graphics_Blit4_Injected(UnityEngine.Texture source,UnityEngine.RenderTexture dest,UnityEngine.Vector2& scale,UnityEngine.Vector2& offset)

      TOKEN: 100663929 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
      (C# ) System.Void UnityEngine_QualitySettings_set_vSyncCount(System.Int32 value)

      TOKEN: 100663930 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.QualitySettings::get_activeColorSpace()
      (C# ) UnityEngine.ColorSpace UnityEngine_QualitySettings_get_activeColorSpace()

      TOKEN: 100663936 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_startWidth()
      (C# ) System.Single UnityEngine_LineRenderer_get_startWidth()

      TOKEN: 100663937 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_startWidth(System.Single)
      (C# ) System.Void UnityEngine_LineRenderer_set_startWidth(System.Single value)

      TOKEN: 100663938 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_endWidth()
      (C# ) System.Single UnityEngine_LineRenderer_get_endWidth()

      TOKEN: 100663939 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_endWidth(System.Single)
      (C# ) System.Void UnityEngine_LineRenderer_set_endWidth(System.Single value)

      TOKEN: 100663940 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_widthMultiplier()
      (C# ) System.Single UnityEngine_LineRenderer_get_widthMultiplier()

      TOKEN: 100663941 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_widthMultiplier(System.Single)
      (C# ) System.Void UnityEngine_LineRenderer_set_widthMultiplier(System.Single value)

      TOKEN: 100663942 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_numCornerVertices()
      (C# ) System.Int32 UnityEngine_LineRenderer_get_numCornerVertices()

      TOKEN: 100663943 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_numCornerVertices(System.Int32)
      (C# ) System.Void UnityEngine_LineRenderer_set_numCornerVertices(System.Int32 value)

      TOKEN: 100663944 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_numCapVertices()
      (C# ) System.Int32 UnityEngine_LineRenderer_get_numCapVertices()

      TOKEN: 100663945 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_numCapVertices(System.Int32)
      (C# ) System.Void UnityEngine_LineRenderer_set_numCapVertices(System.Int32 value)

      TOKEN: 100663946 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_useWorldSpace()
      (C# ) System.Boolean UnityEngine_LineRenderer_get_useWorldSpace()

      TOKEN: 100663947 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_useWorldSpace(System.Boolean)
      (C# ) System.Void UnityEngine_LineRenderer_set_useWorldSpace(System.Boolean value)

      TOKEN: 100663948 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_loop()
      (C# ) System.Boolean UnityEngine_LineRenderer_get_loop()

      TOKEN: 100663949 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_loop(System.Boolean)
      (C# ) System.Void UnityEngine_LineRenderer_set_loop(System.Boolean value)

      TOKEN: 100663954 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_positionCount()
      (C# ) System.Int32 UnityEngine_LineRenderer_get_positionCount()

      TOKEN: 100663955 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_positionCount(System.Int32)
      (C# ) System.Void UnityEngine_LineRenderer_set_positionCount(System.Int32 value)

      TOKEN: 100663958 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_shadowBias()
      (C# ) System.Single UnityEngine_LineRenderer_get_shadowBias()

      TOKEN: 100663959 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_shadowBias(System.Single)
      (C# ) System.Void UnityEngine_LineRenderer_set_shadowBias(System.Single value)

      TOKEN: 100663960 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_generateLightingData()
      (C# ) System.Boolean UnityEngine_LineRenderer_get_generateLightingData()

      TOKEN: 100663961 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_generateLightingData(System.Boolean)
      (C# ) System.Void UnityEngine_LineRenderer_set_generateLightingData(System.Boolean value)

      TOKEN: 100663962 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_textureMode()
      (C# ) UnityEngine.LineTextureMode UnityEngine_LineRenderer_get_textureMode()

      TOKEN: 100663963 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_textureMode(UnityEngine.LineTextureMode)
      (C# ) System.Void UnityEngine_LineRenderer_set_textureMode(UnityEngine.LineTextureMode value)

      TOKEN: 100663964 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_alignment()
      (C# ) UnityEngine.LineAlignment UnityEngine_LineRenderer_get_alignment()

      TOKEN: 100663965 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_alignment(UnityEngine.LineAlignment)
      (C# ) System.Void UnityEngine_LineRenderer_set_alignment(UnityEngine.LineAlignment value)

      TOKEN: 100663966 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::Simplify(System.Single)
      (C# ) System.Void UnityEngine_LineRenderer_Simplify(System.Single tolerance)

      TOKEN: 100663967 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,System.Boolean)
      (C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,System.Boolean useTransform)

      TOKEN: 100663968 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean)
      (C# ) System.Void UnityEngine_LineRenderer_BakeMesh(UnityEngine.Mesh mesh,UnityEngine.Camera camera,System.Boolean useTransform)

      TOKEN: 100663973 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::GetWidthCurveCopy()
      (C# ) UnityEngine.AnimationCurve UnityEngine_LineRenderer_GetWidthCurveCopy()

      TOKEN: 100663974 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::SetWidthCurve(UnityEngine.AnimationCurve)
      (C# ) System.Void UnityEngine_LineRenderer_SetWidthCurve(UnityEngine.AnimationCurve curve)

      TOKEN: 100663975 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::GetColorGradientCopy()
      (C# ) UnityEngine.Gradient UnityEngine_LineRenderer_GetColorGradientCopy()

      TOKEN: 100663976 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::SetColorGradient(UnityEngine.Gradient)
      (C# ) System.Void UnityEngine_LineRenderer_SetColorGradient(UnityEngine.Gradient curve)

      TOKEN: 100663977 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::GetPositions(UnityEngine.Vector3[])
      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(UnityEngine.Vector3[] positions)

      TOKEN: 100663978 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::SetPositions(UnityEngine.Vector3[])
      (C# ) System.Void UnityEngine_LineRenderer_SetPositions(UnityEngine.Vector3[] positions)

      TOKEN: 100663979 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeArray<UnityEngine.Vector3>)
      (C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeArray<UnityEngine.Vector3> positions)

      TOKEN: 100663980 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.LineRenderer::SetPositions(Unity.Collections.NativeSlice<UnityEngine.Vector3>)
      (C# ) System.Void UnityEngine_LineRenderer_SetPositions(Unity.Collections.NativeSlice<UnityEngine.Vector3> positions)

      TOKEN: 100663981 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeArray<UnityEngine.Vector3>)
      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeArray<UnityEngine.Vector3> positions)

      TOKEN: 100663982 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.LineRenderer::GetPositions(Unity.Collections.NativeSlice<UnityEngine.Vector3>)
      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositions(Unity.Collections.NativeSlice<UnityEngine.Vector3> positions)

      TOKEN: 100663983 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::SetPositionsWithNativeContainer(System.IntPtr,System.Int32)
      (C# ) System.Void UnityEngine_LineRenderer_SetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 count)

      TOKEN: 100663984 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::GetPositionsWithNativeContainer(System.IntPtr,System.Int32)
      (C# ) System.Int32 UnityEngine_LineRenderer_GetPositionsWithNativeContainer(System.IntPtr positions,System.Int32 length)

      TOKEN: 100663986 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_startColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_LineRenderer_get_startColor_Injected(UnityEngine.Color& ret)

      TOKEN: 100663987 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_startColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_LineRenderer_set_startColor_Injected(UnityEngine.Color& value)

      TOKEN: 100663988 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::get_endColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_LineRenderer_get_endColor_Injected(UnityEngine.Color& ret)

      TOKEN: 100663989 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::set_endColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_LineRenderer_set_endColor_Injected(UnityEngine.Color& value)

      TOKEN: 100663990 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::SetPosition_Injected(System.Int32,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_LineRenderer_SetPosition_Injected(System.Int32 index,UnityEngine.Vector3& position)

      TOKEN: 100663991 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LineRenderer::GetPosition_Injected(System.Int32,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_LineRenderer_GetPosition_Injected(System.Int32 index,UnityEngine.Vector3& ret)

      TOKEN: 100663992 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MaterialPropertyBlock::SetFloatImpl(System.Int32,System.Single)
      (C# ) System.Void UnityEngine_MaterialPropertyBlock_SetFloatImpl(System.Int32 name,System.Single value)

      TOKEN: 100663993 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MaterialPropertyBlock::SetTextureImpl(System.Int32,UnityEngine.Texture)
      (C# ) System.Void UnityEngine_MaterialPropertyBlock_SetTextureImpl(System.Int32 name,UnityEngine.Texture value)

      TOKEN: 100663994 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MaterialPropertyBlock::CreateImpl()
      (C# ) System.IntPtr UnityEngine_MaterialPropertyBlock_CreateImpl()

      TOKEN: 100663995 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
      (C# ) System.Void UnityEngine_MaterialPropertyBlock_DestroyImpl(System.IntPtr mpb)

      TOKEN: 100664002 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::GetMaterial()
      (C# ) UnityEngine.Material UnityEngine_Renderer_GetMaterial()

      TOKEN: 100664003 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::GetSharedMaterial()
      (C# ) UnityEngine.Material UnityEngine_Renderer_GetSharedMaterial()

      TOKEN: 100664004 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
      (C# ) System.Void UnityEngine_Renderer_SetMaterial(UnityEngine.Material m)

      TOKEN: 100664005 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
      (C# ) System.Void UnityEngine_Renderer_Internal_SetPropertyBlock(UnityEngine.MaterialPropertyBlock properties)

      TOKEN: 100664006 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
      (C# ) System.Void UnityEngine_Renderer_Internal_GetPropertyBlock(UnityEngine.MaterialPropertyBlock dest)

      TOKEN: 100664009 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::get_enabled()
      (C# ) System.Boolean UnityEngine_Renderer_get_enabled()

      TOKEN: 100664010 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::set_enabled(System.Boolean)
      (C# ) System.Void UnityEngine_Renderer_set_enabled(System.Boolean value)

      TOKEN: 100664011 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode)
      (C# ) System.Void UnityEngine_Renderer_set_shadowCastingMode(UnityEngine.Rendering.ShadowCastingMode value)

      TOKEN: 100664012 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::set_receiveShadows(System.Boolean)
      (C# ) System.Void UnityEngine_Renderer_set_receiveShadows(System.Boolean value)

      TOKEN: 100664013 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::get_sortingLayerID()
      (C# ) System.Int32 UnityEngine_Renderer_get_sortingLayerID()

      TOKEN: 100664014 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::set_sortingLayerID(System.Int32)
      (C# ) System.Void UnityEngine_Renderer_set_sortingLayerID(System.Int32 value)

      TOKEN: 100664015 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::get_sortingOrder()
      (C# ) System.Int32 UnityEngine_Renderer_get_sortingOrder()

      TOKEN: 100664016 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::set_sortingOrder(System.Int32)
      (C# ) System.Void UnityEngine_Renderer_set_sortingOrder(System.Int32 value)

      TOKEN: 100664022 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_Renderer_get_bounds_Injected(UnityEngine.Bounds& ret)

      TOKEN: 100664026 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::FindBuiltin(System.String)
      (C# ) UnityEngine.Shader UnityEngine_Shader_FindBuiltin(System.String name)

      TOKEN: 100664027 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_maximumLOD()
      (C# ) System.Int32 UnityEngine_Shader_get_maximumLOD()

      TOKEN: 100664028 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::set_maximumLOD(System.Int32)
      (C# ) System.Void UnityEngine_Shader_set_maximumLOD(System.Int32 value)

      TOKEN: 100664029 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_globalMaximumLOD()
      (C# ) System.Int32 UnityEngine_Shader_get_globalMaximumLOD()

      TOKEN: 100664030 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::set_globalMaximumLOD(System.Int32)
      (C# ) System.Void UnityEngine_Shader_set_globalMaximumLOD(System.Int32 value)

      TOKEN: 100664031 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_isSupported()
      (C# ) System.Boolean UnityEngine_Shader_get_isSupported()

      TOKEN: 100664032 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_globalRenderPipeline()
      (C# ) System.String UnityEngine_Shader_get_globalRenderPipeline()

      TOKEN: 100664033 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::set_globalRenderPipeline(System.String)
      (C# ) System.Void UnityEngine_Shader_set_globalRenderPipeline(System.String value)

      TOKEN: 100664034 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::EnableKeyword(System.String)
      (C# ) System.Void UnityEngine_Shader_EnableKeyword(System.String keyword)

      TOKEN: 100664035 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::DisableKeyword(System.String)
      (C# ) System.Void UnityEngine_Shader_DisableKeyword(System.String keyword)

      TOKEN: 100664036 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::IsKeywordEnabled(System.String)
      (C# ) System.Boolean UnityEngine_Shader_IsKeywordEnabled(System.String keyword)

      TOKEN: 100664037 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_renderQueue()
      (C# ) System.Int32 UnityEngine_Shader_get_renderQueue()

      TOKEN: 100664038 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_disableBatching()
      (C# ) UnityEngine.DisableBatchingType UnityEngine_Shader_get_disableBatching()

      TOKEN: 100664039 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::WarmupAllShaders()
      (C# ) System.Void UnityEngine_Shader_WarmupAllShaders()

      TOKEN: 100664040 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::TagToID(System.String)
      (C# ) System.Int32 UnityEngine_Shader_TagToID(System.String name)

      TOKEN: 100664041 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::IDToTag(System.Int32)
      (C# ) System.String UnityEngine_Shader_IDToTag(System.Int32 name)

      TOKEN: 100664042 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::PropertyToID(System.String)
      (C# ) System.Int32 UnityEngine_Shader_PropertyToID(System.String name)

      TOKEN: 100664043 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetDependency(System.String)
      (C# ) UnityEngine.Shader UnityEngine_Shader_GetDependency(System.String name)

      TOKEN: 100664044 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::get_passCount()
      (C# ) System.Int32 UnityEngine_Shader_get_passCount()

      TOKEN: 100664046 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::Internal_FindPassTagValue(System.Int32,System.Int32)
      (C# ) System.Int32 UnityEngine_Shader_Internal_FindPassTagValue(System.Int32 passIndex,System.Int32 tagName)

      TOKEN: 100664047 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Shader_SetGlobalFloatImpl(System.Int32 name,System.Single value)

      TOKEN: 100664050 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalTextureImpl(System.Int32,UnityEngine.Texture)
      (C# ) System.Void UnityEngine_Shader_SetGlobalTextureImpl(System.Int32 name,UnityEngine.Texture value)

      TOKEN: 100664051 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
      (C# ) System.Void UnityEngine_Shader_SetGlobalRenderTextureImpl(System.Int32 name,UnityEngine.RenderTexture value,UnityEngine.Rendering.RenderTextureSubElement element)

      TOKEN: 100664052 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
      (C# ) System.Void UnityEngine_Shader_SetGlobalBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value)

      TOKEN: 100664053 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer)
      (C# ) System.Void UnityEngine_Shader_SetGlobalGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value)

      TOKEN: 100664054 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_Shader_SetGlobalConstantBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value,System.Int32 offset,System.Int32 size)

      TOKEN: 100664055 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalConstantGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_Shader_SetGlobalConstantGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value,System.Int32 offset,System.Int32 size)

      TOKEN: 100664056 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalFloatImpl(System.Int32)
      (C# ) System.Single UnityEngine_Shader_GetGlobalFloatImpl(System.Int32 name)

      TOKEN: 100664059 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalTextureImpl(System.Int32)
      (C# ) UnityEngine.Texture UnityEngine_Shader_GetGlobalTextureImpl(System.Int32 name)

      TOKEN: 100664060 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalFloatArrayImpl(System.Int32,System.Single[],System.Int32)
      (C# ) System.Void UnityEngine_Shader_SetGlobalFloatArrayImpl(System.Int32 name,System.Single[] values,System.Int32 count)

      TOKEN: 100664061 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
      (C# ) System.Void UnityEngine_Shader_SetGlobalVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] values,System.Int32 count)

      TOKEN: 100664062 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
      (C# ) System.Void UnityEngine_Shader_SetGlobalMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] values,System.Int32 count)

      TOKEN: 100664063 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalFloatArrayImpl(System.Int32)
      (C# ) System.Single[] UnityEngine_Shader_GetGlobalFloatArrayImpl(System.Int32 name)

      TOKEN: 100664064 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalVectorArrayImpl(System.Int32)
      (C# ) UnityEngine.Vector4[] UnityEngine_Shader_GetGlobalVectorArrayImpl(System.Int32 name)

      TOKEN: 100664065 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalMatrixArrayImpl(System.Int32)
      (C# ) UnityEngine.Matrix4x4[] UnityEngine_Shader_GetGlobalMatrixArrayImpl(System.Int32 name)

      TOKEN: 100664066 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalFloatArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Shader_GetGlobalFloatArrayCountImpl(System.Int32 name)

      TOKEN: 100664067 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalVectorArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Shader_GetGlobalVectorArrayCountImpl(System.Int32 name)

      TOKEN: 100664068 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalMatrixArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Shader_GetGlobalMatrixArrayCountImpl(System.Int32 name)

      TOKEN: 100664069 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::ExtractGlobalFloatArrayImpl(System.Int32,System.Single[])
      (C# ) System.Void UnityEngine_Shader_ExtractGlobalFloatArrayImpl(System.Int32 name,System.Single[] val)

      TOKEN: 100664070 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::ExtractGlobalVectorArrayImpl(System.Int32,UnityEngine.Vector4[])
      (C# ) System.Void UnityEngine_Shader_ExtractGlobalVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] val)

      TOKEN: 100664071 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::ExtractGlobalMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[])
      (C# ) System.Void UnityEngine_Shader_ExtractGlobalMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] val)

      TOKEN: 100664137 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyName(UnityEngine.Shader,System.Int32)
      (C# ) System.String UnityEngine_Shader_GetPropertyName(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664138 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyNameId(UnityEngine.Shader,System.Int32)
      (C# ) System.Int32 UnityEngine_Shader_GetPropertyNameId(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664139 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyType(UnityEngine.Shader,System.Int32)
      (C# ) UnityEngine.Rendering.ShaderPropertyType UnityEngine_Shader_GetPropertyType(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664140 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyDescription(UnityEngine.Shader,System.Int32)
      (C# ) System.String UnityEngine_Shader_GetPropertyDescription(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664141 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyFlags(UnityEngine.Shader,System.Int32)
      (C# ) UnityEngine.Rendering.ShaderPropertyFlags UnityEngine_Shader_GetPropertyFlags(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664142 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyAttributes(UnityEngine.Shader,System.Int32)
      (C# ) System.String[] UnityEngine_Shader_GetPropertyAttributes(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664144 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyTextureDimension(UnityEngine.Shader,System.Int32)
      (C# ) UnityEngine.Rendering.TextureDimension UnityEngine_Shader_GetPropertyTextureDimension(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664145 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyTextureDefaultName(UnityEngine.Shader,System.Int32)
      (C# ) System.String UnityEngine_Shader_GetPropertyTextureDefaultName(UnityEngine.Shader shader,System.Int32 propertyIndex)

      TOKEN: 100664146 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::FindTextureStackImpl(UnityEngine.Shader,System.Int32,System.String&,System.Int32&)
      (C# ) System.Boolean UnityEngine_Shader_FindTextureStackImpl(UnityEngine.Shader s,System.Int32 propertyIdx,System.String& stackName,System.Int32& layerIndex)

      TOKEN: 100664148 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyCount()
      (C# ) System.Int32 UnityEngine_Shader_GetPropertyCount()

      TOKEN: 100664149 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::FindPropertyIndex(System.String)
      (C# ) System.Int32 UnityEngine_Shader_FindPropertyIndex(System.String propertyName)

      TOKEN: 100664150 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyName(System.Int32)
      (C# ) System.String UnityEngine_Shader_GetPropertyName(System.Int32 propertyIndex)

      TOKEN: 100664151 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyNameId(System.Int32)
      (C# ) System.Int32 UnityEngine_Shader_GetPropertyNameId(System.Int32 propertyIndex)

      TOKEN: 100664152 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyType(System.Int32)
      (C# ) UnityEngine.Rendering.ShaderPropertyType UnityEngine_Shader_GetPropertyType(System.Int32 propertyIndex)

      TOKEN: 100664153 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyDescription(System.Int32)
      (C# ) System.String UnityEngine_Shader_GetPropertyDescription(System.Int32 propertyIndex)

      TOKEN: 100664154 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyFlags(System.Int32)
      (C# ) UnityEngine.Rendering.ShaderPropertyFlags UnityEngine_Shader_GetPropertyFlags(System.Int32 propertyIndex)

      TOKEN: 100664155 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyAttributes(System.Int32)
      (C# ) System.String[] UnityEngine_Shader_GetPropertyAttributes(System.Int32 propertyIndex)

      TOKEN: 100664159 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyTextureDimension(System.Int32)
      (C# ) UnityEngine.Rendering.TextureDimension UnityEngine_Shader_GetPropertyTextureDimension(System.Int32 propertyIndex)

      TOKEN: 100664160 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Shader::GetPropertyTextureDefaultName(System.Int32)
      (C# ) System.String UnityEngine_Shader_GetPropertyTextureDefaultName(System.Int32 propertyIndex)

      TOKEN: 100664162 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Shader_SetGlobalVectorImpl_Injected(System.Int32 name,UnityEngine.Vector4& value)

      TOKEN: 100664163 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::SetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Shader_SetGlobalMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& value)

      TOKEN: 100664164 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Shader_GetGlobalVectorImpl_Injected(System.Int32 name,UnityEngine.Vector4& ret)

      TOKEN: 100664165 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetGlobalMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Shader_GetGlobalMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& ret)

      TOKEN: 100664166 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Shader::GetPropertyDefaultValue_Injected(UnityEngine.Shader,System.Int32,UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Shader_GetPropertyDefaultValue_Injected(UnityEngine.Shader shader,System.Int32 propertyIndex,UnityEngine.Vector4& ret)

      TOKEN: 100664168 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
      (C# ) System.Void UnityEngine_Material_CreateWithShader(UnityEngine.Material self,UnityEngine.Shader shader)

      TOKEN: 100664169 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
      (C# ) System.Void UnityEngine_Material_CreateWithMaterial(UnityEngine.Material self,UnityEngine.Material source)

      TOKEN: 100664170 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::CreateWithString(UnityEngine.Material)
      (C# ) System.Void UnityEngine_Material_CreateWithString(UnityEngine.Material self)

      TOKEN: 100664174 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetDefaultMaterial()
      (C# ) UnityEngine.Material UnityEngine_Material_GetDefaultMaterial()

      TOKEN: 100664175 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetDefaultParticleMaterial()
      (C# ) UnityEngine.Material UnityEngine_Material_GetDefaultParticleMaterial()

      TOKEN: 100664176 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetDefaultLineMaterial()
      (C# ) UnityEngine.Material UnityEngine_Material_GetDefaultLineMaterial()

      TOKEN: 100664177 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_shader()
      (C# ) UnityEngine.Shader UnityEngine_Material_get_shader()

      TOKEN: 100664178 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::set_shader(UnityEngine.Shader)
      (C# ) System.Void UnityEngine_Material_set_shader(UnityEngine.Shader value)

      TOKEN: 100664187 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
      (C# ) System.Int32 UnityEngine_Material_GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags attributeFlag)

      TOKEN: 100664188 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::HasProperty(System.Int32)
      (C# ) System.Boolean UnityEngine_Material_HasProperty(System.Int32 nameID)

      TOKEN: 100664189 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Material::HasProperty(System.String)
      (C# ) System.Boolean UnityEngine_Material_HasProperty(System.String name)

      TOKEN: 100664190 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_renderQueue()
      (C# ) System.Int32 UnityEngine_Material_get_renderQueue()

      TOKEN: 100664191 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::set_renderQueue(System.Int32)
      (C# ) System.Void UnityEngine_Material_set_renderQueue(System.Int32 value)

      TOKEN: 100664192 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_rawRenderQueue()
      (C# ) System.Int32 UnityEngine_Material_get_rawRenderQueue()

      TOKEN: 100664193 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::EnableKeyword(System.String)
      (C# ) System.Void UnityEngine_Material_EnableKeyword(System.String keyword)

      TOKEN: 100664194 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::DisableKeyword(System.String)
      (C# ) System.Void UnityEngine_Material_DisableKeyword(System.String keyword)

      TOKEN: 100664195 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::IsKeywordEnabled(System.String)
      (C# ) System.Boolean UnityEngine_Material_IsKeywordEnabled(System.String keyword)

      TOKEN: 100664196 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_globalIlluminationFlags()
      (C# ) UnityEngine.MaterialGlobalIlluminationFlags UnityEngine_Material_get_globalIlluminationFlags()

      TOKEN: 100664197 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags)
      (C# ) System.Void UnityEngine_Material_set_globalIlluminationFlags(UnityEngine.MaterialGlobalIlluminationFlags value)

      TOKEN: 100664198 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_doubleSidedGI()
      (C# ) System.Boolean UnityEngine_Material_get_doubleSidedGI()

      TOKEN: 100664199 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::set_doubleSidedGI(System.Boolean)
      (C# ) System.Void UnityEngine_Material_set_doubleSidedGI(System.Boolean value)

      TOKEN: 100664200 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_enableInstancing()
      (C# ) System.Boolean UnityEngine_Material_get_enableInstancing()

      TOKEN: 100664201 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::set_enableInstancing(System.Boolean)
      (C# ) System.Void UnityEngine_Material_set_enableInstancing(System.Boolean value)

      TOKEN: 100664202 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::get_passCount()
      (C# ) System.Int32 UnityEngine_Material_get_passCount()

      TOKEN: 100664203 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetShaderPassEnabled(System.String,System.Boolean)
      (C# ) System.Void UnityEngine_Material_SetShaderPassEnabled(System.String passName,System.Boolean enabled)

      TOKEN: 100664204 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetShaderPassEnabled(System.String)
      (C# ) System.Boolean UnityEngine_Material_GetShaderPassEnabled(System.String passName)

      TOKEN: 100664205 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetPassName(System.Int32)
      (C# ) System.String UnityEngine_Material_GetPassName(System.Int32 pass)

      TOKEN: 100664206 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::FindPass(System.String)
      (C# ) System.Int32 UnityEngine_Material_FindPass(System.String passName)

      TOKEN: 100664207 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetOverrideTag(System.String,System.String)
      (C# ) System.Void UnityEngine_Material_SetOverrideTag(System.String tag,System.String val)

      TOKEN: 100664208 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
      (C# ) System.String UnityEngine_Material_GetTagImpl(System.String tag,System.Boolean currentSubShaderOnly,System.String defaultValue)

      TOKEN: 100664211 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::Lerp(UnityEngine.Material,UnityEngine.Material,System.Single)
      (C# ) System.Void UnityEngine_Material_Lerp(UnityEngine.Material start,UnityEngine.Material end,System.Single t)

      TOKEN: 100664212 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetPass(System.Int32)
      (C# ) System.Boolean UnityEngine_Material_SetPass(System.Int32 pass)

      TOKEN: 100664213 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::CopyPropertiesFromMaterial(UnityEngine.Material)
      (C# ) System.Void UnityEngine_Material_CopyPropertiesFromMaterial(UnityEngine.Material mat)

      TOKEN: 100664214 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetShaderKeywords()
      (C# ) System.String[] UnityEngine_Material_GetShaderKeywords()

      TOKEN: 100664215 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetShaderKeywords(System.String[])
      (C# ) System.Void UnityEngine_Material_SetShaderKeywords(System.String[] names)

      TOKEN: 100664218 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::ComputeCRC()
      (C# ) System.Int32 UnityEngine_Material_ComputeCRC()

      TOKEN: 100664219 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTexturePropertyNames()
      (C# ) System.String[] UnityEngine_Material_GetTexturePropertyNames()

      TOKEN: 100664220 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTexturePropertyNameIDs()
      (C# ) System.Int32[] UnityEngine_Material_GetTexturePropertyNameIDs()

      TOKEN: 100664221 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTexturePropertyNamesInternal(System.Object)
      (C# ) System.Void UnityEngine_Material_GetTexturePropertyNamesInternal(System.Object outNames)

      TOKEN: 100664222 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTexturePropertyNameIDsInternal(System.Object)
      (C# ) System.Void UnityEngine_Material_GetTexturePropertyNameIDsInternal(System.Object outNames)

      TOKEN: 100664223 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Material::GetTexturePropertyNames(System.Collections.Generic.List<System.String>)
      (C# ) System.Void UnityEngine_Material_GetTexturePropertyNames(System.Collections.Generic.List<System.String> outNames)

      TOKEN: 100664224 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Material::GetTexturePropertyNameIDs(System.Collections.Generic.List<System.Int32>)
      (C# ) System.Void UnityEngine_Material_GetTexturePropertyNameIDs(System.Collections.Generic.List<System.Int32> outNames)

      TOKEN: 100664225 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Material_SetFloatImpl(System.Int32 name,System.Single value)

      TOKEN: 100664228 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
      (C# ) System.Void UnityEngine_Material_SetTextureImpl(System.Int32 name,UnityEngine.Texture value)

      TOKEN: 100664229 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetRenderTextureImpl(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement)
      (C# ) System.Void UnityEngine_Material_SetRenderTextureImpl(System.Int32 name,UnityEngine.RenderTexture value,UnityEngine.Rendering.RenderTextureSubElement element)

      TOKEN: 100664230 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetBufferImpl(System.Int32,UnityEngine.ComputeBuffer)
      (C# ) System.Void UnityEngine_Material_SetBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value)

      TOKEN: 100664231 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer)
      (C# ) System.Void UnityEngine_Material_SetGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value)

      TOKEN: 100664232 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetConstantBufferImpl(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_Material_SetConstantBufferImpl(System.Int32 name,UnityEngine.ComputeBuffer value,System.Int32 offset,System.Int32 size)

      TOKEN: 100664233 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetConstantGraphicsBufferImpl(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_Material_SetConstantGraphicsBufferImpl(System.Int32 name,UnityEngine.GraphicsBuffer value,System.Int32 offset,System.Int32 size)

      TOKEN: 100664234 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetFloatImpl(System.Int32)
      (C# ) System.Single UnityEngine_Material_GetFloatImpl(System.Int32 name)

      TOKEN: 100664237 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTextureImpl(System.Int32)
      (C# ) UnityEngine.Texture UnityEngine_Material_GetTextureImpl(System.Int32 name)

      TOKEN: 100664238 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetFloatArrayImpl(System.Int32,System.Single[],System.Int32)
      (C# ) System.Void UnityEngine_Material_SetFloatArrayImpl(System.Int32 name,System.Single[] values,System.Int32 count)

      TOKEN: 100664239 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetVectorArrayImpl(System.Int32,UnityEngine.Vector4[],System.Int32)
      (C# ) System.Void UnityEngine_Material_SetVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] values,System.Int32 count)

      TOKEN: 100664240 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetColorArrayImpl(System.Int32,UnityEngine.Color[],System.Int32)
      (C# ) System.Void UnityEngine_Material_SetColorArrayImpl(System.Int32 name,UnityEngine.Color[] values,System.Int32 count)

      TOKEN: 100664241 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[],System.Int32)
      (C# ) System.Void UnityEngine_Material_SetMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] values,System.Int32 count)

      TOKEN: 100664242 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetFloatArrayImpl(System.Int32)
      (C# ) System.Single[] UnityEngine_Material_GetFloatArrayImpl(System.Int32 name)

      TOKEN: 100664243 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetVectorArrayImpl(System.Int32)
      (C# ) UnityEngine.Vector4[] UnityEngine_Material_GetVectorArrayImpl(System.Int32 name)

      TOKEN: 100664244 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetColorArrayImpl(System.Int32)
      (C# ) UnityEngine.Color[] UnityEngine_Material_GetColorArrayImpl(System.Int32 name)

      TOKEN: 100664245 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetMatrixArrayImpl(System.Int32)
      (C# ) UnityEngine.Matrix4x4[] UnityEngine_Material_GetMatrixArrayImpl(System.Int32 name)

      TOKEN: 100664246 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetFloatArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Material_GetFloatArrayCountImpl(System.Int32 name)

      TOKEN: 100664247 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetVectorArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Material_GetVectorArrayCountImpl(System.Int32 name)

      TOKEN: 100664248 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetColorArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Material_GetColorArrayCountImpl(System.Int32 name)

      TOKEN: 100664249 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetMatrixArrayCountImpl(System.Int32)
      (C# ) System.Int32 UnityEngine_Material_GetMatrixArrayCountImpl(System.Int32 name)

      TOKEN: 100664250 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::ExtractFloatArrayImpl(System.Int32,System.Single[])
      (C# ) System.Void UnityEngine_Material_ExtractFloatArrayImpl(System.Int32 name,System.Single[] val)

      TOKEN: 100664251 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::ExtractVectorArrayImpl(System.Int32,UnityEngine.Vector4[])
      (C# ) System.Void UnityEngine_Material_ExtractVectorArrayImpl(System.Int32 name,UnityEngine.Vector4[] val)

      TOKEN: 100664252 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::ExtractColorArrayImpl(System.Int32,UnityEngine.Color[])
      (C# ) System.Void UnityEngine_Material_ExtractColorArrayImpl(System.Int32 name,UnityEngine.Color[] val)

      TOKEN: 100664253 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::ExtractMatrixArrayImpl(System.Int32,UnityEngine.Matrix4x4[])
      (C# ) System.Void UnityEngine_Material_ExtractMatrixArrayImpl(System.Int32 name,UnityEngine.Matrix4x4[] val)

      TOKEN: 100664339 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Material_SetColorImpl_Injected(System.Int32 name,UnityEngine.Color& value)

      TOKEN: 100664340 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Material_SetMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& value)

      TOKEN: 100664341 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Material_GetColorImpl_Injected(System.Int32 name,UnityEngine.Color& ret)

      TOKEN: 100664342 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetMatrixImpl_Injected(System.Int32,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Material_GetMatrixImpl_Injected(System.Int32 name,UnityEngine.Matrix4x4& ret)

      TOKEN: 100664343 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::GetTextureScaleAndOffsetImpl_Injected(System.Int32,UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Material_GetTextureScaleAndOffsetImpl_Injected(System.Int32 name,UnityEngine.Vector4& ret)

      TOKEN: 100664344 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetTextureOffsetImpl_Injected(System.Int32,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Material_SetTextureOffsetImpl_Injected(System.Int32 name,UnityEngine.Vector2& offset)

      TOKEN: 100664345 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Material_SetTextureScaleImpl_Injected(System.Int32 name,UnityEngine.Vector2& scale)

      TOKEN: 100664346 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_type()
      (C# ) UnityEngine.LightType UnityEngine_Light_get_type()

      TOKEN: 100664347 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_spotAngle()
      (C# ) System.Single UnityEngine_Light_get_spotAngle()

      TOKEN: 100664349 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_intensity()
      (C# ) System.Single UnityEngine_Light_get_intensity()

      TOKEN: 100664350 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_bounceIntensity()
      (C# ) System.Single UnityEngine_Light_get_bounceIntensity()

      TOKEN: 100664351 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_range()
      (C# ) System.Single UnityEngine_Light_get_range()

      TOKEN: 100664353 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_shadows()
      (C# ) UnityEngine.LightShadows UnityEngine_Light_get_shadows()

      TOKEN: 100664354 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_cookieSize()
      (C# ) System.Single UnityEngine_Light_get_cookieSize()

      TOKEN: 100664355 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_cookie()
      (C# ) UnityEngine.Texture UnityEngine_Light_get_cookie()

      TOKEN: 100664356 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Light_get_color_Injected(UnityEngine.Color& ret)

      TOKEN: 100664357 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
      (C# ) System.Void UnityEngine_Light_get_bakingOutput_Injected(UnityEngine.LightBakingOutput& ret)

      TOKEN: 100664359 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshFilter::get_sharedMesh()
      (C# ) UnityEngine.Mesh UnityEngine_MeshFilter_get_sharedMesh()

      TOKEN: 100664360 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
      (C# ) System.Void UnityEngine_MeshFilter_set_sharedMesh(UnityEngine.Mesh value)

      TOKEN: 100664361 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshFilter::get_mesh()
      (C# ) UnityEngine.Mesh UnityEngine_MeshFilter_get_mesh()

      TOKEN: 100664362 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
      (C# ) System.Void UnityEngine_MeshFilter_set_mesh(UnityEngine.Mesh value)

      TOKEN: 100664365 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshRenderer::get_additionalVertexStreams()
      (C# ) UnityEngine.Mesh UnityEngine_MeshRenderer_get_additionalVertexStreams()

      TOKEN: 100664366 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh)
      (C# ) System.Void UnityEngine_MeshRenderer_set_additionalVertexStreams(UnityEngine.Mesh value)

      TOKEN: 100664367 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshRenderer::get_enlightenVertexStream()
      (C# ) UnityEngine.Mesh UnityEngine_MeshRenderer_get_enlightenVertexStream()

      TOKEN: 100664368 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshRenderer::set_enlightenVertexStream(UnityEngine.Mesh)
      (C# ) System.Void UnityEngine_MeshRenderer_set_enlightenVertexStream(UnityEngine.Mesh value)

      TOKEN: 100664369 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshRenderer::get_subMeshStartIndex()
      (C# ) System.Int32 UnityEngine_MeshRenderer_get_subMeshStartIndex()

      TOKEN: 100664371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
      (C# ) System.Void UnityEngine_Mesh_Internal_Create(UnityEngine.Mesh mono)

      TOKEN: 100664373 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::FromInstanceID(System.Int32)
      (C# ) UnityEngine.Mesh UnityEngine_Mesh_FromInstanceID(System.Int32 id)

      TOKEN: 100664374 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_indexFormat()
      (C# ) UnityEngine.Rendering.IndexFormat UnityEngine_Mesh_get_indexFormat()

      TOKEN: 100664375 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
      (C# ) System.Void UnityEngine_Mesh_set_indexFormat(UnityEngine.Rendering.IndexFormat value)

      TOKEN: 100664376 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetTotalIndexCount()
      (C# ) System.UInt32 UnityEngine_Mesh_GetTotalIndexCount()

      TOKEN: 100664377 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat)
      (C# ) System.Void UnityEngine_Mesh_SetIndexBufferParams(System.Int32 indexCount,UnityEngine.Rendering.IndexFormat format)

      TOKEN: 100664378 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::InternalSetIndexBufferData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_InternalSetIndexBufferData(System.IntPtr data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664379 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::InternalSetIndexBufferDataFromArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_InternalSetIndexBufferDataFromArray(System.Array data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664380 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetVertexBufferParamsFromPtr(System.Int32,System.IntPtr,System.Int32)
      (C# ) System.Void UnityEngine_Mesh_SetVertexBufferParamsFromPtr(System.Int32 vertexCount,System.IntPtr attributesPtr,System.Int32 attributesCount)

      TOKEN: 100664381 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[])
      (C# ) System.Void UnityEngine_Mesh_SetVertexBufferParamsFromArray(System.Int32 vertexCount,UnityEngine.Rendering.VertexAttributeDescriptor[] attributes)

      TOKEN: 100664382 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_InternalSetVertexBufferData(System.Int32 stream,System.IntPtr data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664383 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_InternalSetVertexBufferDataFromArray(System.Int32 stream,System.Array data,System.Int32 dataStart,System.Int32 meshBufferStart,System.Int32 count,System.Int32 elemSize,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664384 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttributesAlloc()
      (C# ) System.Array UnityEngine_Mesh_GetVertexAttributesAlloc()

      TOKEN: 100664385 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[])
      (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[] attributes)

      TOKEN: 100664386 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttributesList(System.Collections.Generic.List<UnityEngine.Rendering.VertexAttributeDescriptor>)
      (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributesList(System.Collections.Generic.List<UnityEngine.Rendering.VertexAttributeDescriptor> attributes)

      TOKEN: 100664387 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttributeCountImpl()
      (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributeCountImpl()

      TOKEN: 100664389 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetIndexStartImpl(System.Int32)
      (C# ) System.UInt32 UnityEngine_Mesh_GetIndexStartImpl(System.Int32 submesh)

      TOKEN: 100664390 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
      (C# ) System.UInt32 UnityEngine_Mesh_GetIndexCountImpl(System.Int32 submesh)

      TOKEN: 100664391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetTrianglesCountImpl(System.Int32)
      (C# ) System.UInt32 UnityEngine_Mesh_GetTrianglesCountImpl(System.Int32 submesh)

      TOKEN: 100664392 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBaseVertexImpl(System.Int32)
      (C# ) System.UInt32 UnityEngine_Mesh_GetBaseVertexImpl(System.Int32 submesh)

      TOKEN: 100664393 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
      (C# ) System.Int32[] UnityEngine_Mesh_GetTrianglesImpl(System.Int32 submesh,System.Boolean applyBaseVertex)

      TOKEN: 100664394 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
      (C# ) System.Int32[] UnityEngine_Mesh_GetIndicesImpl(System.Int32 submesh,System.Boolean applyBaseVertex)

      TOKEN: 100664395 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
      (C# ) System.Void UnityEngine_Mesh_SetIndicesImpl(System.Int32 submesh,UnityEngine.MeshTopology topology,UnityEngine.Rendering.IndexFormat indicesFormat,System.Array indices,System.Int32 arrayStart,System.Int32 arraySize,System.Boolean calculateBounds,System.Int32 baseVertex)

      TOKEN: 100664396 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)
      (C# ) System.Void UnityEngine_Mesh_SetIndicesNativeArrayImpl(System.Int32 submesh,UnityEngine.MeshTopology topology,UnityEngine.Rendering.IndexFormat indicesFormat,System.IntPtr indices,System.Int32 arrayStart,System.Int32 arraySize,System.Boolean calculateBounds,System.Int32 baseVertex)

      TOKEN: 100664397 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Int32[],System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_GetTrianglesNonAllocImpl(System.Int32[] values,System.Int32 submesh,System.Boolean applyBaseVertex)

      TOKEN: 100664398 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetTrianglesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_GetTrianglesNonAllocImpl16(System.UInt16[] values,System.Int32 submesh,System.Boolean applyBaseVertex)

      TOKEN: 100664399 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Int32[],System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_GetIndicesNonAllocImpl(System.Int32[] values,System.Int32 submesh,System.Boolean applyBaseVertex)

      TOKEN: 100664400 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetIndicesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_GetIndicesNonAllocImpl16(System.UInt16[] values,System.Int32 submesh,System.Boolean applyBaseVertex)

      TOKEN: 100664401 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
      (C# ) System.Void UnityEngine_Mesh_PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute ch)

      TOKEN: 100664402 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
      (C# ) System.Boolean UnityEngine_Mesh_HasVertexAttribute(UnityEngine.Rendering.VertexAttribute attr)

      TOKEN: 100664403 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute)
      (C# ) System.Int32 UnityEngine_Mesh_GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute attr)

      TOKEN: 100664404 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute)
      (C# ) UnityEngine.Rendering.VertexAttributeFormat UnityEngine_Mesh_GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute attr)

      TOKEN: 100664405 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim,System.Array values,System.Int32 arraySize,System.Int32 valuesStart,System.Int32 valuesCount,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664406 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetNativeArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_SetNativeArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim,System.IntPtr values,System.Int32 arraySize,System.Int32 valuesStart,System.Int32 valuesCount,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664407 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
      (C# ) System.Array UnityEngine_Mesh_GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim)

      TOKEN: 100664408 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
      (C# ) System.Void UnityEngine_Mesh_GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute channel,UnityEngine.Rendering.VertexAttributeFormat format,System.Int32 dim,System.Array values)

      TOKEN: 100664409 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_vertexBufferCount()
      (C# ) System.Int32 UnityEngine_Mesh_get_vertexBufferCount()

      TOKEN: 100664410 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32)
      (C# ) System.IntPtr UnityEngine_Mesh_GetNativeVertexBufferPtr(System.Int32 index)

      TOKEN: 100664411 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetNativeIndexBufferPtr()
      (C# ) System.IntPtr UnityEngine_Mesh_GetNativeIndexBufferPtr()

      TOKEN: 100664412 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_blendShapeCount()
      (C# ) System.Int32 UnityEngine_Mesh_get_blendShapeCount()

      TOKEN: 100664413 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::ClearBlendShapes()
      (C# ) System.Void UnityEngine_Mesh_ClearBlendShapes()

      TOKEN: 100664414 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBlendShapeName(System.Int32)
      (C# ) System.String UnityEngine_Mesh_GetBlendShapeName(System.Int32 shapeIndex)

      TOKEN: 100664415 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBlendShapeIndex(System.String)
      (C# ) System.Int32 UnityEngine_Mesh_GetBlendShapeIndex(System.String blendShapeName)

      TOKEN: 100664416 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)
      (C# ) System.Int32 UnityEngine_Mesh_GetBlendShapeFrameCount(System.Int32 shapeIndex)

      TOKEN: 100664417 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)
      (C# ) System.Single UnityEngine_Mesh_GetBlendShapeFrameWeight(System.Int32 shapeIndex,System.Int32 frameIndex)

      TOKEN: 100664418 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
      (C# ) System.Void UnityEngine_Mesh_GetBlendShapeFrameVertices(System.Int32 shapeIndex,System.Int32 frameIndex,UnityEngine.Vector3[] deltaVertices,UnityEngine.Vector3[] deltaNormals,UnityEngine.Vector3[] deltaTangents)

      TOKEN: 100664419 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
      (C# ) System.Void UnityEngine_Mesh_AddBlendShapeFrame(System.String shapeName,System.Single frameWeight,UnityEngine.Vector3[] deltaVertices,UnityEngine.Vector3[] deltaNormals,UnityEngine.Vector3[] deltaTangents)

      TOKEN: 100664420 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::HasBoneWeights()
      (C# ) System.Boolean UnityEngine_Mesh_HasBoneWeights()

      TOKEN: 100664421 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBoneWeightsImpl()
      (C# ) UnityEngine.BoneWeight[] UnityEngine_Mesh_GetBoneWeightsImpl()

      TOKEN: 100664422 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[])
      (C# ) System.Void UnityEngine_Mesh_SetBoneWeightsImpl(UnityEngine.BoneWeight[] weights)

      TOKEN: 100664424 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::InternalSetBoneWeights(System.IntPtr,System.Int32,System.IntPtr,System.Int32)
      (C# ) System.Void UnityEngine_Mesh_InternalSetBoneWeights(System.IntPtr bonesPerVertex,System.Int32 bonesPerVertexSize,System.IntPtr weights,System.Int32 weightsSize)

      TOKEN: 100664427 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetAllBoneWeightsArraySize()
      (C# ) System.Int32 UnityEngine_Mesh_GetAllBoneWeightsArraySize()

      TOKEN: 100664428 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetAllBoneWeightsArray()
      (C# ) System.IntPtr UnityEngine_Mesh_GetAllBoneWeightsArray()

      TOKEN: 100664429 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBonesPerVertexArray()
      (C# ) System.IntPtr UnityEngine_Mesh_GetBonesPerVertexArray()

      TOKEN: 100664430 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBindposeCount()
      (C# ) System.Int32 UnityEngine_Mesh_GetBindposeCount()

      TOKEN: 100664431 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_bindposes()
      (C# ) UnityEngine.Matrix4x4[] UnityEngine_Mesh_get_bindposes()

      TOKEN: 100664432 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])
      (C# ) System.Void UnityEngine_Mesh_set_bindposes(UnityEngine.Matrix4x4[] value)

      TOKEN: 100664433 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[])
      (C# ) System.Void UnityEngine_Mesh_GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[] values)

      TOKEN: 100664434 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[])
      (C# ) System.Void UnityEngine_Mesh_GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[] values)

      TOKEN: 100664435 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_isReadable()
      (C# ) System.Boolean UnityEngine_Mesh_get_isReadable()

      TOKEN: 100664436 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_canAccess()
      (C# ) System.Boolean UnityEngine_Mesh_get_canAccess()

      TOKEN: 100664437 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_vertexCount()
      (C# ) System.Int32 UnityEngine_Mesh_get_vertexCount()

      TOKEN: 100664438 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_subMeshCount()
      (C# ) System.Int32 UnityEngine_Mesh_get_subMeshCount()

      TOKEN: 100664439 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::set_subMeshCount(System.Int32)
      (C# ) System.Void UnityEngine_Mesh_set_subMeshCount(System.Int32 value)

      TOKEN: 100664442 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[] desc,System.Int32 start,System.Int32 count,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664443 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr desc,System.Int32 start,System.Int32 count,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664446 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::ClearImpl(System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_ClearImpl(System.Boolean keepVertexLayout)

      TOKEN: 100664447 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664448 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664449 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664450 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::MarkDynamicImpl()
      (C# ) System.Void UnityEngine_Mesh_MarkDynamicImpl()

      TOKEN: 100664451 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::MarkModified()
      (C# ) System.Void UnityEngine_Mesh_MarkModified()

      TOKEN: 100664452 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_UploadMeshDataImpl(System.Boolean markNoLongerReadable)

      TOKEN: 100664453 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetTopologyImpl(System.Int32)
      (C# ) UnityEngine.MeshTopology UnityEngine_Mesh_GetTopologyImpl(System.Int32 submesh)

      TOKEN: 100664454 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::RecalculateUVDistributionMetricImpl(System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Mesh_RecalculateUVDistributionMetricImpl(System.Int32 uvSetIndex,System.Single uvAreaThreshold)

      TOKEN: 100664455 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::RecalculateUVDistributionMetricsImpl(System.Single)
      (C# ) System.Void UnityEngine_Mesh_RecalculateUVDistributionMetricsImpl(System.Single uvAreaThreshold)

      TOKEN: 100664456 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetUVDistributionMetric(System.Int32)
      (C# ) System.Single UnityEngine_Mesh_GetUVDistributionMetric(System.Int32 uvSetIndex)

      TOKEN: 100664457 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean)
      (C# ) System.Void UnityEngine_Mesh_CombineMeshesImpl(UnityEngine.CombineInstance[] combine,System.Boolean mergeSubMeshes,System.Boolean useMatrices,System.Boolean hasLightmapData)

      TOKEN: 100664458 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::OptimizeImpl()
      (C# ) System.Void UnityEngine_Mesh_OptimizeImpl()

      TOKEN: 100664459 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::OptimizeIndexBuffersImpl()
      (C# ) System.Void UnityEngine_Mesh_OptimizeIndexBuffersImpl()

      TOKEN: 100664460 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::OptimizeReorderVertexBufferImpl()
      (C# ) System.Void UnityEngine_Mesh_OptimizeReorderVertexBufferImpl()

      TOKEN: 100664667 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetVertexAttribute_Injected(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor&)
      (C# ) System.Void UnityEngine_Mesh_GetVertexAttribute_Injected(System.Int32 index,UnityEngine.Rendering.VertexAttributeDescriptor& ret)

      TOKEN: 100664668 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::SetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags)
      (C# ) System.Void UnityEngine_Mesh_SetSubMesh_Injected(System.Int32 index,UnityEngine.Rendering.SubMeshDescriptor& desc,UnityEngine.Rendering.MeshUpdateFlags flags)

      TOKEN: 100664669 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
      (C# ) System.Void UnityEngine_Mesh_GetSubMesh_Injected(System.Int32 index,UnityEngine.Rendering.SubMeshDescriptor& ret)

      TOKEN: 100664670 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_Mesh_get_bounds_Injected(UnityEngine.Bounds& ret)

      TOKEN: 100664671 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_Mesh_set_bounds_Injected(UnityEngine.Bounds& value)

      TOKEN: 100664702 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::GetDataWidth()
      (C# ) System.Int32 UnityEngine_Texture_GetDataWidth()

      TOKEN: 100664703 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::GetDataHeight()
      (C# ) System.Int32 UnityEngine_Texture_GetDataHeight()

      TOKEN: 100664708 Attributes: [CompilerControlled, Public, Virtual, HideBySig, VtableLayoutMask, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::get_isReadable()
      (C# ) System.Boolean UnityEngine_Texture_get_isReadable()

      TOKEN: 100664709 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::get_wrapMode()
      (C# ) UnityEngine.TextureWrapMode UnityEngine_Texture_get_wrapMode()

      TOKEN: 100664710 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
      (C# ) System.Void UnityEngine_Texture_set_wrapMode(UnityEngine.TextureWrapMode value)

      TOKEN: 100664711 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
      (C# ) System.Void UnityEngine_Texture_set_wrapModeU(UnityEngine.TextureWrapMode value)

      TOKEN: 100664712 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
      (C# ) System.Void UnityEngine_Texture_set_wrapModeV(UnityEngine.TextureWrapMode value)

      TOKEN: 100664713 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
      (C# ) System.Void UnityEngine_Texture_set_filterMode(UnityEngine.FilterMode value)

      TOKEN: 100664715 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::Internal_GetActiveTextureColorSpace()
      (C# ) System.Int32 UnityEngine_Texture_Internal_GetActiveTextureColorSpace()

      TOKEN: 100664717 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::GetPixelDataSize(System.Int32,System.Int32)
      (C# ) System.Int32 UnityEngine_Texture_GetPixelDataSize(System.Int32 mipLevel,System.Int32 element)

      TOKEN: 100664718 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::GetPixelDataOffset(System.Int32,System.Int32)
      (C# ) System.Int32 UnityEngine_Texture_GetPixelDataOffset(System.Int32 mipLevel,System.Int32 element)

      TOKEN: 100664723 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Texture_get_texelSize_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100664724 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_format()
      (C# ) UnityEngine.TextureFormat UnityEngine_Texture2D_get_format()

      TOKEN: 100664725 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_whiteTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_whiteTexture()

      TOKEN: 100664726 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_blackTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_blackTexture()

      TOKEN: 100664727 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_redTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_redTexture()

      TOKEN: 100664728 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_grayTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_grayTexture()

      TOKEN: 100664729 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_linearGrayTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_linearGrayTexture()

      TOKEN: 100664730 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_normalTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Texture2D_get_normalTexture()

      TOKEN: 100664731 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::Compress(System.Boolean)
      (C# ) System.Void UnityEngine_Texture2D_Compress(System.Boolean highQuality)

      TOKEN: 100664732 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
      (C# ) System.Boolean UnityEngine_Texture2D_Internal_CreateImpl(UnityEngine.Texture2D mono,System.Int32 w,System.Int32 h,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags,System.IntPtr nativeTex)

      TOKEN: 100664734 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_isReadable()
      (C# ) System.Boolean UnityEngine_Texture2D_get_isReadable()

      TOKEN: 100664735 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_vtOnly()
      (C# ) System.Boolean UnityEngine_Texture2D_get_vtOnly()

      TOKEN: 100664736 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
      (C# ) System.Void UnityEngine_Texture2D_ApplyImpl(System.Boolean updateMipmaps,System.Boolean makeNoLongerReadable)

      TOKEN: 100664737 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::ResizeImpl(System.Int32,System.Int32)
      (C# ) System.Boolean UnityEngine_Texture2D_ResizeImpl(System.Int32 width,System.Int32 height)

      TOKEN: 100664741 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
      (C# ) System.Boolean UnityEngine_Texture2D_ResizeWithFormatImpl(System.Int32 width,System.Int32 height,UnityEngine.Experimental.Rendering.GraphicsFormat format,System.Boolean hasMipMap)

      TOKEN: 100664743 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_Texture2D_SetPixelsImpl(System.Int32 x,System.Int32 y,System.Int32 w,System.Int32 h,UnityEngine.Color[] pixel,System.Int32 miplevel,System.Int32 frame)

      TOKEN: 100664744 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32)
      (C# ) System.Boolean UnityEngine_Texture2D_LoadRawTextureDataImpl(System.IntPtr data,System.Int32 size)

      TOKEN: 100664745 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])
      (C# ) System.Boolean UnityEngine_Texture2D_LoadRawTextureDataImplArray(System.Byte[] data)

      TOKEN: 100664746 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::SetPixelDataImplArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
      (C# ) System.Boolean UnityEngine_Texture2D_SetPixelDataImplArray(System.Array data,System.Int32 mipLevel,System.Int32 elementSize,System.Int32 dataArraySize,System.Int32 sourceDataStartIndex)

      TOKEN: 100664747 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::SetPixelDataImpl(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
      (C# ) System.Boolean UnityEngine_Texture2D_SetPixelDataImpl(System.IntPtr data,System.Int32 mipLevel,System.Int32 elementSize,System.Int32 dataArraySize,System.Int32 sourceDataStartIndex)

      TOKEN: 100664748 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetWritableImageData(System.Int32)
      (C# ) System.IntPtr UnityEngine_Texture2D_GetWritableImageData(System.Int32 frame)

      TOKEN: 100664749 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetRawImageDataSize()
      (C# ) System.Int64 UnityEngine_Texture2D_GetRawImageDataSize()

      TOKEN: 100664750 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GenerateAtlasImpl(UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rect[])
      (C# ) System.Void UnityEngine_Texture2D_GenerateAtlasImpl(UnityEngine.Vector2[] sizes,System.Int32 padding,System.Int32 atlasSize,UnityEngine.Rect[] rect)

      TOKEN: 100664751 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_isPreProcessed()
      (C# ) System.Boolean UnityEngine_Texture2D_get_isPreProcessed()

      TOKEN: 100664752 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_streamingMipmaps()
      (C# ) System.Boolean UnityEngine_Texture2D_get_streamingMipmaps()

      TOKEN: 100664753 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_streamingMipmapsPriority()
      (C# ) System.Int32 UnityEngine_Texture2D_get_streamingMipmapsPriority()

      TOKEN: 100664754 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_requestedMipmapLevel()
      (C# ) System.Int32 UnityEngine_Texture2D_get_requestedMipmapLevel()

      TOKEN: 100664755 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::set_requestedMipmapLevel(System.Int32)
      (C# ) System.Void UnityEngine_Texture2D_set_requestedMipmapLevel(System.Int32 value)

      TOKEN: 100664756 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_minimumMipmapLevel()
      (C# ) System.Int32 UnityEngine_Texture2D_get_minimumMipmapLevel()

      TOKEN: 100664757 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::set_minimumMipmapLevel(System.Int32)
      (C# ) System.Void UnityEngine_Texture2D_set_minimumMipmapLevel(System.Int32 value)

      TOKEN: 100664758 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_loadAllMips()
      (C# ) System.Boolean UnityEngine_Texture2D_get_loadAllMips()

      TOKEN: 100664759 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::set_loadAllMips(System.Boolean)
      (C# ) System.Void UnityEngine_Texture2D_set_loadAllMips(System.Boolean value)

      TOKEN: 100664760 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_calculatedMipmapLevel()
      (C# ) System.Int32 UnityEngine_Texture2D_get_calculatedMipmapLevel()

      TOKEN: 100664761 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_desiredMipmapLevel()
      (C# ) System.Int32 UnityEngine_Texture2D_get_desiredMipmapLevel()

      TOKEN: 100664762 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_loadingMipmapLevel()
      (C# ) System.Int32 UnityEngine_Texture2D_get_loadingMipmapLevel()

      TOKEN: 100664763 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::get_loadedMipmapLevel()
      (C# ) System.Int32 UnityEngine_Texture2D_get_loadedMipmapLevel()

      TOKEN: 100664764 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::ClearRequestedMipmapLevel()
      (C# ) System.Void UnityEngine_Texture2D_ClearRequestedMipmapLevel()

      TOKEN: 100664765 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::IsRequestedMipmapLevelLoaded()
      (C# ) System.Boolean UnityEngine_Texture2D_IsRequestedMipmapLevelLoaded()

      TOKEN: 100664766 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::ClearMinimumMipmapLevel()
      (C# ) System.Void UnityEngine_Texture2D_ClearMinimumMipmapLevel()

      TOKEN: 100664767 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::UpdateExternalTexture(System.IntPtr)
      (C# ) System.Void UnityEngine_Texture2D_UpdateExternalTexture(System.IntPtr nativeTex)

      TOKEN: 100664768 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::SetAllPixels32(UnityEngine.Color32[],System.Int32)
      (C# ) System.Void UnityEngine_Texture2D_SetAllPixels32(UnityEngine.Color32[] colors,System.Int32 miplevel)

      TOKEN: 100664769 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::SetBlockOfPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32)
      (C# ) System.Void UnityEngine_Texture2D_SetBlockOfPixels32(System.Int32 x,System.Int32 y,System.Int32 blockWidth,System.Int32 blockHeight,UnityEngine.Color32[] colors,System.Int32 miplevel)

      TOKEN: 100664770 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetRawTextureData()
      (C# ) System.Byte[] UnityEngine_Texture2D_GetRawTextureData()

      TOKEN: 100664771 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
      (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels(System.Int32 x,System.Int32 y,System.Int32 blockWidth,System.Int32 blockHeight,System.Int32 miplevel)

      TOKEN: 100664772 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32)
      (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels(System.Int32 x,System.Int32 y,System.Int32 blockWidth,System.Int32 blockHeight)

      TOKEN: 100664773 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetPixels32(System.Int32)
      (C# ) UnityEngine.Color32[] UnityEngine_Texture2D_GetPixels32(System.Int32 miplevel)

      TOKEN: 100664774 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::GetPixels32()
      (C# ) UnityEngine.Color32[] UnityEngine_Texture2D_GetPixels32()

      TOKEN: 100664775 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean)
      (C# ) UnityEngine.Rect[] UnityEngine_Texture2D_PackTextures(UnityEngine.Texture2D[] textures,System.Int32 padding,System.Int32 maximumAtlasSize,System.Boolean makeNoLongerReadable)

      TOKEN: 100664776 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32)
      (C# ) UnityEngine.Rect[] UnityEngine_Texture2D_PackTextures(UnityEngine.Texture2D[] textures,System.Int32 padding,System.Int32 maximumAtlasSize)

      TOKEN: 100664777 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::PackTextures(UnityEngine.Texture2D[],System.Int32)
      (C# ) UnityEngine.Rect[] UnityEngine_Texture2D_PackTextures(UnityEngine.Texture2D[] textures,System.Int32 padding)

      TOKEN: 100664804 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::GetRawTextureData()
      (C# ) Unity.Collections.NativeArray<T> UnityEngine_Texture2D_GetRawTextureData()

      TOKEN: 100664818 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::GetPixels(System.Int32)
      (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels(System.Int32 miplevel)

      TOKEN: 100664819 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Texture2D::GetPixels()
      (C# ) UnityEngine.Color[] UnityEngine_Texture2D_GetPixels()

      TOKEN: 100664820 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Texture2D_SetPixelImpl_Injected(System.Int32 image,System.Int32 x,System.Int32 y,UnityEngine.Color& color)

      TOKEN: 100664821 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Texture2D_GetPixelImpl_Injected(System.Int32 image,System.Int32 x,System.Int32 y,UnityEngine.Color& ret)

      TOKEN: 100664822 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
      (C# ) System.Void UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(System.Int32 image,System.Single u,System.Single v,UnityEngine.Color& ret)

      TOKEN: 100664823 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_Texture2D_ReadPixelsImpl_Injected(UnityEngine.Rect& source,System.Int32 destX,System.Int32 destY,System.Boolean recalculateMipMaps)

      TOKEN: 100664824 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
      (C# ) System.Boolean UnityEngine_Cubemap_Internal_CreateImpl(UnityEngine.Cubemap mono,System.Int32 ext,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags,System.IntPtr nativeTex)

      TOKEN: 100664826 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cubemap::get_isReadable()
      (C# ) System.Boolean UnityEngine_Cubemap_get_isReadable()

      TOKEN: 100664835 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture3D::get_isReadable()
      (C# ) System.Boolean UnityEngine_Texture3D_get_isReadable()

      TOKEN: 100664836 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
      (C# ) System.Boolean UnityEngine_Texture3D_Internal_CreateImpl(UnityEngine.Texture3D mono,System.Int32 w,System.Int32 h,System.Int32 d,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags,System.IntPtr nativeTex)

      TOKEN: 100664846 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2DArray::get_isReadable()
      (C# ) System.Boolean UnityEngine_Texture2DArray_get_isReadable()

      TOKEN: 100664847 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
      (C# ) System.Boolean UnityEngine_Texture2DArray_Internal_CreateImpl(UnityEngine.Texture2DArray mono,System.Int32 w,System.Int32 h,System.Int32 d,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags)

      TOKEN: 100664856 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CubemapArray::get_isReadable()
      (C# ) System.Boolean UnityEngine_CubemapArray_get_isReadable()

      TOKEN: 100664857 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
      (C# ) System.Boolean UnityEngine_CubemapArray_Internal_CreateImpl(UnityEngine.CubemapArray mono,System.Int32 ext,System.Int32 count,System.Int32 mipCount,UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.TextureCreationFlags flags)

      TOKEN: 100664866 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::get_width()
      (C# ) System.Int32 UnityEngine_RenderTexture_get_width()

      TOKEN: 100664867 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::set_width(System.Int32)
      (C# ) System.Void UnityEngine_RenderTexture_set_width(System.Int32 value)

      TOKEN: 100664868 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::get_height()
      (C# ) System.Int32 UnityEngine_RenderTexture_get_height()

      TOKEN: 100664869 Attributes: [CompilerControlled, Public, Virtual, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::set_height(System.Int32)
      (C# ) System.Void UnityEngine_RenderTexture_set_height(System.Int32 value)

      TOKEN: 100664870 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
      (C# ) System.Void UnityEngine_RenderTexture_set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat value)

      TOKEN: 100664871 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::GetActive()
      (C# ) UnityEngine.RenderTexture UnityEngine_RenderTexture_GetActive()

      TOKEN: 100664872 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
      (C# ) System.Void UnityEngine_RenderTexture_SetActive(UnityEngine.RenderTexture rt)

      TOKEN: 100664875 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::Create()
      (C# ) System.Boolean UnityEngine_RenderTexture_Create()

      TOKEN: 100664876 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::Release()
      (C# ) System.Void UnityEngine_RenderTexture_Release()

      TOKEN: 100664877 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
      (C# ) System.Void UnityEngine_RenderTexture_SetSRGBReadWrite(System.Boolean srgb)

      TOKEN: 100664878 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
      (C# ) System.Void UnityEngine_RenderTexture_Internal_Create(UnityEngine.RenderTexture rt)

      TOKEN: 100664882 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
      (C# ) System.Void UnityEngine_RenderTexture_ReleaseTemporary(UnityEngine.RenderTexture temp)

      TOKEN: 100664883 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::set_depth(System.Int32)
      (C# ) System.Void UnityEngine_RenderTexture_set_depth(System.Int32 value)

      TOKEN: 100664902 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
      (C# ) System.Void UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor& desc)

      TOKEN: 100664903 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
      (C# ) System.Void UnityEngine_RenderTexture_GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor& ret)

      TOKEN: 100664904 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
      (C# ) UnityEngine.RenderTexture UnityEngine_RenderTexture_GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor& desc)

      TOKEN: 100664933 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Hash128::ComputeFromString(System.String,UnityEngine.Hash128&)
      (C# ) System.Void UnityEngine_Hash128_ComputeFromString(System.String data,UnityEngine.Hash128& hash)

      TOKEN: 100664943 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Hash128::Parse_Injected(System.String,UnityEngine.Hash128&)
      (C# ) System.Void UnityEngine_Hash128_Parse_Injected(System.String hashString,UnityEngine.Hash128& ret)

      TOKEN: 100664944 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&)
      (C# ) System.String UnityEngine_Hash128_Hash128ToStringImpl_Injected(UnityEngine.Hash128& hash)

      TOKEN: 100664945 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cursor::get_visible()
      (C# ) System.Boolean UnityEngine_Cursor_get_visible()

      TOKEN: 100664946 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cursor::set_visible(System.Boolean)
      (C# ) System.Void UnityEngine_Cursor_set_visible(System.Boolean value)

      TOKEN: 100664947 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Cursor::get_lockState()
      (C# ) UnityEngine.CursorLockMode UnityEngine_Cursor_get_lockState()

      TOKEN: 100664979 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
      (C# ) System.Void UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl(System.String s)

      TOKEN: 100665021 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Gradient::Init()
      (C# ) System.IntPtr UnityEngine_Gradient_Init()

      TOKEN: 100665022 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Gradient::Cleanup()
      (C# ) System.Void UnityEngine_Gradient_Cleanup()

      TOKEN: 100665023 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Gradient::Internal_Equals(System.IntPtr)
      (C# ) System.Boolean UnityEngine_Gradient_Internal_Equals(System.IntPtr other)

      TOKEN: 100665045 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Matrix4x4_GetLossyScale_Injected(UnityEngine.Matrix4x4& _unity_self,UnityEngine.Vector3& ret)

      TOKEN: 100665046 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Matrix4x4_TRS_Injected(UnityEngine.Vector3& pos,UnityEngine.Quaternion& q,UnityEngine.Vector3& s,UnityEngine.Matrix4x4& ret)

      TOKEN: 100665117 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Quaternion_FromToRotation_Injected(UnityEngine.Vector3& fromDirection,UnityEngine.Vector3& toDirection,UnityEngine.Quaternion& ret)

      TOKEN: 100665118 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Quaternion_Inverse_Injected(UnityEngine.Quaternion& rotation,UnityEngine.Quaternion& ret)

      TOKEN: 100665119 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Quaternion_Lerp_Injected(UnityEngine.Quaternion& a,UnityEngine.Quaternion& b,System.Single t,UnityEngine.Quaternion& ret)

      TOKEN: 100665120 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Quaternion_Internal_FromEulerRad_Injected(UnityEngine.Vector3& euler,UnityEngine.Quaternion& ret)

      TOKEN: 100665121 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Quaternion_Internal_ToEulerRad_Injected(UnityEngine.Quaternion& rotation,UnityEngine.Vector3& ret)

      TOKEN: 100665122 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Quaternion_AngleAxis_Injected(System.Single angle,UnityEngine.Vector3& axis,UnityEngine.Quaternion& ret)

      TOKEN: 100665123 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Quaternion_LookRotation_Injected(UnityEngine.Vector3& forward,UnityEngine.Vector3& upwards,UnityEngine.Quaternion& ret)

      TOKEN: 100665124 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mathf::NextPowerOfTwo(System.Int32)
      (C# ) System.Int32 UnityEngine_Mathf_NextPowerOfTwo(System.Int32 value)

      TOKEN: 100665125 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mathf::GammaToLinearSpace(System.Single)
      (C# ) System.Single UnityEngine_Mathf_GammaToLinearSpace(System.Single value)

      TOKEN: 100665126 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
      (C# ) System.Single UnityEngine_Mathf_PerlinNoise(System.Single x,System.Single y)

      TOKEN: 100665257 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Ping::Internal_Destroy(System.IntPtr)
      (C# ) System.Void UnityEngine_Ping_Internal_Destroy(System.IntPtr ptr)

      TOKEN: 100665258 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Ping::Internal_Create(System.String)
      (C# ) System.IntPtr UnityEngine_Ping_Internal_Create(System.String address)

      TOKEN: 100665260 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Ping::Internal_IsDone()
      (C# ) System.Boolean UnityEngine_Ping_Internal_IsDone()

      TOKEN: 100665261 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Ping::get_time()
      (C# ) System.Int32 UnityEngine_Ping_get_time()

      TOKEN: 100665278 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::IsConnected()
      (C# ) System.Boolean UnityEngine_PlayerConnectionInternal_IsConnected()

      TOKEN: 100665279 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::Initialize()
      (C# ) System.Void UnityEngine_PlayerConnectionInternal_Initialize()

      TOKEN: 100665280 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
      (C# ) System.Void UnityEngine_PlayerConnectionInternal_RegisterInternal(System.String messageId)

      TOKEN: 100665281 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
      (C# ) System.Void UnityEngine_PlayerConnectionInternal_UnregisterInternal(System.String messageId)

      TOKEN: 100665282 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
      (C# ) System.Void UnityEngine_PlayerConnectionInternal_SendMessage(System.String messageId,System.Byte[] data,System.Int32 playerId)

      TOKEN: 100665283 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
      (C# ) System.Boolean UnityEngine_PlayerConnectionInternal_TrySendMessage(System.String messageId,System.Byte[] data,System.Int32 playerId)

      TOKEN: 100665284 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::PollInternal()
      (C# ) System.Void UnityEngine_PlayerConnectionInternal_PollInternal()

      TOKEN: 100665285 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerConnectionInternal::DisconnectAll()
      (C# ) System.Void UnityEngine_PlayerConnectionInternal_DisconnectAll()

      TOKEN: 100665288 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
      (C# ) System.Boolean UnityEngine_PlayerPrefs_TrySetInt(System.String key,System.Int32 value)

      TOKEN: 100665289 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
      (C# ) System.Boolean UnityEngine_PlayerPrefs_TrySetSetString(System.String key,System.String value)

      TOKEN: 100665291 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
      (C# ) System.Int32 UnityEngine_PlayerPrefs_GetInt(System.String key,System.Int32 defaultValue)

      TOKEN: 100665293 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerPrefs::GetString(System.String,System.String)
      (C# ) System.String UnityEngine_PlayerPrefs_GetString(System.String key,System.String defaultValue)

      TOKEN: 100665294 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.PlayerPrefs::GetString(System.String)
      (C# ) System.String UnityEngine_PlayerPrefs_GetString(System.String key)

      TOKEN: 100665295 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerPrefs::HasKey(System.String)
      (C# ) System.Boolean UnityEngine_PlayerPrefs_HasKey(System.String key)

      TOKEN: 100665296 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PlayerPrefs::Save()
      (C# ) System.Void UnityEngine_PlayerPrefs_Save()

      TOKEN: 100665305 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Random::Range(System.Single,System.Single)
      (C# ) System.Single UnityEngine_Random_Range(System.Single minInclusive,System.Single maxInclusive)

      TOKEN: 100665306 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Random::Range(System.Int32,System.Int32)
      (C# ) System.Int32 UnityEngine_Random_Range(System.Int32 minInclusive,System.Int32 maxExclusive)

      TOKEN: 100665307 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
      (C# ) System.Int32 UnityEngine_Random_RandomRangeInt(System.Int32 minInclusive,System.Int32 maxExclusive)

      TOKEN: 100665308 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Random::get_value()
      (C# ) System.Single UnityEngine_Random_get_value()

      TOKEN: 100665309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Random_GetRandomUnitCircle(UnityEngine.Vector2& output)

      TOKEN: 100665314 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
      (C# ) UnityEngine.Object[] UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(System.Type type)

      TOKEN: 100665315 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ResourcesAPIInternal::FindShaderByName(System.String)
      (C# ) UnityEngine.Shader UnityEngine_ResourcesAPIInternal_FindShaderByName(System.String name)

      TOKEN: 100665316 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
      (C# ) UnityEngine.Object UnityEngine_ResourcesAPIInternal_Load(System.String path,System.Type systemTypeInstance)

      TOKEN: 100665317 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ResourcesAPIInternal::LoadAll(System.String,System.Type)
      (C# ) UnityEngine.Object[] UnityEngine_ResourcesAPIInternal_LoadAll(System.String path,System.Type systemTypeInstance)

      TOKEN: 100665318 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ResourcesAPIInternal::LoadAsyncInternal(System.String,System.Type)
      (C# ) UnityEngine.ResourceRequest UnityEngine_ResourcesAPIInternal_LoadAsyncInternal(System.String path,System.Type type)

      TOKEN: 100665319 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ResourcesAPIInternal::UnloadAsset(UnityEngine.Object)
      (C# ) System.Void UnityEngine_ResourcesAPIInternal_UnloadAsset(UnityEngine.Object assetToUnload)

      TOKEN: 100665337 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
      (C# ) UnityEngine.Object UnityEngine_Resources_GetBuiltinResource(System.Type type,System.String path)

      TOKEN: 100665338 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Resources::GetBuiltinResource(System.String)
      (C# ) T UnityEngine_Resources_GetBuiltinResource(System.String path)

      TOKEN: 100665340 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
      (C# ) System.Void UnityEngine_AsyncOperation_InternalDestroy(System.IntPtr ptr)

      TOKEN: 100665341 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AsyncOperation::get_isDone()
      (C# ) System.Boolean UnityEngine_AsyncOperation_get_isDone()

      TOKEN: 100665342 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AsyncOperation::get_progress()
      (C# ) System.Single UnityEngine_AsyncOperation_get_progress()

      TOKEN: 100665343 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AsyncOperation::set_priority(System.Int32)
      (C# ) System.Void UnityEngine_AsyncOperation_set_priority(System.Int32 value)

      TOKEN: 100665344 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AsyncOperation::get_allowSceneActivation()
      (C# ) System.Boolean UnityEngine_AsyncOperation_get_allowSceneActivation()

      TOKEN: 100665345 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AsyncOperation::set_allowSceneActivation(System.Boolean)
      (C# ) System.Void UnityEngine_AsyncOperation_set_allowSceneActivation(System.Boolean value)

      TOKEN: 100665376 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Behaviour::get_enabled()
      (C# ) System.Boolean UnityEngine_Behaviour_get_enabled()

      TOKEN: 100665377 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Behaviour::set_enabled(System.Boolean)
      (C# ) System.Void UnityEngine_Behaviour_set_enabled(System.Boolean value)

      TOKEN: 100665378 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Behaviour::get_isActiveAndEnabled()
      (C# ) System.Boolean UnityEngine_Behaviour_get_isActiveAndEnabled()

      TOKEN: 100665381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Component::get_transform()
      (C# ) UnityEngine.Transform UnityEngine_Component_get_transform()

      TOKEN: 100665382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Component::get_gameObject()
      (C# ) UnityEngine.GameObject UnityEngine_Component_get_gameObject()

      TOKEN: 100665383 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Component::GetComponent(System.Type)
      (C# ) UnityEngine.Component UnityEngine_Component_GetComponent(System.Type type)

      TOKEN: 100665384 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
      (C# ) System.Void UnityEngine_Component_GetComponentFastPath(System.Type type,System.IntPtr oneFurtherThanResultValue)

      TOKEN: 100665385 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Component::GetComponent()
      (C# ) T UnityEngine_Component_GetComponent()

      TOKEN: 100665398 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
      (C# ) System.Void UnityEngine_Component_GetComponentsForListInternal(System.Type searchType,System.Object resultList)

      TOKEN: 100665403 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Component::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_Component_SendMessageUpwards(System.String methodName,System.Object value,UnityEngine.SendMessageOptions options)

      TOKEN: 100665404 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Component::SendMessageUpwards(System.String,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_Component_SendMessageUpwards(System.String methodName,UnityEngine.SendMessageOptions options)

      TOKEN: 100665408 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
      (C# ) System.Void UnityEngine_Coroutine_ReleaseCoroutine(System.IntPtr ptr)

      TOKEN: 100665418 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
      (C# ) UnityEngine.GameObject UnityEngine_GameObject_CreatePrimitive(UnityEngine.PrimitiveType type)

      TOKEN: 100665419 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponent()
      (C# ) T UnityEngine_GameObject_GetComponent()

      TOKEN: 100665420 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::GetComponent(System.Type)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponent(System.Type type)

      TOKEN: 100665421 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
      (C# ) System.Void UnityEngine_GameObject_GetComponentFastPath(System.Type type,System.IntPtr oneFurtherThanResultValue)

      TOKEN: 100665422 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::GetComponentByName(System.String)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentByName(System.String type)

      TOKEN: 100665423 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponent(System.String)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponent(System.String type)

      TOKEN: 100665424 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInChildren(System.Type type,System.Boolean includeInactive)

      TOKEN: 100665425 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponentInChildren(System.Type)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInChildren(System.Type type)

      TOKEN: 100665426 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponentInChildren()
      (C# ) T UnityEngine_GameObject_GetComponentInChildren()

      TOKEN: 100665427 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponentInChildren(System.Boolean)
      (C# ) T UnityEngine_GameObject_GetComponentInChildren(System.Boolean includeInactive)

      TOKEN: 100665428 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInParent(System.Type type,System.Boolean includeInactive)

      TOKEN: 100665429 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponentInParent(System.Type)
      (C# ) UnityEngine.Component UnityEngine_GameObject_GetComponentInParent(System.Type type)

      TOKEN: 100665430 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponentInParent()
      (C# ) T UnityEngine_GameObject_GetComponentInParent()

      TOKEN: 100665431 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::GetComponentInParent(System.Boolean)
      (C# ) T UnityEngine_GameObject_GetComponentInParent(System.Boolean includeInactive)

      TOKEN: 100665432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
      (C# ) System.Array UnityEngine_GameObject_GetComponentsInternal(System.Type type,System.Boolean useSearchTypeAsArrayReturnType,System.Boolean recursive,System.Boolean includeInactive,System.Boolean reverse,System.Object resultList)

      TOKEN: 100665450 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::TryGetComponentInternal(System.Type)
      (C# ) UnityEngine.Component UnityEngine_GameObject_TryGetComponentInternal(System.Type type)

      TOKEN: 100665451 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::TryGetComponentFastPath(System.Type,System.IntPtr)
      (C# ) System.Void UnityEngine_GameObject_TryGetComponentFastPath(System.Type type,System.IntPtr oneFurtherThanResultValue)

      TOKEN: 100665453 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::SendMessageUpwards(System.String,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName,UnityEngine.SendMessageOptions options)

      TOKEN: 100665454 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::SendMessage(System.String,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName,UnityEngine.SendMessageOptions options)

      TOKEN: 100665455 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::BroadcastMessage(System.String,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName,UnityEngine.SendMessageOptions options)

      TOKEN: 100665456 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::AddComponentInternal(System.String)
      (C# ) UnityEngine.Component UnityEngine_GameObject_AddComponentInternal(System.String className)

      TOKEN: 100665457 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
      (C# ) UnityEngine.Component UnityEngine_GameObject_Internal_AddComponentWithType(System.Type componentType)

      TOKEN: 100665460 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_transform()
      (C# ) UnityEngine.Transform UnityEngine_GameObject_get_transform()

      TOKEN: 100665461 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_layer()
      (C# ) System.Int32 UnityEngine_GameObject_get_layer()

      TOKEN: 100665462 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::set_layer(System.Int32)
      (C# ) System.Void UnityEngine_GameObject_set_layer(System.Int32 value)

      TOKEN: 100665463 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_active()
      (C# ) System.Boolean UnityEngine_GameObject_get_active()

      TOKEN: 100665464 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::set_active(System.Boolean)
      (C# ) System.Void UnityEngine_GameObject_set_active(System.Boolean value)

      TOKEN: 100665465 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::SetActive(System.Boolean)
      (C# ) System.Void UnityEngine_GameObject_SetActive(System.Boolean value)

      TOKEN: 100665466 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_activeSelf()
      (C# ) System.Boolean UnityEngine_GameObject_get_activeSelf()

      TOKEN: 100665467 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_activeInHierarchy()
      (C# ) System.Boolean UnityEngine_GameObject_get_activeInHierarchy()

      TOKEN: 100665468 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::SetActiveRecursively(System.Boolean)
      (C# ) System.Void UnityEngine_GameObject_SetActiveRecursively(System.Boolean state)

      TOKEN: 100665469 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_isStatic()
      (C# ) System.Boolean UnityEngine_GameObject_get_isStatic()

      TOKEN: 100665470 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::set_isStatic(System.Boolean)
      (C# ) System.Void UnityEngine_GameObject_set_isStatic(System.Boolean value)

      TOKEN: 100665471 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_isStaticBatchable()
      (C# ) System.Boolean UnityEngine_GameObject_get_isStaticBatchable()

      TOKEN: 100665472 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_tag()
      (C# ) System.String UnityEngine_GameObject_get_tag()

      TOKEN: 100665473 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::set_tag(System.String)
      (C# ) System.Void UnityEngine_GameObject_set_tag(System.String value)

      TOKEN: 100665474 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::CompareTag(System.String)
      (C# ) System.Boolean UnityEngine_GameObject_CompareTag(System.String tag)

      TOKEN: 100665475 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::FindGameObjectWithTag(System.String)
      (C# ) UnityEngine.GameObject UnityEngine_GameObject_FindGameObjectWithTag(System.String tag)

      TOKEN: 100665476 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
      (C# ) UnityEngine.GameObject[] UnityEngine_GameObject_FindGameObjectsWithTag(System.String tag)

      TOKEN: 100665477 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName,System.Object value,UnityEngine.SendMessageOptions options)

      TOKEN: 100665478 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::SendMessageUpwards(System.String,System.Object)
      (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName,System.Object value)

      TOKEN: 100665479 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::SendMessageUpwards(System.String)
      (C# ) System.Void UnityEngine_GameObject_SendMessageUpwards(System.String methodName)

      TOKEN: 100665480 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName,System.Object value,UnityEngine.SendMessageOptions options)

      TOKEN: 100665481 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::SendMessage(System.String,System.Object)
      (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName,System.Object value)

      TOKEN: 100665482 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::SendMessage(System.String)
      (C# ) System.Void UnityEngine_GameObject_SendMessage(System.String methodName)

      TOKEN: 100665483 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
      (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName,System.Object parameter,UnityEngine.SendMessageOptions options)

      TOKEN: 100665484 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::BroadcastMessage(System.String,System.Object)
      (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName,System.Object parameter)

      TOKEN: 100665485 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.GameObject::BroadcastMessage(System.String)
      (C# ) System.Void UnityEngine_GameObject_BroadcastMessage(System.String methodName)

      TOKEN: 100665489 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
      (C# ) System.Void UnityEngine_GameObject_Internal_CreateGameObject(UnityEngine.GameObject self,System.String name)

      TOKEN: 100665490 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::Find(System.String)
      (C# ) UnityEngine.GameObject UnityEngine_GameObject_Find(System.String name)

      TOKEN: 100665492 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_sceneCullingMask()
      (C# ) System.UInt64 UnityEngine_GameObject_get_sceneCullingMask()

      TOKEN: 100665494 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
      (C# ) System.Void UnityEngine_GameObject_get_scene_Injected(UnityEngine.SceneManagement.Scene& ret)

      TOKEN: 100665497 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.LayerMask::NameToLayer(System.String)
      (C# ) System.Int32 UnityEngine_LayerMask_NameToLayer(System.String layerName)

      TOKEN: 100665503 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.MonoBehaviour::IsInvoking()
      (C# ) System.Boolean UnityEngine_MonoBehaviour_IsInvoking()

      TOKEN: 100665504 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.MonoBehaviour::CancelInvoke()
      (C# ) System.Void UnityEngine_MonoBehaviour_CancelInvoke()

      TOKEN: 100665507 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.MonoBehaviour::CancelInvoke(System.String)
      (C# ) System.Void UnityEngine_MonoBehaviour_CancelInvoke(System.String methodName)

      TOKEN: 100665508 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.MonoBehaviour::IsInvoking(System.String)
      (C# ) System.Boolean UnityEngine_MonoBehaviour_IsInvoking(System.String methodName)

      TOKEN: 100665513 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.MonoBehaviour::StopCoroutine(System.Collections.IEnumerator)
      (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutine(System.Collections.IEnumerator routine)

      TOKEN: 100665514 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.MonoBehaviour::StopCoroutine(UnityEngine.Coroutine)
      (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutine(UnityEngine.Coroutine routine)

      TOKEN: 100665515 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::StopCoroutine(System.String)
      (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutine(System.String methodName)

      TOKEN: 100665516 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::StopAllCoroutines()
      (C# ) System.Void UnityEngine_MonoBehaviour_StopAllCoroutines()

      TOKEN: 100665517 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::get_useGUILayout()
      (C# ) System.Boolean UnityEngine_MonoBehaviour_get_useGUILayout()

      TOKEN: 100665518 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
      (C# ) System.Void UnityEngine_MonoBehaviour_set_useGUILayout(System.Boolean value)

      TOKEN: 100665520 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
      (C# ) System.Void UnityEngine_MonoBehaviour_Internal_CancelInvokeAll(UnityEngine.MonoBehaviour self)

      TOKEN: 100665521 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
      (C# ) System.Boolean UnityEngine_MonoBehaviour_Internal_IsInvokingAll(UnityEngine.MonoBehaviour self)

      TOKEN: 100665522 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
      (C# ) System.Void UnityEngine_MonoBehaviour_InvokeDelayed(UnityEngine.MonoBehaviour self,System.String methodName,System.Single time,System.Single repeatRate)

      TOKEN: 100665523 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
      (C# ) System.Void UnityEngine_MonoBehaviour_CancelInvoke(UnityEngine.MonoBehaviour self,System.String methodName)

      TOKEN: 100665524 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
      (C# ) System.Boolean UnityEngine_MonoBehaviour_IsInvoking(UnityEngine.MonoBehaviour self,System.String methodName)

      TOKEN: 100665525 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
      (C# ) System.Boolean UnityEngine_MonoBehaviour_IsObjectMonoBehaviour(UnityEngine.Object obj)

      TOKEN: 100665526 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
      (C# ) UnityEngine.Coroutine UnityEngine_MonoBehaviour_StartCoroutineManaged(System.String methodName,System.Object value)

      TOKEN: 100665527 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
      (C# ) UnityEngine.Coroutine UnityEngine_MonoBehaviour_StartCoroutineManaged2(System.Collections.IEnumerator enumerator)

      TOKEN: 100665528 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
      (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutineManaged(UnityEngine.Coroutine routine)

      TOKEN: 100665529 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
      (C# ) System.Void UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator routine)

      TOKEN: 100665530 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MonoBehaviour::GetScriptClassName()
      (C# ) System.String UnityEngine_MonoBehaviour_GetScriptClassName()

      TOKEN: 100665537 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
      (C# ) System.Void UnityEngine_NoAllocHelpers_Internal_ResizeList(System.Object list,System.Int32 size)

      TOKEN: 100665538 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
      (C# ) System.Array UnityEngine_NoAllocHelpers_ExtractArrayFromList(System.Object list)

      TOKEN: 100665547 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
      (C# ) System.Void UnityEngine_ScriptableObject_CreateScriptableObject(UnityEngine.ScriptableObject self)

      TOKEN: 100665548 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
      (C# ) UnityEngine.ScriptableObject UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType(System.Type type,System.Boolean applyDefaultsAndReset)

      TOKEN: 100665559 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextAsset::get_bytes()
      (C# ) System.Byte[] UnityEngine_TextAsset_get_bytes()

      TOKEN: 100665560 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextAsset::GetPreviewBytes(System.Int32)
      (C# ) System.Byte[] UnityEngine_TextAsset_GetPreviewBytes(System.Int32 maxByteCount)

      TOKEN: 100665561 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextAsset::Internal_CreateInstance(UnityEngine.TextAsset,System.String)
      (C# ) System.Void UnityEngine_TextAsset_Internal_CreateInstance(UnityEngine.TextAsset self,System.String text)

      TOKEN: 100665594 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
      (C# ) System.Void UnityEngine_Object_Destroy(UnityEngine.Object obj,System.Single t)

      TOKEN: 100665595 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Object::Destroy(UnityEngine.Object)
      (C# ) System.Void UnityEngine_Object_Destroy(UnityEngine.Object obj)

      TOKEN: 100665596 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
      (C# ) System.Void UnityEngine_Object_DestroyImmediate(UnityEngine.Object obj,System.Boolean allowDestroyingAssets)

      TOKEN: 100665597 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Object::DestroyImmediate(UnityEngine.Object)
      (C# ) System.Void UnityEngine_Object_DestroyImmediate(UnityEngine.Object obj)

      TOKEN: 100665598 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Object::FindObjectsOfType(System.Type)
      (C# ) UnityEngine.Object[] UnityEngine_Object_FindObjectsOfType(System.Type type)

      TOKEN: 100665599 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
      (C# ) UnityEngine.Object[] UnityEngine_Object_FindObjectsOfType(System.Type type,System.Boolean includeInactive)

      TOKEN: 100665600 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
      (C# ) System.Void UnityEngine_Object_DontDestroyOnLoad(UnityEngine.Object target)

      TOKEN: 100665601 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::get_hideFlags()
      (C# ) UnityEngine.HideFlags UnityEngine_Object_get_hideFlags()

      TOKEN: 100665602 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
      (C# ) System.Void UnityEngine_Object_set_hideFlags(UnityEngine.HideFlags value)

      TOKEN: 100665606 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
      (C# ) UnityEngine.Object[] UnityEngine_Object_FindObjectsOfTypeIncludingAssets(System.Type type)

      TOKEN: 100665607 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Object::FindObjectsOfType()
      (C# ) T[] UnityEngine_Object_FindObjectsOfType()

      TOKEN: 100665608 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Object::FindObjectsOfType(System.Boolean)
      (C# ) T[] UnityEngine_Object_FindObjectsOfType(System.Boolean includeInactive)

      TOKEN: 100665615 Attributes: [CompilerControlled, Public, Virtual, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Object::ToString()
      (C# ) System.String UnityEngine_Object_ToString()

      TOKEN: 100665618 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
      (C# ) System.Int32 UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject()

      TOKEN: 100665619 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::CurrentThreadIsMainThread()
      (C# ) System.Boolean UnityEngine_Object_CurrentThreadIsMainThread()

      TOKEN: 100665620 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
      (C# ) UnityEngine.Object UnityEngine_Object_Internal_CloneSingle(UnityEngine.Object data)

      TOKEN: 100665621 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
      (C# ) UnityEngine.Object UnityEngine_Object_Internal_CloneSingleWithParent(UnityEngine.Object data,UnityEngine.Transform parent,System.Boolean worldPositionStays)

      TOKEN: 100665624 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::ToString(UnityEngine.Object)
      (C# ) System.String UnityEngine_Object_ToString(UnityEngine.Object obj)

      TOKEN: 100665625 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::GetName(UnityEngine.Object)
      (C# ) System.String UnityEngine_Object_GetName(UnityEngine.Object obj)

      TOKEN: 100665626 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::IsPersistent(UnityEngine.Object)
      (C# ) System.Boolean UnityEngine_Object_IsPersistent(UnityEngine.Object obj)

      TOKEN: 100665627 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::SetName(UnityEngine.Object,System.String)
      (C# ) System.Void UnityEngine_Object_SetName(UnityEngine.Object obj,System.String name)

      TOKEN: 100665628 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)
      (C# ) System.Boolean UnityEngine_Object_DoesObjectWithInstanceIDExist(System.Int32 instanceID)

      TOKEN: 100665629 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
      (C# ) UnityEngine.Object UnityEngine_Object_FindObjectFromInstanceID(System.Int32 instanceID)

      TOKEN: 100665630 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::ForceLoadFromInstanceID(System.Int32)
      (C# ) UnityEngine.Object UnityEngine_Object_ForceLoadFromInstanceID(System.Int32 instanceID)

      TOKEN: 100665633 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) UnityEngine.Object UnityEngine_Object_Internal_InstantiateSingle_Injected(UnityEngine.Object data,UnityEngine.Vector3& pos,UnityEngine.Quaternion& rot)

      TOKEN: 100665634 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) UnityEngine.Object UnityEngine_Object_Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object data,UnityEngine.Transform parent,UnityEngine.Vector3& pos,UnityEngine.Quaternion& rot)

      TOKEN: 100665661 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ComputeShader::FindKernel(System.String)
      (C# ) System.Int32 UnityEngine_ComputeShader_FindKernel(System.String name)

      TOKEN: 100665696 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetBatteryLevel()
      (C# ) System.Single UnityEngine_SystemInfo_GetBatteryLevel()

      TOKEN: 100665697 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetBatteryStatus()
      (C# ) UnityEngine.BatteryStatus UnityEngine_SystemInfo_GetBatteryStatus()

      TOKEN: 100665698 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetOperatingSystem()
      (C# ) System.String UnityEngine_SystemInfo_GetOperatingSystem()

      TOKEN: 100665699 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetOperatingSystemFamily()
      (C# ) UnityEngine.OperatingSystemFamily UnityEngine_SystemInfo_GetOperatingSystemFamily()

      TOKEN: 100665700 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetProcessorType()
      (C# ) System.String UnityEngine_SystemInfo_GetProcessorType()

      TOKEN: 100665701 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetProcessorCount()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetProcessorCount()

      TOKEN: 100665702 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetPhysicalMemoryMB()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetPhysicalMemoryMB()

      TOKEN: 100665703 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetDeviceUniqueIdentifier()
      (C# ) System.String UnityEngine_SystemInfo_GetDeviceUniqueIdentifier()

      TOKEN: 100665704 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetDeviceName()
      (C# ) System.String UnityEngine_SystemInfo_GetDeviceName()

      TOKEN: 100665705 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetDeviceModel()
      (C# ) System.String UnityEngine_SystemInfo_GetDeviceModel()

      TOKEN: 100665706 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::SupportsVibration()
      (C# ) System.Boolean UnityEngine_SystemInfo_SupportsVibration()

      TOKEN: 100665707 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetDeviceType()
      (C# ) UnityEngine.DeviceType UnityEngine_SystemInfo_GetDeviceType()

      TOKEN: 100665708 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsMemorySize()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsMemorySize()

      TOKEN: 100665709 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsDeviceName()
      (C# ) System.String UnityEngine_SystemInfo_GetGraphicsDeviceName()

      TOKEN: 100665710 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsDeviceVendor()
      (C# ) System.String UnityEngine_SystemInfo_GetGraphicsDeviceVendor()

      TOKEN: 100665711 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsDeviceID()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsDeviceID()

      TOKEN: 100665712 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsDeviceVendorID()

      TOKEN: 100665713 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsDeviceType()
      (C# ) UnityEngine.Rendering.GraphicsDeviceType UnityEngine_SystemInfo_GetGraphicsDeviceType()

      TOKEN: 100665714 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsDeviceVersion()
      (C# ) System.String UnityEngine_SystemInfo_GetGraphicsDeviceVersion()

      TOKEN: 100665715 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsShaderLevel()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetGraphicsShaderLevel()

      TOKEN: 100665716 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsMultiThreaded()
      (C# ) System.Boolean UnityEngine_SystemInfo_GetGraphicsMultiThreaded()

      TOKEN: 100665717 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetRenderingThreadingMode()
      (C# ) UnityEngine.Rendering.RenderingThreadingMode UnityEngine_SystemInfo_GetRenderingThreadingMode()

      TOKEN: 100665718 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetCopyTextureSupport()
      (C# ) UnityEngine.Rendering.CopyTextureSupport UnityEngine_SystemInfo_GetCopyTextureSupport()

      TOKEN: 100665719 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::SupportsComputeShaders()
      (C# ) System.Boolean UnityEngine_SystemInfo_SupportsComputeShaders()

      TOKEN: 100665720 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::SupportsGeometryShaders()
      (C# ) System.Boolean UnityEngine_SystemInfo_SupportsGeometryShaders()

      TOKEN: 100665721 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::SupportsInstancing()
      (C# ) System.Boolean UnityEngine_SystemInfo_SupportsInstancing()

      TOKEN: 100665722 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
      (C# ) System.Boolean UnityEngine_SystemInfo_HasRenderTextureNative(UnityEngine.RenderTextureFormat format)

      TOKEN: 100665723 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
      (C# ) System.Boolean UnityEngine_SystemInfo_SupportsTextureFormatNative(UnityEngine.TextureFormat format)

      TOKEN: 100665724 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetNPOTSupport()
      (C# ) UnityEngine.NPOTSupport UnityEngine_SystemInfo_GetNPOTSupport()

      TOKEN: 100665725 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetMaxTextureSize()
      (C# ) System.Int32 UnityEngine_SystemInfo_GetMaxTextureSize()

      TOKEN: 100665726 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::SupportsRayTracing()
      (C# ) System.Boolean UnityEngine_SystemInfo_SupportsRayTracing()

      TOKEN: 100665727 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
      (C# ) System.Boolean UnityEngine_SystemInfo_IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.FormatUsage usage)

      TOKEN: 100665728 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
      (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine_SystemInfo_GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format,UnityEngine.Experimental.Rendering.FormatUsage usage)

      TOKEN: 100665729 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
      (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine_SystemInfo_GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat format)

      TOKEN: 100665732 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_time()
      (C# ) System.Single UnityEngine_Time_get_time()

      TOKEN: 100665733 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_deltaTime()
      (C# ) System.Single UnityEngine_Time_get_deltaTime()

      TOKEN: 100665734 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_fixedTime()
      (C# ) System.Single UnityEngine_Time_get_fixedTime()

      TOKEN: 100665735 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_unscaledTime()
      (C# ) System.Single UnityEngine_Time_get_unscaledTime()

      TOKEN: 100665736 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_unscaledDeltaTime()
      (C# ) System.Single UnityEngine_Time_get_unscaledDeltaTime()

      TOKEN: 100665737 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_fixedDeltaTime()
      (C# ) System.Single UnityEngine_Time_get_fixedDeltaTime()

      TOKEN: 100665738 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_smoothDeltaTime()
      (C# ) System.Single UnityEngine_Time_get_smoothDeltaTime()

      TOKEN: 100665739 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_timeScale()
      (C# ) System.Single UnityEngine_Time_get_timeScale()

      TOKEN: 100665740 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_frameCount()
      (C# ) System.Int32 UnityEngine_Time_get_frameCount()

      TOKEN: 100665741 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Time::get_realtimeSinceStartup()
      (C# ) System.Single UnityEngine_Time_get_realtimeSinceStartup()

      TOKEN: 100665742 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_Internal_Destroy(System.IntPtr ptr)

      TOKEN: 100665746 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
      (C# ) System.IntPtr UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments& arguments,System.String text,System.String textPlaceholder)

      TOKEN: 100665752 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::get_text()
      (C# ) System.String UnityEngine_TouchScreenKeyboard_get_text()

      TOKEN: 100665753 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::set_text(System.String)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_text(System.String value)

      TOKEN: 100665754 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_hideInput(System.Boolean value)

      TOKEN: 100665755 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::get_active()
      (C# ) System.Boolean UnityEngine_TouchScreenKeyboard_get_active()

      TOKEN: 100665756 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_active(System.Boolean value)

      TOKEN: 100665757 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::get_status()
      (C# ) UnityEngine.TouchScreenKeyboard.Status UnityEngine_TouchScreenKeyboard_get_status()

      TOKEN: 100665758 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_set_characterLimit(System.Int32 value)

      TOKEN: 100665759 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::get_canGetSelection()
      (C# ) System.Boolean UnityEngine_TouchScreenKeyboard_get_canGetSelection()

      TOKEN: 100665760 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::get_canSetSelection()
      (C# ) System.Boolean UnityEngine_TouchScreenKeyboard_get_canSetSelection()

      TOKEN: 100665763 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_GetSelection(System.Int32& start,System.Int32& length)

      TOKEN: 100665764 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
      (C# ) System.Void UnityEngine_TouchScreenKeyboard_SetSelection(System.Int32 start,System.Int32 length)

      TOKEN: 100665786 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_drivenByObject()
      (C# ) UnityEngine.Object UnityEngine_RectTransform_get_drivenByObject()

      TOKEN: 100665787 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)
      (C# ) System.Void UnityEngine_RectTransform_set_drivenByObject(UnityEngine.Object value)

      TOKEN: 100665788 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_drivenProperties()
      (C# ) UnityEngine.DrivenTransformProperties UnityEngine_RectTransform_get_drivenProperties()

      TOKEN: 100665789 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)
      (C# ) System.Void UnityEngine_RectTransform_set_drivenProperties(UnityEngine.DrivenTransformProperties value)

      TOKEN: 100665790 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::ForceUpdateRectTransforms()
      (C# ) System.Void UnityEngine_RectTransform_ForceUpdateRectTransforms()

      TOKEN: 100665799 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_RectTransform_get_rect_Injected(UnityEngine.Rect& ret)

      TOKEN: 100665800 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_get_anchorMin_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100665801 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_set_anchorMin_Injected(UnityEngine.Vector2& value)

      TOKEN: 100665802 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_get_anchorMax_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100665803 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_set_anchorMax_Injected(UnityEngine.Vector2& value)

      TOKEN: 100665804 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_get_anchoredPosition_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100665805 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_set_anchoredPosition_Injected(UnityEngine.Vector2& value)

      TOKEN: 100665806 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_get_sizeDelta_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100665807 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_set_sizeDelta_Injected(UnityEngine.Vector2& value)

      TOKEN: 100665808 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_get_pivot_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100665809 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_RectTransform_set_pivot_Injected(UnityEngine.Vector2& value)

      TOKEN: 100665838 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetRotationOrderInternal()
      (C# ) System.Int32 UnityEngine_Transform_GetRotationOrderInternal()

      TOKEN: 100665839 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetRotationOrderInternal(UnityEngine.RotationOrder)
      (C# ) System.Void UnityEngine_Transform_SetRotationOrderInternal(UnityEngine.RotationOrder rotationOrder)

      TOKEN: 100665846 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetParent()
      (C# ) UnityEngine.Transform UnityEngine_Transform_GetParent()

      TOKEN: 100665847 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Transform::SetParent(UnityEngine.Transform)
      (C# ) System.Void UnityEngine_Transform_SetParent(UnityEngine.Transform p)

      TOKEN: 100665848 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
      (C# ) System.Void UnityEngine_Transform_SetParent(UnityEngine.Transform parent,System.Boolean worldPositionStays)

      TOKEN: 100665884 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetRoot()
      (C# ) UnityEngine.Transform UnityEngine_Transform_GetRoot()

      TOKEN: 100665885 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_childCount()
      (C# ) System.Int32 UnityEngine_Transform_get_childCount()

      TOKEN: 100665886 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::DetachChildren()
      (C# ) System.Void UnityEngine_Transform_DetachChildren()

      TOKEN: 100665887 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetAsFirstSibling()
      (C# ) System.Void UnityEngine_Transform_SetAsFirstSibling()

      TOKEN: 100665888 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetAsLastSibling()
      (C# ) System.Void UnityEngine_Transform_SetAsLastSibling()

      TOKEN: 100665889 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetSiblingIndex(System.Int32)
      (C# ) System.Void UnityEngine_Transform_SetSiblingIndex(System.Int32 index)

      TOKEN: 100665890 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::MoveAfterSibling(UnityEngine.Transform,System.Boolean)
      (C# ) System.Void UnityEngine_Transform_MoveAfterSibling(UnityEngine.Transform transform,System.Boolean notifyEditorAndMarkDirty)

      TOKEN: 100665891 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetSiblingIndex()
      (C# ) System.Int32 UnityEngine_Transform_GetSiblingIndex()

      TOKEN: 100665892 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
      (C# ) UnityEngine.Transform UnityEngine_Transform_FindRelativeTransformWithPath(UnityEngine.Transform transform,System.String path,System.Boolean isActiveOnly)

      TOKEN: 100665894 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SendTransformChangedScale()
      (C# ) System.Void UnityEngine_Transform_SendTransformChangedScale()

      TOKEN: 100665896 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
      (C# ) System.Boolean UnityEngine_Transform_IsChildOf(UnityEngine.Transform parent)

      TOKEN: 100665897 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_hasChanged()
      (C# ) System.Boolean UnityEngine_Transform_get_hasChanged()

      TOKEN: 100665898 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::set_hasChanged(System.Boolean)
      (C# ) System.Void UnityEngine_Transform_set_hasChanged(System.Boolean value)

      TOKEN: 100665903 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetChild(System.Int32)
      (C# ) UnityEngine.Transform UnityEngine_Transform_GetChild(System.Int32 index)

      TOKEN: 100665904 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetChildCount()
      (C# ) System.Int32 UnityEngine_Transform_GetChildCount()

      TOKEN: 100665907 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::internal_getHierarchyCapacity()
      (C# ) System.Int32 UnityEngine_Transform_internal_getHierarchyCapacity()

      TOKEN: 100665908 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::internal_setHierarchyCapacity(System.Int32)
      (C# ) System.Void UnityEngine_Transform_internal_setHierarchyCapacity(System.Int32 value)

      TOKEN: 100665910 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::internal_getHierarchyCount()
      (C# ) System.Int32 UnityEngine_Transform_internal_getHierarchyCount()

      TOKEN: 100665911 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::IsNonUniformScaleTransform()
      (C# ) System.Boolean UnityEngine_Transform_IsNonUniformScaleTransform()

      TOKEN: 100665912 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_get_position_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100665913 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_set_position_Injected(UnityEngine.Vector3& value)

      TOKEN: 100665914 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_get_localPosition_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100665915 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_set_localPosition_Injected(UnityEngine.Vector3& value)

      TOKEN: 100665916 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::GetLocalEulerAngles_Injected(UnityEngine.RotationOrder,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_GetLocalEulerAngles_Injected(UnityEngine.RotationOrder order,UnityEngine.Vector3& ret)

      TOKEN: 100665917 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetLocalEulerAngles_Injected(UnityEngine.Vector3&,UnityEngine.RotationOrder)
      (C# ) System.Void UnityEngine_Transform_SetLocalEulerAngles_Injected(UnityEngine.Vector3& euler,UnityEngine.RotationOrder order)

      TOKEN: 100665918 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetLocalEulerHint_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_SetLocalEulerHint_Injected(UnityEngine.Vector3& euler)

      TOKEN: 100665919 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Transform_get_rotation_Injected(UnityEngine.Quaternion& ret)

      TOKEN: 100665920 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Transform_set_rotation_Injected(UnityEngine.Quaternion& value)

      TOKEN: 100665921 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Transform_get_localRotation_Injected(UnityEngine.Quaternion& ret)

      TOKEN: 100665922 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Transform_set_localRotation_Injected(UnityEngine.Quaternion& value)

      TOKEN: 100665923 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_get_localScale_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100665924 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_set_localScale_Injected(UnityEngine.Vector3& value)

      TOKEN: 100665925 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Transform_get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100665926 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
      (C# ) System.Void UnityEngine_Transform_get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4& ret)

      TOKEN: 100665927 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::SetPositionAndRotation_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Transform_SetPositionAndRotation_Injected(UnityEngine.Vector3& position,UnityEngine.Quaternion& rotation)

      TOKEN: 100665928 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::RotateAroundInternal_Injected(UnityEngine.Vector3&,System.Single)
      (C# ) System.Void UnityEngine_Transform_RotateAroundInternal_Injected(UnityEngine.Vector3& axis,System.Single angle)

      TOKEN: 100665929 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_Internal_LookAt_Injected(UnityEngine.Vector3& worldPosition,UnityEngine.Vector3& worldUp)

      TOKEN: 100665930 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_TransformDirection_Injected(UnityEngine.Vector3& direction,UnityEngine.Vector3& ret)

      TOKEN: 100665931 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_InverseTransformDirection_Injected(UnityEngine.Vector3& direction,UnityEngine.Vector3& ret)

      TOKEN: 100665932 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::TransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_TransformVector_Injected(UnityEngine.Vector3& vector,UnityEngine.Vector3& ret)

      TOKEN: 100665933 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::InverseTransformVector_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_InverseTransformVector_Injected(UnityEngine.Vector3& vector,UnityEngine.Vector3& ret)

      TOKEN: 100665934 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_TransformPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret)

      TOKEN: 100665935 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_InverseTransformPoint_Injected(UnityEngine.Vector3& position,UnityEngine.Vector3& ret)

      TOKEN: 100665936 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Transform_get_lossyScale_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100665937 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::RotateAround_Injected(UnityEngine.Vector3&,System.Single)
      (C# ) System.Void UnityEngine_Transform_RotateAround_Injected(UnityEngine.Vector3& axis,System.Single angle)

      TOKEN: 100665938 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Transform::RotateAroundLocal_Injected(UnityEngine.Vector3&,System.Single)
      (C# ) System.Void UnityEngine_Transform_RotateAroundLocal_Injected(UnityEngine.Vector3& axis,System.Single angle)

      TOKEN: 100665943 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_shouldSupportTiling()
      (C# ) System.Boolean UnityEngine_SpriteRenderer_get_shouldSupportTiling()

      TOKEN: 100665944 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_sprite()
      (C# ) UnityEngine.Sprite UnityEngine_SpriteRenderer_get_sprite()

      TOKEN: 100665945 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_sprite(UnityEngine.Sprite)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_sprite(UnityEngine.Sprite value)

      TOKEN: 100665946 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_drawMode()
      (C# ) UnityEngine.SpriteDrawMode UnityEngine_SpriteRenderer_get_drawMode()

      TOKEN: 100665947 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_drawMode(UnityEngine.SpriteDrawMode)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_drawMode(UnityEngine.SpriteDrawMode value)

      TOKEN: 100665950 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_adaptiveModeThreshold()
      (C# ) System.Single UnityEngine_SpriteRenderer_get_adaptiveModeThreshold()

      TOKEN: 100665951 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_adaptiveModeThreshold(System.Single)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_adaptiveModeThreshold(System.Single value)

      TOKEN: 100665952 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_tileMode()
      (C# ) UnityEngine.SpriteTileMode UnityEngine_SpriteRenderer_get_tileMode()

      TOKEN: 100665953 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_tileMode(UnityEngine.SpriteTileMode)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_tileMode(UnityEngine.SpriteTileMode value)

      TOKEN: 100665956 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_maskInteraction()
      (C# ) UnityEngine.SpriteMaskInteraction UnityEngine_SpriteRenderer_get_maskInteraction()

      TOKEN: 100665957 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_maskInteraction(UnityEngine.SpriteMaskInteraction)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_maskInteraction(UnityEngine.SpriteMaskInteraction value)

      TOKEN: 100665958 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_flipX()
      (C# ) System.Boolean UnityEngine_SpriteRenderer_get_flipX()

      TOKEN: 100665959 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_flipX(System.Boolean)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_flipX(System.Boolean value)

      TOKEN: 100665960 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_flipY()
      (C# ) System.Boolean UnityEngine_SpriteRenderer_get_flipY()

      TOKEN: 100665961 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_flipY(System.Boolean)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_flipY(System.Boolean value)

      TOKEN: 100665962 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_spriteSortPoint()
      (C# ) UnityEngine.SpriteSortPoint UnityEngine_SpriteRenderer_get_spriteSortPoint()

      TOKEN: 100665963 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_spriteSortPoint(UnityEngine.SpriteSortPoint)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_spriteSortPoint(UnityEngine.SpriteSortPoint value)

      TOKEN: 100665967 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_size_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_SpriteRenderer_get_size_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100665968 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_size_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_size_Injected(UnityEngine.Vector2& value)

      TOKEN: 100665969 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::get_color_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_SpriteRenderer_get_color_Injected(UnityEngine.Color& ret)

      TOKEN: 100665970 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::set_color_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_SpriteRenderer_set_color_Injected(UnityEngine.Color& value)

      TOKEN: 100665971 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SpriteRenderer::Internal_GetSpriteBounds_Injected(UnityEngine.SpriteDrawMode,UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_SpriteRenderer_Internal_GetSpriteBounds_Injected(UnityEngine.SpriteDrawMode mode,UnityEngine.Bounds& ret)

      TOKEN: 100665973 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetPackingMode()
      (C# ) System.Int32 UnityEngine_Sprite_GetPackingMode()

      TOKEN: 100665974 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetPackingRotation()
      (C# ) System.Int32 UnityEngine_Sprite_GetPackingRotation()

      TOKEN: 100665975 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetPacked()
      (C# ) System.Int32 UnityEngine_Sprite_GetPacked()

      TOKEN: 100665986 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_texture()
      (C# ) UnityEngine.Texture2D UnityEngine_Sprite_get_texture()

      TOKEN: 100665987 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetSecondaryTexture(System.Int32)
      (C# ) UnityEngine.Texture2D UnityEngine_Sprite_GetSecondaryTexture(System.Int32 index)

      TOKEN: 100665988 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_pixelsPerUnit()
      (C# ) System.Single UnityEngine_Sprite_get_pixelsPerUnit()

      TOKEN: 100665989 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_spriteAtlasTextureScale()
      (C# ) System.Single UnityEngine_Sprite_get_spriteAtlasTextureScale()

      TOKEN: 100665990 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_associatedAlphaSplitTexture()
      (C# ) UnityEngine.Texture2D UnityEngine_Sprite_get_associatedAlphaSplitTexture()

      TOKEN: 100665997 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_vertices()
      (C# ) UnityEngine.Vector2[] UnityEngine_Sprite_get_vertices()

      TOKEN: 100665998 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_triangles()
      (C# ) System.UInt16[] UnityEngine_Sprite_get_triangles()

      TOKEN: 100665999 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_uv()
      (C# ) UnityEngine.Vector2[] UnityEngine_Sprite_get_uv()

      TOKEN: 100666000 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetPhysicsShapeCount()
      (C# ) System.Int32 UnityEngine_Sprite_GetPhysicsShapeCount()

      TOKEN: 100666002 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::Internal_GetPhysicsShapePointCount(System.Int32)
      (C# ) System.Int32 UnityEngine_Sprite_Internal_GetPhysicsShapePointCount(System.Int32 shapeIdx)

      TOKEN: 100666004 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetPhysicsShapeImpl(UnityEngine.Sprite,System.Int32,System.Collections.Generic.List<UnityEngine.Vector2>)
      (C# ) System.Void UnityEngine_Sprite_GetPhysicsShapeImpl(UnityEngine.Sprite sprite,System.Int32 shapeIdx,System.Collections.Generic.List<UnityEngine.Vector2> physicsShape)

      TOKEN: 100666005 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Sprite::OverridePhysicsShape(System.Collections.Generic.IList<UnityEngine.Vector2[]>)
      (C# ) System.Void UnityEngine_Sprite_OverridePhysicsShape(System.Collections.Generic.IList<UnityEngine.Vector2[]> physicsShapes)

      TOKEN: 100666006 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::OverridePhysicsShapeCount(UnityEngine.Sprite,System.Int32)
      (C# ) System.Void UnityEngine_Sprite_OverridePhysicsShapeCount(UnityEngine.Sprite sprite,System.Int32 physicsShapeCount)

      TOKEN: 100666007 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::OverridePhysicsShape(UnityEngine.Sprite,UnityEngine.Vector2[],System.Int32)
      (C# ) System.Void UnityEngine_Sprite_OverridePhysicsShape(UnityEngine.Sprite sprite,UnityEngine.Vector2[] physicsShape,System.Int32 idx)

      TOKEN: 100666008 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::OverrideGeometry(UnityEngine.Vector2[],System.UInt16[])
      (C# ) System.Void UnityEngine_Sprite_OverrideGeometry(UnityEngine.Vector2[] vertices,System.UInt16[] triangles)

      TOKEN: 100666017 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Sprite_GetTextureRect_Injected(UnityEngine.Rect& ret)

      TOKEN: 100666018 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetTextureRectOffset_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Sprite_GetTextureRectOffset_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100666019 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Sprite_GetInnerUVs_Injected(UnityEngine.Vector4& ret)

      TOKEN: 100666020 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Sprite_GetOuterUVs_Injected(UnityEngine.Vector4& ret)

      TOKEN: 100666021 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Sprite_GetPadding_Injected(UnityEngine.Vector4& ret)

      TOKEN: 100666022 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::CreateSpriteWithoutTextureScripting_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,UnityEngine.Texture2D)
      (C# ) UnityEngine.Sprite UnityEngine_Sprite_CreateSpriteWithoutTextureScripting_Injected(UnityEngine.Rect& rect,UnityEngine.Vector2& pivot,System.Single pixelsToUnits,UnityEngine.Texture2D texture)

      TOKEN: 100666023 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::CreateSprite_Injected(UnityEngine.Texture2D,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean)
      (C# ) UnityEngine.Sprite UnityEngine_Sprite_CreateSprite_Injected(UnityEngine.Texture2D texture,UnityEngine.Rect& rect,UnityEngine.Vector2& pivot,System.Single pixelsPerUnit,System.UInt32 extrude,UnityEngine.SpriteMeshType meshType,UnityEngine.Vector4& border,System.Boolean generateFallbackPhysicsShape)

      TOKEN: 100666024 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_Sprite_get_bounds_Injected(UnityEngine.Bounds& ret)

      TOKEN: 100666025 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_Sprite_get_rect_Injected(UnityEngine.Rect& ret)

      TOKEN: 100666026 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine_Sprite_get_border_Injected(UnityEngine.Vector4& ret)

      TOKEN: 100666027 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Sprite_get_pivot_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100666038 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
      (C# ) System.Void UnityEngine.U2D_SpriteAtlasManager_Register(UnityEngine.U2D.SpriteAtlas spriteAtlas)

      TOKEN: 100666040 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
      (C# ) System.Boolean UnityEngine.U2D_SpriteAtlas_CanBindTo(UnityEngine.Sprite sprite)

      TOKEN: 100666041 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.U2D.SpriteAtlas::GetSprite(System.String)
      (C# ) UnityEngine.Sprite UnityEngine.U2D_SpriteAtlas_GetSprite(System.String name)

      TOKEN: 100666042 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong()
      (C# ) System.Int64 UnityEngine.Profiling_Profiler_GetMonoUsedSizeLong()

      TOKEN: 100666098 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.PhotoCapture::Dispose_Internal()
      (C# ) System.Void UnityEngine.Windows.WebCam_PhotoCapture_Dispose_Internal()

      TOKEN: 100666100 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.PhotoCapture::DisposeThreaded_Internal()
      (C# ) System.Void UnityEngine.Windows.WebCam_PhotoCapture_DisposeThreaded_Internal()

      TOKEN: 100666126 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetDataLength()
      (C# ) System.Int32 UnityEngine.Windows.WebCam_PhotoCaptureFrame_GetDataLength()

      TOKEN: 100666127 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetHasLocationData()
      (C# ) System.Boolean UnityEngine.Windows.WebCam_PhotoCaptureFrame_GetHasLocationData()

      TOKEN: 100666128 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetCapturePixelFormat()
      (C# ) UnityEngine.Windows.WebCam.CapturePixelFormat UnityEngine.Windows.WebCam_PhotoCaptureFrame_GetCapturePixelFormat()

      TOKEN: 100666131 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.PhotoCaptureFrame::Dispose_Internal()
      (C# ) System.Void UnityEngine.Windows.WebCam_PhotoCaptureFrame_Dispose_Internal()

      TOKEN: 100666142 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.VideoCapture::Dispose_Internal()
      (C# ) System.Void UnityEngine.Windows.WebCam_VideoCapture_Dispose_Internal()

      TOKEN: 100666144 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Windows.WebCam.VideoCapture::DisposeThreaded_Internal()
      (C# ) System.Void UnityEngine.Windows.WebCam_VideoCapture_DisposeThreaded_Internal()

      TOKEN: 100666299 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
      (C# ) System.String UnityEngine.SceneManagement_Scene_GetNameInternal(System.Int32 sceneHandle)

      TOKEN: 100666300 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.Scene::GetIsLoadedInternal(System.Int32)
      (C# ) System.Boolean UnityEngine.SceneManagement_Scene_GetIsLoadedInternal(System.Int32 sceneHandle)

      TOKEN: 100666308 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
      (C# ) UnityEngine.AsyncOperation UnityEngine.SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected(System.String sceneName,System.Int32 sceneBuildIndex,UnityEngine.SceneManagement.LoadSceneParameters& parameters,System.Boolean mustCompleteNextFrame)

      TOKEN: 100666315 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.SceneManager::get_sceneCount()
      (C# ) System.Int32 UnityEngine.SceneManagement_SceneManager_get_sceneCount()

      TOKEN: 100666337 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
      (C# ) System.Void UnityEngine.SceneManagement_SceneManager_GetActiveScene_Injected(UnityEngine.SceneManagement.Scene& ret)

      TOKEN: 100666338 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.SceneManager::SetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
      (C# ) System.Boolean UnityEngine.SceneManagement_SceneManager_SetActiveScene_Injected(UnityEngine.SceneManagement.Scene& scene)

      TOKEN: 100666339 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
      (C# ) System.Void UnityEngine.SceneManagement_SceneManager_GetSceneAt_Injected(System.Int32 index,UnityEngine.SceneManagement.Scene& ret)

      TOKEN: 100666340 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SceneManagement.SceneManager::UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene&,UnityEngine.SceneManagement.UnloadSceneOptions)
      (C# ) UnityEngine.AsyncOperation UnityEngine.SceneManagement_SceneManager_UnloadSceneAsyncInternal_Injected(UnityEngine.SceneManagement.Scene& scene,UnityEngine.SceneManagement.UnloadSceneOptions options)

      TOKEN: 100666416 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
      (C# ) System.Boolean UnityEngine.Rendering_GraphicsSettings_get_lightsUseLinearIntensity()

      TOKEN: 100666417 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline()
      (C# ) UnityEngine.ScriptableObject UnityEngine.Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline()

      TOKEN: 100666422 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::InitBuffer()
      (C# ) System.IntPtr UnityEngine.Rendering_CommandBuffer_InitBuffer()

      TOKEN: 100666423 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_ReleaseBuffer()

      TOKEN: 100666424 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::set_name(System.String)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_set_name(System.String value)

      TOKEN: 100666425 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::Clear()
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_Clear()

      TOKEN: 100666429 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.Int32,System.Single)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalFloat(System.Int32 nameID,System.Single value)

      TOKEN: 100666431 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword(System.String)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_DisableShaderKeyword(System.String keyword)

      TOKEN: 100666432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
      (C# ) System.Boolean UnityEngine.Rendering_CommandBuffer_ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags requiredFlags,UnityEngine.Rendering.CommandBufferExecutionFlags invalidFlags)

      TOKEN: 100666433 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalTexture_Impl(System.Int32 nameID,UnityEngine.Rendering.RenderTargetIdentifier& rt,UnityEngine.Rendering.RenderTextureSubElement element)

      TOKEN: 100666444 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalFloat(System.String,System.Single)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalFloat(System.String name,System.Single value)

      TOKEN: 100666448 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(UnityEngine.Mesh,UnityEngine.Matrix4x4&,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_Internal_DrawMesh_Injected(UnityEngine.Mesh mesh,UnityEngine.Matrix4x4& matrix,UnityEngine.Material material,System.Int32 submeshIndex,System.Int32 shaderPass,UnityEngine.MaterialPropertyBlock properties)

      TOKEN: 100666449 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::ClearRenderTarget_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_ClearRenderTarget_Injected(System.Boolean clearDepth,System.Boolean clearColor,UnityEngine.Color& backgroundColor,System.Single depth)

      TOKEN: 100666450 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.Int32,UnityEngine.Vector4&)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetGlobalVector_Injected(System.Int32 nameID,UnityEngine.Vector4& value)

      TOKEN: 100666451 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
      (C# ) System.Void UnityEngine.Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected(UnityEngine.Rendering.RenderTargetIdentifier& rt,UnityEngine.Rendering.RenderBufferLoadAction colorLoadAction,UnityEngine.Rendering.RenderBufferStoreAction colorStoreAction,UnityEngine.Rendering.RenderBufferLoadAction depthLoadAction,UnityEngine.Rendering.RenderBufferStoreAction depthStoreAction)

      TOKEN: 100666523 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
      (C# ) System.Int32 UnityEngine.Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext& _unity_self)

      TOKEN: 100666524 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
      (C# ) UnityEngine.Camera UnityEngine.Rendering_ScriptableRenderContext_GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext& _unity_self,System.Int32 index)

      TOKEN: 100666555 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
      (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_invalidSortingGroupID()

      TOKEN: 100666556 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::UpdateAllSortingGroups()
      (C# ) System.Void UnityEngine.Rendering_SortingGroup_UpdateAllSortingGroups()

      TOKEN: 100666557 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_sortingLayerName()
      (C# ) System.String UnityEngine.Rendering_SortingGroup_get_sortingLayerName()

      TOKEN: 100666558 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::set_sortingLayerName(System.String)
      (C# ) System.Void UnityEngine.Rendering_SortingGroup_set_sortingLayerName(System.String value)

      TOKEN: 100666559 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_sortingLayerID()
      (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingLayerID()

      TOKEN: 100666560 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::set_sortingLayerID(System.Int32)
      (C# ) System.Void UnityEngine.Rendering_SortingGroup_set_sortingLayerID(System.Int32 value)

      TOKEN: 100666561 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_sortingOrder()
      (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingOrder()

      TOKEN: 100666562 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::set_sortingOrder(System.Int32)
      (C# ) System.Void UnityEngine.Rendering_SortingGroup_set_sortingOrder(System.Int32 value)

      TOKEN: 100666563 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_sortingGroupID()
      (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingGroupID()

      TOKEN: 100666564 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_sortingGroupOrder()
      (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_sortingGroupOrder()

      TOKEN: 100666565 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rendering.SortingGroup::get_index()
      (C# ) System.Int32 UnityEngine.Rendering_SortingGroup_get_index()

      TOKEN: 100666612 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
      (C# ) System.Boolean UnityEngine.Playables_PlayableHandle_IsValid_Injected(UnityEngine.Playables.PlayableHandle& _unity_self)

      TOKEN: 100666613 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
      (C# ) System.Type UnityEngine.Playables_PlayableHandle_GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle& _unity_self)

      TOKEN: 100666671 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
      (C# ) System.Boolean UnityEngine.Experimental.Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate()

      TOKEN: 100666677 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
      (C# ) System.Void UnityEngine.Experimental.Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance()

      TOKEN: 100666684 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
      (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat format,System.Boolean isSRGB)

      TOKEN: 100666686 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
      (C# ) UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat format,System.Boolean isSRGB)

      TOKEN: 100666688 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
      (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format)

      TOKEN: 100666689 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
      (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_IsCompressedTextureFormat(UnityEngine.TextureFormat format)

      TOKEN: 100666690 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
      (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format,System.Boolean wholeImage)

      TOKEN: 100666691 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
      (C# ) System.Boolean UnityEngine.Experimental.Rendering_GraphicsFormatUtility_CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat format)

      TOKEN: 100663305 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
      (C# ) UnityEngine.GameObject UnityEngine_CameraRaycastHelper_RaycastTry_Injected(UnityEngine.Camera cam,UnityEngine.Ray& ray,System.Single distance,System.Int32 layerMask)

      TOKEN: 100663306 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
      (C# ) UnityEngine.GameObject UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(UnityEngine.Camera cam,UnityEngine.Ray& ray,System.Single distance,System.Int32 layerMask)

      TOKEN: 100663307 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
      (C# ) System.Boolean UnityEngine_Input_GetKeyInt(UnityEngine.KeyCode key)

      TOKEN: 100663308 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
      (C# ) System.Boolean UnityEngine_Input_GetKeyUpInt(UnityEngine.KeyCode key)

      TOKEN: 100663309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
      (C# ) System.Boolean UnityEngine_Input_GetKeyDownInt(UnityEngine.KeyCode key)

      TOKEN: 100663310 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetAxis(System.String)
      (C# ) System.Single UnityEngine_Input_GetAxis(System.String axisName)

      TOKEN: 100663311 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetAxisRaw(System.String)
      (C# ) System.Single UnityEngine_Input_GetAxisRaw(System.String axisName)

      TOKEN: 100663312 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetButton(System.String)
      (C# ) System.Boolean UnityEngine_Input_GetButton(System.String buttonName)

      TOKEN: 100663313 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetButtonDown(System.String)
      (C# ) System.Boolean UnityEngine_Input_GetButtonDown(System.String buttonName)

      TOKEN: 100663314 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetButtonUp(System.String)
      (C# ) System.Boolean UnityEngine_Input_GetButtonUp(System.String buttonName)

      TOKEN: 100663315 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetMouseButton(System.Int32)
      (C# ) System.Boolean UnityEngine_Input_GetMouseButton(System.Int32 button)

      TOKEN: 100663316 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetMouseButtonDown(System.Int32)
      (C# ) System.Boolean UnityEngine_Input_GetMouseButtonDown(System.Int32 button)

      TOKEN: 100663317 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetMouseButtonUp(System.Int32)
      (C# ) System.Boolean UnityEngine_Input_GetMouseButtonUp(System.Int32 button)

      TOKEN: 100663318 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetJoystickNames()
      (C# ) System.String[] UnityEngine_Input_GetJoystickNames()

      TOKEN: 100663323 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_simulateMouseWithTouches()
      (C# ) System.Boolean UnityEngine_Input_get_simulateMouseWithTouches()

      TOKEN: 100663324 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
      (C# ) System.Void UnityEngine_Input_set_simulateMouseWithTouches(System.Boolean value)

      TOKEN: 100663325 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_anyKey()
      (C# ) System.Boolean UnityEngine_Input_get_anyKey()

      TOKEN: 100663326 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_anyKeyDown()
      (C# ) System.Boolean UnityEngine_Input_get_anyKeyDown()

      TOKEN: 100663327 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_inputString()
      (C# ) System.String UnityEngine_Input_get_inputString()

      TOKEN: 100663330 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_imeCompositionMode()
      (C# ) UnityEngine.IMECompositionMode UnityEngine_Input_get_imeCompositionMode()

      TOKEN: 100663331 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
      (C# ) System.Void UnityEngine_Input_set_imeCompositionMode(UnityEngine.IMECompositionMode value)

      TOKEN: 100663332 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_compositionString()
      (C# ) System.String UnityEngine_Input_get_compositionString()

      TOKEN: 100663335 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_mousePresent()
      (C# ) System.Boolean UnityEngine_Input_get_mousePresent()

      TOKEN: 100663336 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_touchCount()
      (C# ) System.Int32 UnityEngine_Input_get_touchCount()

      TOKEN: 100663337 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_touchPressureSupported()
      (C# ) System.Boolean UnityEngine_Input_get_touchPressureSupported()

      TOKEN: 100663338 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_touchSupported()
      (C# ) System.Boolean UnityEngine_Input_get_touchSupported()

      TOKEN: 100663339 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_multiTouchEnabled()
      (C# ) System.Boolean UnityEngine_Input_get_multiTouchEnabled()

      TOKEN: 100663340 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::set_multiTouchEnabled(System.Boolean)
      (C# ) System.Void UnityEngine_Input_set_multiTouchEnabled(System.Boolean value)

      TOKEN: 100663341 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_deviceOrientation()
      (C# ) UnityEngine.DeviceOrientation UnityEngine_Input_get_deviceOrientation()

      TOKEN: 100663344 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
      (C# ) System.Void UnityEngine_Input_GetTouch_Injected(System.Int32 index,UnityEngine.Touch& ret)

      TOKEN: 100663345 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Input_get_mousePosition_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663346 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Input_get_mouseScrollDelta_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663347 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Input_get_compositionCursorPos_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663348 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Input_set_compositionCursorPos_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663349 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Input_get_acceleration_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::get_characterCount()
      (C# ) System.Int32 UnityEngine_TextGenerator_get_characterCount()

      TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::get_lineCount()
      (C# ) System.Int32 UnityEngine_TextGenerator_get_lineCount()

      TOKEN: 100663322 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::Internal_Create()
      (C# ) System.IntPtr UnityEngine_TextGenerator_Internal_Create()

      TOKEN: 100663323 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
      (C# ) System.Void UnityEngine_TextGenerator_Internal_Destroy(System.IntPtr ptr)

      TOKEN: 100663326 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
      (C# ) System.Void UnityEngine_TextGenerator_GetVerticesInternal(System.Object vertices)

      TOKEN: 100663327 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
      (C# ) System.Void UnityEngine_TextGenerator_GetCharactersInternal(System.Object characters)

      TOKEN: 100663328 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::GetLinesInternal(System.Object)
      (C# ) System.Void UnityEngine_TextGenerator_GetLinesInternal(System.Object lines)

      TOKEN: 100663329 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_TextGenerator_get_rectExtents_Injected(UnityEngine.Rect& ret)

      TOKEN: 100663330 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
      (C# ) System.Boolean UnityEngine_TextGenerator_Populate_Internal_Injected(System.String str,UnityEngine.Font font,UnityEngine.Color& color,System.Int32 fontSize,System.Single scaleFactor,System.Single lineSpacing,UnityEngine.FontStyle style,System.Boolean richText,System.Boolean resizeTextForBestFit,System.Int32 resizeTextMinSize,System.Int32 resizeTextMaxSize,System.Int32 verticalOverFlow,System.Int32 horizontalOverflow,System.Boolean updateBounds,UnityEngine.TextAnchor anchor,System.Single extentsX,System.Single extentsY,System.Single pivotX,System.Single pivotY,System.Boolean generateOutOfBounds,System.Boolean alignByGeometry,System.UInt32& error)

      TOKEN: 100663336 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_material()
      (C# ) UnityEngine.Material UnityEngine_Font_get_material()

      TOKEN: 100663337 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::set_material(UnityEngine.Material)
      (C# ) System.Void UnityEngine_Font_set_material(UnityEngine.Material value)

      TOKEN: 100663338 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_fontNames()
      (C# ) System.String[] UnityEngine_Font_get_fontNames()

      TOKEN: 100663339 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::set_fontNames(System.String[])
      (C# ) System.Void UnityEngine_Font_set_fontNames(System.String[] value)

      TOKEN: 100663340 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_dynamic()
      (C# ) System.Boolean UnityEngine_Font_get_dynamic()

      TOKEN: 100663341 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_ascent()
      (C# ) System.Int32 UnityEngine_Font_get_ascent()

      TOKEN: 100663342 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_fontSize()
      (C# ) System.Int32 UnityEngine_Font_get_fontSize()

      TOKEN: 100663343 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_characterInfo()
      (C# ) UnityEngine.CharacterInfo[] UnityEngine_Font_get_characterInfo()

      TOKEN: 100663344 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::set_characterInfo(UnityEngine.CharacterInfo[])
      (C# ) System.Void UnityEngine_Font_set_characterInfo(UnityEngine.CharacterInfo[] value)

      TOKEN: 100663345 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::get_lineHeight()
      (C# ) System.Int32 UnityEngine_Font_get_lineHeight()

      TOKEN: 100663355 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::GetDefault()
      (C# ) UnityEngine.Font UnityEngine_Font_GetDefault()

      TOKEN: 100663356 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Font::HasCharacter(System.Char)
      (C# ) System.Boolean UnityEngine_Font_HasCharacter(System.Char c)

      TOKEN: 100663357 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::HasCharacter(System.Int32)
      (C# ) System.Boolean UnityEngine_Font_HasCharacter(System.Int32 c)

      TOKEN: 100663358 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::GetOSInstalledFontNames()
      (C# ) System.String[] UnityEngine_Font_GetOSInstalledFontNames()

      TOKEN: 100663359 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::GetPathsToOSFonts()
      (C# ) System.String[] UnityEngine_Font_GetPathsToOSFonts()

      TOKEN: 100663360 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::Internal_CreateFont(UnityEngine.Font,System.String)
      (C# ) System.Void UnityEngine_Font_Internal_CreateFont(UnityEngine.Font self,System.String name)

      TOKEN: 100663361 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::Internal_CreateFontFromPath(UnityEngine.Font,System.String)
      (C# ) System.Void UnityEngine_Font_Internal_CreateFontFromPath(UnityEngine.Font self,System.String fontPath)

      TOKEN: 100663362 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::Internal_CreateDynamicFont(UnityEngine.Font,System.String[],System.Int32)
      (C# ) System.Void UnityEngine_Font_Internal_CreateDynamicFont(UnityEngine.Font self,System.String[] _names,System.Int32 size)

      TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle)
      (C# ) System.Boolean UnityEngine_Font_GetCharacterInfo(System.Char ch,UnityEngine.CharacterInfo& info,System.Int32 size,UnityEngine.FontStyle style)

      TOKEN: 100663364 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32)
      (C# ) System.Boolean UnityEngine_Font_GetCharacterInfo(System.Char ch,UnityEngine.CharacterInfo& info,System.Int32 size)

      TOKEN: 100663365 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Font::GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&)
      (C# ) System.Boolean UnityEngine_Font_GetCharacterInfo(System.Char ch,UnityEngine.CharacterInfo& info)

      TOKEN: 100663366 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle)
      (C# ) System.Void UnityEngine_Font_RequestCharactersInTexture(System.String characters,System.Int32 size,UnityEngine.FontStyle style)

      TOKEN: 100663367 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Font::RequestCharactersInTexture(System.String,System.Int32)
      (C# ) System.Void UnityEngine_Font_RequestCharactersInTexture(System.String characters,System.Int32 size)

      TOKEN: 100663368 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Font::RequestCharactersInTexture(System.String)
      (C# ) System.Void UnityEngine_Font_RequestCharactersInTexture(System.String characters)

      TOKEN: 100663298 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::LoadFromFileAsync_Internal(System.String,System.UInt32,System.UInt64)
      (C# ) UnityEngine.AssetBundleCreateRequest UnityEngine_AssetBundle_LoadFromFileAsync_Internal(System.String path,System.UInt32 crc,System.UInt64 offset)

      TOKEN: 100663301 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::LoadFromFile_Internal(System.String,System.UInt32,System.UInt64)
      (C# ) UnityEngine.AssetBundle UnityEngine_AssetBundle_LoadFromFile_Internal(System.String path,System.UInt32 crc,System.UInt64 offset)

      TOKEN: 100663304 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)
      (C# ) UnityEngine.Object UnityEngine_AssetBundle_LoadAsset_Internal(System.String name,System.Type type)

      TOKEN: 100663313 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)
      (C# ) UnityEngine.AssetBundleRequest UnityEngine_AssetBundle_LoadAssetAsync_Internal(System.String name,System.Type type)

      TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::Unload(System.Boolean)
      (C# ) System.Void UnityEngine_AssetBundle_Unload(System.Boolean unloadAllLoadedObjects)

      TOKEN: 100663315 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal(System.String,System.Type)
      (C# ) UnityEngine.Object[] UnityEngine_AssetBundle_LoadAssetWithSubAssets_Internal(System.String name,System.Type type)

      TOKEN: 100663316 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundle::LoadAssetWithSubAssetsAsync_Internal(System.String,System.Type)
      (C# ) UnityEngine.AssetBundleRequest UnityEngine_AssetBundle_LoadAssetWithSubAssetsAsync_Internal(System.String name,System.Type type)

      TOKEN: 100663317 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundleCreateRequest::get_assetBundle()
      (C# ) UnityEngine.AssetBundle UnityEngine_AssetBundleCreateRequest_get_assetBundle()

      TOKEN: 100663319 Attributes: [CompilerControlled, Family, Virtual, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundleRequest::GetResult()
      (C# ) UnityEngine.Object UnityEngine_AssetBundleRequest_GetResult()

      TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AssetBundleRequest::get_allAssets()
      (C# ) UnityEngine.Object[] UnityEngine_AssetBundleRequest_get_allAssets()

      TOKEN: 100663303 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::GetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
      (C# ) System.Boolean UnityEngine_AudioClip_GetData(UnityEngine.AudioClip clip,System.Single[] data,System.Int32 numSamples,System.Int32 samplesOffset)

      TOKEN: 100663304 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::SetData(UnityEngine.AudioClip,System.Single[],System.Int32,System.Int32)
      (C# ) System.Boolean UnityEngine_AudioClip_SetData(UnityEngine.AudioClip clip,System.Single[] data,System.Int32 numsamples,System.Int32 samplesOffset)

      TOKEN: 100663305 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::Construct_Internal()
      (C# ) UnityEngine.AudioClip UnityEngine_AudioClip_Construct_Internal()

      TOKEN: 100663306 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::GetName()
      (C# ) System.String UnityEngine_AudioClip_GetName()

      TOKEN: 100663307 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::CreateUserSound(System.String,System.Int32,System.Int32,System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_AudioClip_CreateUserSound(System.String name,System.Int32 lengthSamples,System.Int32 channels,System.Int32 frequency,System.Boolean stream)

      TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_length()
      (C# ) System.Single UnityEngine_AudioClip_get_length()

      TOKEN: 100663309 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_samples()
      (C# ) System.Int32 UnityEngine_AudioClip_get_samples()

      TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_channels()
      (C# ) System.Int32 UnityEngine_AudioClip_get_channels()

      TOKEN: 100663311 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_frequency()
      (C# ) System.Int32 UnityEngine_AudioClip_get_frequency()

      TOKEN: 100663312 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_isReadyToPlay()
      (C# ) System.Boolean UnityEngine_AudioClip_get_isReadyToPlay()

      TOKEN: 100663313 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_loadType()
      (C# ) UnityEngine.AudioClipLoadType UnityEngine_AudioClip_get_loadType()

      TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::LoadAudioData()
      (C# ) System.Boolean UnityEngine_AudioClip_LoadAudioData()

      TOKEN: 100663315 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::UnloadAudioData()
      (C# ) System.Boolean UnityEngine_AudioClip_UnloadAudioData()

      TOKEN: 100663316 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_preloadAudioData()
      (C# ) System.Boolean UnityEngine_AudioClip_get_preloadAudioData()

      TOKEN: 100663317 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_ambisonic()
      (C# ) System.Boolean UnityEngine_AudioClip_get_ambisonic()

      TOKEN: 100663318 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_loadInBackground()
      (C# ) System.Boolean UnityEngine_AudioClip_get_loadInBackground()

      TOKEN: 100663319 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioClip::get_loadState()
      (C# ) UnityEngine.AudioDataLoadState UnityEngine_AudioClip_get_loadState()

      TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AudioClip::GetData(System.Single[],System.Int32)
      (C# ) System.Boolean UnityEngine_AudioClip_GetData(System.Single[] data,System.Int32 offsetSamples)

      TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AudioClip::SetData(System.Single[],System.Int32)
      (C# ) System.Boolean UnityEngine_AudioClip_SetData(System.Single[] data,System.Int32 offsetSamples)

      TOKEN: 100663343 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
      (C# ) System.Single UnityEngine_AudioSource_GetPitch(UnityEngine.AudioSource source)

      TOKEN: 100663344 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
      (C# ) System.Void UnityEngine_AudioSource_SetPitch(UnityEngine.AudioSource source,System.Single pitch)

      TOKEN: 100663345 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
      (C# ) System.Void UnityEngine_AudioSource_PlayHelper(UnityEngine.AudioSource source,System.UInt64 delay)

      TOKEN: 100663346 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::Play(System.Double)
      (C# ) System.Void UnityEngine_AudioSource_Play(System.Double delay)

      TOKEN: 100663347 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
      (C# ) System.Void UnityEngine_AudioSource_PlayOneShotHelper(UnityEngine.AudioSource source,UnityEngine.AudioClip clip,System.Single volumeScale)

      TOKEN: 100663348 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::Stop(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_Stop(System.Boolean stopOneShots)

      TOKEN: 100663349 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::SetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve)
      (C# ) System.Void UnityEngine_AudioSource_SetCustomCurveHelper(UnityEngine.AudioSource source,UnityEngine.AudioSourceCurveType type,UnityEngine.AnimationCurve curve)

      TOKEN: 100663350 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::GetCustomCurveHelper(UnityEngine.AudioSource,UnityEngine.AudioSourceCurveType)
      (C# ) UnityEngine.AnimationCurve UnityEngine_AudioSource_GetCustomCurveHelper(UnityEngine.AudioSource source,UnityEngine.AudioSourceCurveType type)

      TOKEN: 100663351 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::GetOutputDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32)
      (C# ) System.Void UnityEngine_AudioSource_GetOutputDataHelper(UnityEngine.AudioSource source,System.Single[] samples,System.Int32 channel)

      TOKEN: 100663352 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::GetSpectrumDataHelper(UnityEngine.AudioSource,System.Single[],System.Int32,UnityEngine.FFTWindow)
      (C# ) System.Void UnityEngine_AudioSource_GetSpectrumDataHelper(UnityEngine.AudioSource source,System.Single[] samples,System.Int32 channel,UnityEngine.FFTWindow window)

      TOKEN: 100663353 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_volume()
      (C# ) System.Single UnityEngine_AudioSource_get_volume()

      TOKEN: 100663354 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_volume(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_volume(System.Single value)

      TOKEN: 100663357 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_time()
      (C# ) System.Single UnityEngine_AudioSource_get_time()

      TOKEN: 100663358 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_time(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_time(System.Single value)

      TOKEN: 100663359 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_timeSamples()
      (C# ) System.Int32 UnityEngine_AudioSource_get_timeSamples()

      TOKEN: 100663360 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_timeSamples(System.Int32)
      (C# ) System.Void UnityEngine_AudioSource_set_timeSamples(System.Int32 value)

      TOKEN: 100663361 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_clip()
      (C# ) UnityEngine.AudioClip UnityEngine_AudioSource_get_clip()

      TOKEN: 100663362 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
      (C# ) System.Void UnityEngine_AudioSource_set_clip(UnityEngine.AudioClip value)

      TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_outputAudioMixerGroup()
      (C# ) UnityEngine.Audio.AudioMixerGroup UnityEngine_AudioSource_get_outputAudioMixerGroup()

      TOKEN: 100663364 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup)
      (C# ) System.Void UnityEngine_AudioSource_set_outputAudioMixerGroup(UnityEngine.Audio.AudioMixerGroup value)

      TOKEN: 100663365 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AudioSource::Play()
      (C# ) System.Void UnityEngine_AudioSource_Play()

      TOKEN: 100663366 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AudioSource::Play(System.UInt64)
      (C# ) System.Void UnityEngine_AudioSource_Play(System.UInt64 delay)

      TOKEN: 100663371 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::SetScheduledStartTime(System.Double)
      (C# ) System.Void UnityEngine_AudioSource_SetScheduledStartTime(System.Double time)

      TOKEN: 100663372 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::SetScheduledEndTime(System.Double)
      (C# ) System.Void UnityEngine_AudioSource_SetScheduledEndTime(System.Double time)

      TOKEN: 100663373 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AudioSource::Stop()
      (C# ) System.Void UnityEngine_AudioSource_Stop()

      TOKEN: 100663374 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::Pause()
      (C# ) System.Void UnityEngine_AudioSource_Pause()

      TOKEN: 100663375 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::UnPause()
      (C# ) System.Void UnityEngine_AudioSource_UnPause()

      TOKEN: 100663376 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_isPlaying()
      (C# ) System.Boolean UnityEngine_AudioSource_get_isPlaying()

      TOKEN: 100663377 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_isVirtual()
      (C# ) System.Boolean UnityEngine_AudioSource_get_isVirtual()

      TOKEN: 100663380 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_loop()
      (C# ) System.Boolean UnityEngine_AudioSource_get_loop()

      TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_loop(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_loop(System.Boolean value)

      TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_ignoreListenerVolume()
      (C# ) System.Boolean UnityEngine_AudioSource_get_ignoreListenerVolume()

      TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_ignoreListenerVolume(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_ignoreListenerVolume(System.Boolean value)

      TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_playOnAwake()
      (C# ) System.Boolean UnityEngine_AudioSource_get_playOnAwake()

      TOKEN: 100663385 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_playOnAwake(System.Boolean value)

      TOKEN: 100663386 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_ignoreListenerPause()
      (C# ) System.Boolean UnityEngine_AudioSource_get_ignoreListenerPause()

      TOKEN: 100663387 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_ignoreListenerPause(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_ignoreListenerPause(System.Boolean value)

      TOKEN: 100663388 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_velocityUpdateMode()
      (C# ) UnityEngine.AudioVelocityUpdateMode UnityEngine_AudioSource_get_velocityUpdateMode()

      TOKEN: 100663389 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode)
      (C# ) System.Void UnityEngine_AudioSource_set_velocityUpdateMode(UnityEngine.AudioVelocityUpdateMode value)

      TOKEN: 100663390 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_panStereo()
      (C# ) System.Single UnityEngine_AudioSource_get_panStereo()

      TOKEN: 100663391 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_panStereo(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_panStereo(System.Single value)

      TOKEN: 100663392 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_spatialBlend()
      (C# ) System.Single UnityEngine_AudioSource_get_spatialBlend()

      TOKEN: 100663393 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_spatialBlend(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_spatialBlend(System.Single value)

      TOKEN: 100663394 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_spatialize()
      (C# ) System.Boolean UnityEngine_AudioSource_get_spatialize()

      TOKEN: 100663395 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_spatialize(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_spatialize(System.Boolean value)

      TOKEN: 100663396 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_spatializePostEffects()
      (C# ) System.Boolean UnityEngine_AudioSource_get_spatializePostEffects()

      TOKEN: 100663397 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_spatializePostEffects(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_spatializePostEffects(System.Boolean value)

      TOKEN: 100663400 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_reverbZoneMix()
      (C# ) System.Single UnityEngine_AudioSource_get_reverbZoneMix()

      TOKEN: 100663401 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_reverbZoneMix(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_reverbZoneMix(System.Single value)

      TOKEN: 100663402 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_bypassEffects()
      (C# ) System.Boolean UnityEngine_AudioSource_get_bypassEffects()

      TOKEN: 100663403 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_bypassEffects(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_bypassEffects(System.Boolean value)

      TOKEN: 100663404 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_bypassListenerEffects()
      (C# ) System.Boolean UnityEngine_AudioSource_get_bypassListenerEffects()

      TOKEN: 100663405 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_bypassListenerEffects(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_bypassListenerEffects(System.Boolean value)

      TOKEN: 100663406 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_bypassReverbZones()
      (C# ) System.Boolean UnityEngine_AudioSource_get_bypassReverbZones()

      TOKEN: 100663407 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_bypassReverbZones(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_bypassReverbZones(System.Boolean value)

      TOKEN: 100663408 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_dopplerLevel()
      (C# ) System.Single UnityEngine_AudioSource_get_dopplerLevel()

      TOKEN: 100663409 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_dopplerLevel(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_dopplerLevel(System.Single value)

      TOKEN: 100663410 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_spread()
      (C# ) System.Single UnityEngine_AudioSource_get_spread()

      TOKEN: 100663411 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_spread(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_spread(System.Single value)

      TOKEN: 100663412 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_priority()
      (C# ) System.Int32 UnityEngine_AudioSource_get_priority()

      TOKEN: 100663413 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_priority(System.Int32)
      (C# ) System.Void UnityEngine_AudioSource_set_priority(System.Int32 value)

      TOKEN: 100663414 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_mute()
      (C# ) System.Boolean UnityEngine_AudioSource_get_mute()

      TOKEN: 100663415 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_mute(System.Boolean)
      (C# ) System.Void UnityEngine_AudioSource_set_mute(System.Boolean value)

      TOKEN: 100663416 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_minDistance()
      (C# ) System.Single UnityEngine_AudioSource_get_minDistance()

      TOKEN: 100663417 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_minDistance(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_minDistance(System.Single value)

      TOKEN: 100663418 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_maxDistance()
      (C# ) System.Single UnityEngine_AudioSource_get_maxDistance()

      TOKEN: 100663419 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_maxDistance(System.Single)
      (C# ) System.Void UnityEngine_AudioSource_set_maxDistance(System.Single value)

      TOKEN: 100663420 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::get_rolloffMode()
      (C# ) UnityEngine.AudioRolloffMode UnityEngine_AudioSource_get_rolloffMode()

      TOKEN: 100663421 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::set_rolloffMode(UnityEngine.AudioRolloffMode)
      (C# ) System.Void UnityEngine_AudioSource_set_rolloffMode(UnityEngine.AudioRolloffMode value)

      TOKEN: 100663432 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::SetSpatializerFloat(System.Int32,System.Single)
      (C# ) System.Boolean UnityEngine_AudioSource_SetSpatializerFloat(System.Int32 index,System.Single value)

      TOKEN: 100663433 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::GetSpatializerFloat(System.Int32,System.Single&)
      (C# ) System.Boolean UnityEngine_AudioSource_GetSpatializerFloat(System.Int32 index,System.Single& value)

      TOKEN: 100663434 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::GetAmbisonicDecoderFloat(System.Int32,System.Single&)
      (C# ) System.Boolean UnityEngine_AudioSource_GetAmbisonicDecoderFloat(System.Int32 index,System.Single& value)

      TOKEN: 100663435 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AudioSource::SetAmbisonicDecoderFloat(System.Int32,System.Single)
      (C# ) System.Boolean UnityEngine_AudioSource_SetAmbisonicDecoderFloat(System.Int32 index,System.Single value)

      TOKEN: 100663440 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Audio.AudioMixer::SetFloat(System.String,System.Single)
      (C# ) System.Boolean UnityEngine.Audio_AudioMixer_SetFloat(System.String name,System.Single value)

      TOKEN: 100663442 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Audio.AudioMixerGroup::get_audioMixer()
      (C# ) UnityEngine.Audio.AudioMixer UnityEngine.Audio_AudioMixerGroup_get_audioMixer()

      TOKEN: 100663303 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::get_cellLayout()
      (C# ) UnityEngine.GridLayout.CellLayout UnityEngine_Grid_get_cellLayout()

      TOKEN: 100663304 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::set_cellLayout(UnityEngine.GridLayout.CellLayout)
      (C# ) System.Void UnityEngine_Grid_set_cellLayout(UnityEngine.GridLayout.CellLayout value)

      TOKEN: 100663305 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::get_cellSwizzle()
      (C# ) UnityEngine.GridLayout.CellSwizzle UnityEngine_Grid_get_cellSwizzle()

      TOKEN: 100663306 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::set_cellSwizzle(UnityEngine.GridLayout.CellSwizzle)
      (C# ) System.Void UnityEngine_Grid_set_cellSwizzle(UnityEngine.GridLayout.CellSwizzle value)

      TOKEN: 100663310 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::get_cellSize_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Grid_get_cellSize_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663311 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::set_cellSize_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Grid_set_cellSize_Injected(UnityEngine.Vector3& value)

      TOKEN: 100663312 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::get_cellGap_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Grid_get_cellGap_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663313 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::set_cellGap_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Grid_set_cellGap_Injected(UnityEngine.Vector3& value)

      TOKEN: 100663314 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::Swizzle_Injected(UnityEngine.GridLayout.CellSwizzle,UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Grid_Swizzle_Injected(UnityEngine.GridLayout.CellSwizzle swizzle,UnityEngine.Vector3& position,UnityEngine.Vector3& ret)

      TOKEN: 100663315 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Grid::InverseSwizzle_Injected(UnityEngine.GridLayout.CellSwizzle,UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Grid_InverseSwizzle_Injected(UnityEngine.GridLayout.CellSwizzle swizzle,UnityEngine.Vector3& position,UnityEngine.Vector3& ret)

      TOKEN: 100663323 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GridLayout::CellToLocalInterpolated_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_GridLayout_CellToLocalInterpolated_Injected(UnityEngine.Vector3& cellPosition,UnityEngine.Vector3& ret)

      TOKEN: 100663324 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GridLayout::CellToWorld_Injected(UnityEngine.Vector3Int&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_GridLayout_CellToWorld_Injected(UnityEngine.Vector3Int& cellPosition,UnityEngine.Vector3& ret)

      TOKEN: 100663325 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GridLayout::WorldToCell_Injected(UnityEngine.Vector3&,UnityEngine.Vector3Int&)
      (C# ) System.Void UnityEngine_GridLayout_WorldToCell_Injected(UnityEngine.Vector3& worldPosition,UnityEngine.Vector3Int& ret)

      TOKEN: 100663326 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GridLayout::LocalToWorld_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_GridLayout_LocalToWorld_Injected(UnityEngine.Vector3& localPosition,UnityEngine.Vector3& ret)

      TOKEN: 100663327 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GridLayout::GetLayoutCellCenter_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_GridLayout_GetLayoutCellCenter_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663297 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_rawType()
      (C# ) UnityEngine.EventType UnityEngine_Event_get_rawType()

      TOKEN: 100663300 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_pointerType()
      (C# ) UnityEngine.PointerType UnityEngine_Event_get_pointerType()

      TOKEN: 100663301 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_modifiers()
      (C# ) UnityEngine.EventModifiers UnityEngine_Event_get_modifiers()

      TOKEN: 100663302 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_character()
      (C# ) System.Char UnityEngine_Event_get_character()

      TOKEN: 100663303 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_keyCode()
      (C# ) UnityEngine.KeyCode UnityEngine_Event_get_keyCode()

      TOKEN: 100663304 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::set_displayIndex(System.Int32)
      (C# ) System.Void UnityEngine_Event_set_displayIndex(System.Int32 value)

      TOKEN: 100663305 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_type()
      (C# ) UnityEngine.EventType UnityEngine_Event_get_type()

      TOKEN: 100663306 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_commandName()
      (C# ) System.String UnityEngine_Event_get_commandName()

      TOKEN: 100663307 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::Internal_Use()
      (C# ) System.Void UnityEngine_Event_Internal_Use()

      TOKEN: 100663308 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::Internal_Create(System.Int32)
      (C# ) System.IntPtr UnityEngine_Event_Internal_Create(System.Int32 displayIndex)

      TOKEN: 100663309 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::Internal_Destroy(System.IntPtr)
      (C# ) System.Void UnityEngine_Event_Internal_Destroy(System.IntPtr ptr)

      TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::GetTypeForControl(System.Int32)
      (C# ) UnityEngine.EventType UnityEngine_Event_GetTypeForControl(System.Int32 controlID)

      TOKEN: 100663311 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::PopEvent(UnityEngine.Event)
      (C# ) System.Boolean UnityEngine_Event_PopEvent(UnityEngine.Event outEvent)

      TOKEN: 100663312 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
      (C# ) System.Void UnityEngine_Event_Internal_SetNativeEvent(System.IntPtr ptr)

      TOKEN: 100663329 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Event_get_mousePosition_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663330 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Event::get_delta_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Event_get_delta_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663331 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::set_changed(System.Boolean)
      (C# ) System.Void UnityEngine_GUI_set_changed(System.Boolean value)

      TOKEN: 100663332 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::get_enabled()
      (C# ) System.Boolean UnityEngine_GUI_get_enabled()

      TOKEN: 100663333 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::set_enabled(System.Boolean)
      (C# ) System.Void UnityEngine_GUI_set_enabled(System.Boolean value)

      TOKEN: 100663334 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::get_usePageScrollbars()
      (C# ) System.Boolean UnityEngine_GUI_get_usePageScrollbars()

      TOKEN: 100663335 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::GrabMouseControl(System.Int32)
      (C# ) System.Void UnityEngine_GUI_GrabMouseControl(System.Int32 id)

      TOKEN: 100663336 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::HasMouseControl(System.Int32)
      (C# ) System.Boolean UnityEngine_GUI_HasMouseControl(System.Int32 id)

      TOKEN: 100663337 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::ReleaseMouseControl()
      (C# ) System.Void UnityEngine_GUI_ReleaseMouseControl()

      TOKEN: 100663338 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::InternalRepaintEditorWindow()
      (C# ) System.Void UnityEngine_GUI_InternalRepaintEditorWindow()

      TOKEN: 100663340 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::FocusWindow(System.Int32)
      (C# ) System.Void UnityEngine_GUI_FocusWindow(System.Int32 windowID)

      TOKEN: 100663374 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUI::Internal_DoWindow_Injected(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI.WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Object,System.Boolean,UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_GUI_Internal_DoWindow_Injected(System.Int32 id,System.Int32 instanceID,UnityEngine.Rect& clientRect,UnityEngine.GUI.WindowFunction func,UnityEngine.GUIContent title,UnityEngine.GUIStyle style,System.Object skin,System.Boolean forceRectOnLayout,UnityEngine.Rect& ret)

      TOKEN: 100663381 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIClip::Internal_Pop()
      (C# ) System.Void UnityEngine_GUIClip_Internal_Pop()

      TOKEN: 100663384 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_GUIClip_get_visibleRect_Injected(UnityEngine.Rect& ret)

      TOKEN: 100663385 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIClip::Internal_Push_Injected(UnityEngine.Rect&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)
      (C# ) System.Void UnityEngine_GUIClip_Internal_Push_Injected(UnityEngine.Rect& screenRect,UnityEngine.Vector2& scrollOffset,UnityEngine.Vector2& renderOffset,System.Boolean resetOffset)

      TOKEN: 100663454 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(System.Int32 windowID,UnityEngine.Rect& ret)

      TOKEN: 100663455 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(System.Int32 windowID,UnityEngine.Rect& r)

      TOKEN: 100663528 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyleState::Init()
      (C# ) System.IntPtr UnityEngine_GUIStyleState_Init()

      TOKEN: 100663529 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyleState::Cleanup()
      (C# ) System.Void UnityEngine_GUIStyleState_Cleanup()

      TOKEN: 100663534 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyleState::get_textColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_GUIStyleState_get_textColor_Injected(UnityEngine.Color& ret)

      TOKEN: 100663535 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
      (C# ) System.Void UnityEngine_GUIStyleState_set_textColor_Injected(UnityEngine.Color& value)

      TOKEN: 100663536 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_rawName()
      (C# ) System.String UnityEngine_GUIStyle_get_rawName()

      TOKEN: 100663537 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_rawName(System.String)
      (C# ) System.Void UnityEngine_GUIStyle_set_rawName(System.String value)

      TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_font()
      (C# ) UnityEngine.Font UnityEngine_GUIStyle_get_font()

      TOKEN: 100663539 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_font(UnityEngine.Font)
      (C# ) System.Void UnityEngine_GUIStyle_set_font(UnityEngine.Font value)

      TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_imagePosition()
      (C# ) UnityEngine.ImagePosition UnityEngine_GUIStyle_get_imagePosition()

      TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_alignment()
      (C# ) UnityEngine.TextAnchor UnityEngine_GUIStyle_get_alignment()

      TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
      (C# ) System.Void UnityEngine_GUIStyle_set_alignment(UnityEngine.TextAnchor value)

      TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_wordWrap()
      (C# ) System.Boolean UnityEngine_GUIStyle_get_wordWrap()

      TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
      (C# ) System.Void UnityEngine_GUIStyle_set_wordWrap(System.Boolean value)

      TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_fixedWidth()
      (C# ) System.Single UnityEngine_GUIStyle_get_fixedWidth()

      TOKEN: 100663546 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_fixedHeight()
      (C# ) System.Single UnityEngine_GUIStyle_get_fixedHeight()

      TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_stretchWidth()
      (C# ) System.Boolean UnityEngine_GUIStyle_get_stretchWidth()

      TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_stretchWidth(System.Boolean)
      (C# ) System.Void UnityEngine_GUIStyle_set_stretchWidth(System.Boolean value)

      TOKEN: 100663549 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_stretchHeight()
      (C# ) System.Boolean UnityEngine_GUIStyle_get_stretchHeight()

      TOKEN: 100663550 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
      (C# ) System.Void UnityEngine_GUIStyle_set_stretchHeight(System.Boolean value)

      TOKEN: 100663551 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_fontSize()
      (C# ) System.Int32 UnityEngine_GUIStyle_get_fontSize()

      TOKEN: 100663552 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_fontSize(System.Int32)
      (C# ) System.Void UnityEngine_GUIStyle_set_fontSize(System.Int32 value)

      TOKEN: 100663553 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::get_fontStyle()
      (C# ) UnityEngine.FontStyle UnityEngine_GUIStyle_get_fontStyle()

      TOKEN: 100663554 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::set_fontStyle(UnityEngine.FontStyle)
      (C# ) System.Void UnityEngine_GUIStyle_set_fontStyle(UnityEngine.FontStyle value)

      TOKEN: 100663555 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
      (C# ) System.IntPtr UnityEngine_GUIStyle_Internal_Create(UnityEngine.GUIStyle self)

      TOKEN: 100663556 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
      (C# ) System.IntPtr UnityEngine_GUIStyle_Internal_Copy(UnityEngine.GUIStyle self,UnityEngine.GUIStyle other)

      TOKEN: 100663557 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
      (C# ) System.Void UnityEngine_GUIStyle_Internal_Destroy(System.IntPtr self)

      TOKEN: 100663558 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
      (C# ) System.IntPtr UnityEngine_GUIStyle_GetStyleStatePtr(System.Int32 idx)

      TOKEN: 100663559 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
      (C# ) System.IntPtr UnityEngine_GUIStyle_GetRectOffsetPtr(System.Int32 idx)

      TOKEN: 100663563 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
      (C# ) System.Single UnityEngine_GUIStyle_Internal_CalcHeight(UnityEngine.GUIContent content,System.Single width)

      TOKEN: 100663566 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::IsTooltipActive(System.String)
      (C# ) System.Boolean UnityEngine_GUIStyle_IsTooltipActive(System.String tooltip)

      TOKEN: 100663567 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
      (C# ) System.Void UnityEngine_GUIStyle_SetDefaultFont(UnityEngine.Font font)

      TOKEN: 100663589 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
      (C# ) System.Void UnityEngine_GUIStyle_Internal_Draw_Injected(UnityEngine.Rect& screenRect,UnityEngine.GUIContent content,System.Boolean isHover,System.Boolean isActive,System.Boolean on,System.Boolean hasKeyboardFocus)

      TOKEN: 100663590 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
      (C# ) System.Void UnityEngine_GUIStyle_Internal_Draw2_Injected(UnityEngine.Rect& position,UnityEngine.GUIContent content,System.Int32 controlID,System.Boolean on)

      TOKEN: 100663591 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent content,UnityEngine.Vector2& maxSize,UnityEngine.Vector2& ret)

      TOKEN: 100663592 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent content,UnityEngine.Vector2& ret)

      TOKEN: 100663593 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
      (C# ) System.Void UnityEngine_GUIStyle_SetMouseTooltip_Injected(System.String tooltip,UnityEngine.Rect& screenRect)

      TOKEN: 100663595 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::get_pixelsPerPoint()
      (C# ) System.Single UnityEngine_GUIUtility_get_pixelsPerPoint()

      TOKEN: 100663596 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::get_guiDepth()
      (C# ) System.Int32 UnityEngine_GUIUtility_get_guiDepth()

      TOKEN: 100663597 Attributes: [CompilerControlled, Assembly, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::set_mouseUsed(System.Boolean)
      (C# ) System.Void UnityEngine_GUIUtility_set_mouseUsed(System.Boolean value)

      TOKEN: 100663598 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::get_systemCopyBuffer()
      (C# ) System.String UnityEngine_GUIUtility_get_systemCopyBuffer()

      TOKEN: 100663599 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
      (C# ) System.Void UnityEngine_GUIUtility_set_systemCopyBuffer(System.String value)

      TOKEN: 100663601 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::Internal_GetHotControl()
      (C# ) System.Int32 UnityEngine_GUIUtility_Internal_GetHotControl()

      TOKEN: 100663602 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::Internal_GetKeyboardControl()
      (C# ) System.Int32 UnityEngine_GUIUtility_Internal_GetKeyboardControl()

      TOKEN: 100663603 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
      (C# ) System.Void UnityEngine_GUIUtility_Internal_SetHotControl(System.Int32 value)

      TOKEN: 100663604 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
      (C# ) System.Object UnityEngine_GUIUtility_Internal_GetDefaultSkin(System.Int32 skinMode)

      TOKEN: 100663605 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::Internal_ExitGUI()
      (C# ) System.Void UnityEngine_GUIUtility_Internal_ExitGUI()

      TOKEN: 100663629 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
      (C# ) System.Int32 UnityEngine_GUIUtility_GetControlID_Injected(System.Int32 hint,UnityEngine.FocusType focusType,UnityEngine.Rect& rect)

      TOKEN: 100663316 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
      (C# ) System.Void UnityEngine_PhysicsScene2D_Raycast_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.RaycastHit2D& ret)

      TOKEN: 100663317 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
      (C# ) System.Int32 UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.RaycastHit2D[] results)

      TOKEN: 100663318 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List<UnityEngine.RaycastHit2D>)
      (C# ) System.Int32 UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List<UnityEngine.RaycastHit2D> results)

      TOKEN: 100663319 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
      (C# ) System.Int32 UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector3& origin,UnityEngine.Vector3& direction,System.Single distance,System.Int32 layerMask,UnityEngine.RaycastHit2D[] results)

      TOKEN: 100663320 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
      (C# ) System.Int32 UnityEngine_PhysicsScene2D_OverlapPointArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& point,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results)

      TOKEN: 100663321 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
      (C# ) System.Int32 UnityEngine_PhysicsScene2D_OverlapCircleArray_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& point,System.Single radius,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results)

      TOKEN: 100663322 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene2D::OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
      (C# ) System.Int32 UnityEngine_PhysicsScene2D_OverlapColliderArray_Internal_Injected(UnityEngine.Collider2D collider,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results)

      TOKEN: 100663324 Attributes: [CompilerControlled, Public, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::get_queriesHitTriggers()
      (C# ) System.Boolean UnityEngine_Physics2D_get_queriesHitTriggers()

      TOKEN: 100663358 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::ClosestPoint_Rigidbody_Injected(UnityEngine.Vector2&,UnityEngine.Rigidbody2D,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Physics2D_ClosestPoint_Rigidbody_Injected(UnityEngine.Vector2& position,UnityEngine.Rigidbody2D rigidbody,UnityEngine.Vector2& ret)

      TOKEN: 100663359 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::CircleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
      (C# ) UnityEngine.RaycastHit2D[] UnityEngine_Physics2D_CircleCastAll_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& origin,System.Single radius,UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter)

      TOKEN: 100663360 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
      (C# ) UnityEngine.RaycastHit2D[] UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector3& origin,UnityEngine.Vector3& direction,System.Single distance,System.Int32 layerMask)

      TOKEN: 100663361 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
      (C# ) UnityEngine.Collider2D[] UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D& physicsScene,UnityEngine.Vector2& point,System.Single radius,UnityEngine.ContactFilter2D& contactFilter)

      TOKEN: 100663362 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.ContactPoint2D[])
      (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsArray_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.ContactPoint2D[] results)

      TOKEN: 100663363 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
      (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsCollidersOnlyArray_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results)

      TOKEN: 100663364 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List<UnityEngine.ContactPoint2D>)
      (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsList_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List<UnityEngine.ContactPoint2D> results)

      TOKEN: 100663365 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics2D::GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D&,System.Collections.Generic.List<UnityEngine.Collider2D>)
      (C# ) System.Int32 UnityEngine_Physics2D_GetRigidbodyContactsCollidersOnlyList_Injected(UnityEngine.Rigidbody2D rigidbody,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List<UnityEngine.Collider2D> results)

      TOKEN: 100663371 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
      (C# ) System.Void UnityEngine_ContactFilter2D_CheckConsistency_Injected(UnityEngine.ContactFilter2D& _unity_self)

      TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_rotation()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_rotation()

      TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_rotation(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_rotation(System.Single value)

      TOKEN: 100663384 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::SetRotation_Angle(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_SetRotation_Angle(System.Single angle)

      TOKEN: 100663389 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_MoveRotation_Angle(System.Single angle)

      TOKEN: 100663394 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_angularVelocity()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_angularVelocity()

      TOKEN: 100663395 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_angularVelocity(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_angularVelocity(System.Single value)

      TOKEN: 100663396 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_useAutoMass()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_get_useAutoMass()

      TOKEN: 100663397 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_useAutoMass(System.Boolean)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_useAutoMass(System.Boolean value)

      TOKEN: 100663398 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_mass()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_mass()

      TOKEN: 100663399 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_mass(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_mass(System.Single value)

      TOKEN: 100663400 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_sharedMaterial()
      (C# ) UnityEngine.PhysicsMaterial2D UnityEngine_Rigidbody2D_get_sharedMaterial()

      TOKEN: 100663401 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_sharedMaterial(UnityEngine.PhysicsMaterial2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_sharedMaterial(UnityEngine.PhysicsMaterial2D value)

      TOKEN: 100663405 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_inertia()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_inertia()

      TOKEN: 100663406 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_inertia(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_inertia(System.Single value)

      TOKEN: 100663407 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_drag()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_drag()

      TOKEN: 100663408 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_drag(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_drag(System.Single value)

      TOKEN: 100663409 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_angularDrag()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_angularDrag()

      TOKEN: 100663410 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_angularDrag(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_angularDrag(System.Single value)

      TOKEN: 100663411 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_gravityScale()
      (C# ) System.Single UnityEngine_Rigidbody2D_get_gravityScale()

      TOKEN: 100663412 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_gravityScale(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_gravityScale(System.Single value)

      TOKEN: 100663413 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_bodyType()
      (C# ) UnityEngine.RigidbodyType2D UnityEngine_Rigidbody2D_get_bodyType()

      TOKEN: 100663414 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_bodyType(UnityEngine.RigidbodyType2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_bodyType(UnityEngine.RigidbodyType2D value)

      TOKEN: 100663415 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::SetDragBehaviour(System.Boolean)
      (C# ) System.Void UnityEngine_Rigidbody2D_SetDragBehaviour(System.Boolean dragged)

      TOKEN: 100663416 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_useFullKinematicContacts()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_get_useFullKinematicContacts()

      TOKEN: 100663417 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_useFullKinematicContacts(System.Boolean)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_useFullKinematicContacts(System.Boolean value)

      TOKEN: 100663420 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_fixedAngle()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_get_fixedAngle()

      TOKEN: 100663421 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_fixedAngle(System.Boolean)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_fixedAngle(System.Boolean value)

      TOKEN: 100663422 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_freezeRotation()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_get_freezeRotation()

      TOKEN: 100663423 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_freezeRotation(System.Boolean)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_freezeRotation(System.Boolean value)

      TOKEN: 100663424 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_constraints()
      (C# ) UnityEngine.RigidbodyConstraints2D UnityEngine_Rigidbody2D_get_constraints()

      TOKEN: 100663425 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_constraints(UnityEngine.RigidbodyConstraints2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_constraints(UnityEngine.RigidbodyConstraints2D value)

      TOKEN: 100663426 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::IsSleeping()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsSleeping()

      TOKEN: 100663427 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::IsAwake()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsAwake()

      TOKEN: 100663428 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::Sleep()
      (C# ) System.Void UnityEngine_Rigidbody2D_Sleep()

      TOKEN: 100663429 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::WakeUp()
      (C# ) System.Void UnityEngine_Rigidbody2D_WakeUp()

      TOKEN: 100663430 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_simulated()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_get_simulated()

      TOKEN: 100663431 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_simulated(System.Boolean)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_simulated(System.Boolean value)

      TOKEN: 100663432 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_interpolation()
      (C# ) UnityEngine.RigidbodyInterpolation2D UnityEngine_Rigidbody2D_get_interpolation()

      TOKEN: 100663433 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_interpolation(UnityEngine.RigidbodyInterpolation2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_interpolation(UnityEngine.RigidbodyInterpolation2D value)

      TOKEN: 100663434 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_sleepMode()
      (C# ) UnityEngine.RigidbodySleepMode2D UnityEngine_Rigidbody2D_get_sleepMode()

      TOKEN: 100663435 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_sleepMode(UnityEngine.RigidbodySleepMode2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_sleepMode(UnityEngine.RigidbodySleepMode2D value)

      TOKEN: 100663436 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_collisionDetectionMode()
      (C# ) UnityEngine.CollisionDetectionMode2D UnityEngine_Rigidbody2D_get_collisionDetectionMode()

      TOKEN: 100663437 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_collisionDetectionMode(UnityEngine.CollisionDetectionMode2D value)

      TOKEN: 100663438 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_attachedColliderCount()
      (C# ) System.Int32 UnityEngine_Rigidbody2D_get_attachedColliderCount()

      TOKEN: 100663439 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::IsTouching(UnityEngine.Collider2D)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching(UnityEngine.Collider2D collider)

      TOKEN: 100663440 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Rigidbody2D::IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching(UnityEngine.Collider2D collider,UnityEngine.ContactFilter2D contactFilter)

      TOKEN: 100663442 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Rigidbody2D::IsTouching(UnityEngine.ContactFilter2D)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching(UnityEngine.ContactFilter2D contactFilter)

      TOKEN: 100663444 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Rigidbody2D::IsTouchingLayers()
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouchingLayers()

      TOKEN: 100663445 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::IsTouchingLayers(System.Int32)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouchingLayers(System.Int32 layerMask)

      TOKEN: 100663456 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Rigidbody2D::AddTorque(System.Single)
      (C# ) System.Void UnityEngine_Rigidbody2D_AddTorque(System.Single torque)

      TOKEN: 100663457 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::AddTorque(System.Single,UnityEngine.ForceMode2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_AddTorque(System.Single torque,UnityEngine.ForceMode2D mode)

      TOKEN: 100663477 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetAttachedCollidersArray_Internal(UnityEngine.Collider2D[])
      (C# ) System.Int32 UnityEngine_Rigidbody2D_GetAttachedCollidersArray_Internal(UnityEngine.Collider2D[] results)

      TOKEN: 100663479 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetAttachedCollidersList_Internal(System.Collections.Generic.List<UnityEngine.Collider2D>)
      (C# ) System.Int32 UnityEngine_Rigidbody2D_GetAttachedCollidersList_Internal(System.Collections.Generic.List<UnityEngine.Collider2D> results)

      TOKEN: 100663491 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_get_position_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663492 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_position_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663493 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::SetRotation_Quaternion_Injected(UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Rigidbody2D_SetRotation_Quaternion_Injected(UnityEngine.Quaternion& rotation)

      TOKEN: 100663494 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_MovePosition_Injected(UnityEngine.Vector2& position)

      TOKEN: 100663495 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::MoveRotation_Quaternion_Injected(UnityEngine.Quaternion&)
      (C# ) System.Void UnityEngine_Rigidbody2D_MoveRotation_Quaternion_Injected(UnityEngine.Quaternion& rotation)

      TOKEN: 100663496 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_get_velocity_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663497 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_velocity_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663498 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_centerOfMass_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_get_centerOfMass_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663499 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::set_centerOfMass_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_set_centerOfMass_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663500 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::get_worldCenterOfMass_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_get_worldCenterOfMass_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663501 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::IsTouching_OtherColliderWithFilter_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ContactFilter2D&)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching_OtherColliderWithFilter_Internal_Injected(UnityEngine.Collider2D collider,UnityEngine.ContactFilter2D& contactFilter)

      TOKEN: 100663502 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::IsTouching_AnyColliderWithFilter_Internal_Injected(UnityEngine.ContactFilter2D&)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_IsTouching_AnyColliderWithFilter_Internal_Injected(UnityEngine.ContactFilter2D& contactFilter)

      TOKEN: 100663503 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::OverlapPoint_Injected(UnityEngine.Vector2&)
      (C# ) System.Boolean UnityEngine_Rigidbody2D_OverlapPoint_Injected(UnityEngine.Vector2& point)

      TOKEN: 100663504 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::Distance_Internal_Injected(UnityEngine.Collider2D,UnityEngine.ColliderDistance2D&)
      (C# ) System.Void UnityEngine_Rigidbody2D_Distance_Internal_Injected(UnityEngine.Collider2D collider,UnityEngine.ColliderDistance2D& ret)

      TOKEN: 100663505 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_AddForce_Injected(UnityEngine.Vector2& force,UnityEngine.ForceMode2D mode)

      TOKEN: 100663506 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::AddRelativeForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_AddRelativeForce_Injected(UnityEngine.Vector2& relativeForce,UnityEngine.ForceMode2D mode)

      TOKEN: 100663507 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::AddForceAtPosition_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&,UnityEngine.ForceMode2D)
      (C# ) System.Void UnityEngine_Rigidbody2D_AddForceAtPosition_Injected(UnityEngine.Vector2& force,UnityEngine.Vector2& position,UnityEngine.ForceMode2D mode)

      TOKEN: 100663508 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetPoint_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_GetPoint_Injected(UnityEngine.Vector2& point,UnityEngine.Vector2& ret)

      TOKEN: 100663509 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetRelativePoint_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_GetRelativePoint_Injected(UnityEngine.Vector2& relativePoint,UnityEngine.Vector2& ret)

      TOKEN: 100663510 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetVector_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_GetVector_Injected(UnityEngine.Vector2& vector,UnityEngine.Vector2& ret)

      TOKEN: 100663511 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetRelativeVector_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_GetRelativeVector_Injected(UnityEngine.Vector2& relativeVector,UnityEngine.Vector2& ret)

      TOKEN: 100663512 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetPointVelocity_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_GetPointVelocity_Injected(UnityEngine.Vector2& point,UnityEngine.Vector2& ret)

      TOKEN: 100663513 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::GetRelativePointVelocity_Injected(UnityEngine.Vector2&,UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Rigidbody2D_GetRelativePointVelocity_Injected(UnityEngine.Vector2& relativePoint,UnityEngine.Vector2& ret)

      TOKEN: 100663514 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::OverlapColliderArray_Internal_Injected(UnityEngine.ContactFilter2D&,UnityEngine.Collider2D[])
      (C# ) System.Int32 UnityEngine_Rigidbody2D_OverlapColliderArray_Internal_Injected(UnityEngine.ContactFilter2D& contactFilter,UnityEngine.Collider2D[] results)

      TOKEN: 100663515 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::OverlapColliderList_Internal_Injected(UnityEngine.ContactFilter2D&,System.Collections.Generic.List<UnityEngine.Collider2D>)
      (C# ) System.Int32 UnityEngine_Rigidbody2D_OverlapColliderList_Internal_Injected(UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List<UnityEngine.Collider2D> results)

      TOKEN: 100663516 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.RaycastHit2D[])
      (C# ) System.Int32 UnityEngine_Rigidbody2D_CastArray_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.RaycastHit2D[] results)

      TOKEN: 100663517 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::CastList_Internal_Injected(UnityEngine.Vector2&,System.Single,System.Collections.Generic.List<UnityEngine.RaycastHit2D>)
      (C# ) System.Int32 UnityEngine_Rigidbody2D_CastList_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,System.Collections.Generic.List<UnityEngine.RaycastHit2D> results)

      TOKEN: 100663518 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::CastFilteredArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
      (C# ) System.Int32 UnityEngine_Rigidbody2D_CastFilteredArray_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,UnityEngine.RaycastHit2D[] results)

      TOKEN: 100663519 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody2D::CastFilteredList_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List<UnityEngine.RaycastHit2D>)
      (C# ) System.Int32 UnityEngine_Rigidbody2D_CastFilteredList_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,System.Collections.Generic.List<UnityEngine.RaycastHit2D> results)

      TOKEN: 100663520 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::get_isTrigger()
      (C# ) System.Boolean UnityEngine_Collider2D_get_isTrigger()

      TOKEN: 100663521 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::set_isTrigger(System.Boolean)
      (C# ) System.Void UnityEngine_Collider2D_set_isTrigger(System.Boolean value)

      TOKEN: 100663524 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::get_attachedRigidbody()
      (C# ) UnityEngine.Rigidbody2D UnityEngine_Collider2D_get_attachedRigidbody()

      TOKEN: 100663526 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::IsTouching(UnityEngine.Collider2D)
      (C# ) System.Boolean UnityEngine_Collider2D_IsTouching(UnityEngine.Collider2D collider)

      TOKEN: 100663532 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::get_offset_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Collider2D_get_offset_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663533 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::set_offset_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_Collider2D_set_offset_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663534 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::get_bounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_Collider2D_get_bounds_Injected(UnityEngine.Bounds& ret)

      TOKEN: 100663535 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::OverlapPoint_Injected(UnityEngine.Vector2&)
      (C# ) System.Boolean UnityEngine_Collider2D_OverlapPoint_Injected(UnityEngine.Vector2& point)

      TOKEN: 100663536 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Collider2D::CastArray_Internal_Injected(UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Boolean,UnityEngine.RaycastHit2D[])
      (C# ) System.Int32 UnityEngine_Collider2D_CastArray_Internal_Injected(UnityEngine.Vector2& direction,System.Single distance,UnityEngine.ContactFilter2D& contactFilter,System.Boolean ignoreSiblingColliders,UnityEngine.RaycastHit2D[] results)

      TOKEN: 100663537 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CircleCollider2D::get_radius()
      (C# ) System.Single UnityEngine_CircleCollider2D_get_radius()

      TOKEN: 100663538 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CircleCollider2D::set_radius(System.Single)
      (C# ) System.Void UnityEngine_CircleCollider2D_set_radius(System.Single value)

      TOKEN: 100663540 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::Reset()
      (C# ) System.Void UnityEngine_EdgeCollider2D_Reset()

      TOKEN: 100663541 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_edgeRadius()
      (C# ) System.Single UnityEngine_EdgeCollider2D_get_edgeRadius()

      TOKEN: 100663542 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::set_edgeRadius(System.Single)
      (C# ) System.Void UnityEngine_EdgeCollider2D_set_edgeRadius(System.Single value)

      TOKEN: 100663543 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_edgeCount()
      (C# ) System.Int32 UnityEngine_EdgeCollider2D_get_edgeCount()

      TOKEN: 100663544 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_pointCount()
      (C# ) System.Int32 UnityEngine_EdgeCollider2D_get_pointCount()

      TOKEN: 100663545 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_points()
      (C# ) UnityEngine.Vector2[] UnityEngine_EdgeCollider2D_get_points()

      TOKEN: 100663546 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::set_points(UnityEngine.Vector2[])
      (C# ) System.Void UnityEngine_EdgeCollider2D_set_points(UnityEngine.Vector2[] value)

      TOKEN: 100663547 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::GetPoints(System.Collections.Generic.List<UnityEngine.Vector2>)
      (C# ) System.Int32 UnityEngine_EdgeCollider2D_GetPoints(System.Collections.Generic.List<UnityEngine.Vector2> points)

      TOKEN: 100663548 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::SetPoints(System.Collections.Generic.List<UnityEngine.Vector2>)
      (C# ) System.Boolean UnityEngine_EdgeCollider2D_SetPoints(System.Collections.Generic.List<UnityEngine.Vector2> points)

      TOKEN: 100663549 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_useAdjacentStartPoint()
      (C# ) System.Boolean UnityEngine_EdgeCollider2D_get_useAdjacentStartPoint()

      TOKEN: 100663550 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::set_useAdjacentStartPoint(System.Boolean)
      (C# ) System.Void UnityEngine_EdgeCollider2D_set_useAdjacentStartPoint(System.Boolean value)

      TOKEN: 100663551 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_useAdjacentEndPoint()
      (C# ) System.Boolean UnityEngine_EdgeCollider2D_get_useAdjacentEndPoint()

      TOKEN: 100663552 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::set_useAdjacentEndPoint(System.Boolean)
      (C# ) System.Void UnityEngine_EdgeCollider2D_set_useAdjacentEndPoint(System.Boolean value)

      TOKEN: 100663558 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_adjacentStartPoint_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_EdgeCollider2D_get_adjacentStartPoint_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663559 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::set_adjacentStartPoint_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_EdgeCollider2D_set_adjacentStartPoint_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663560 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::get_adjacentEndPoint_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_EdgeCollider2D_get_adjacentEndPoint_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663561 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.EdgeCollider2D::set_adjacentEndPoint_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_EdgeCollider2D_set_adjacentEndPoint_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663564 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider2D::get_edgeRadius()
      (C# ) System.Single UnityEngine_BoxCollider2D_get_edgeRadius()

      TOKEN: 100663565 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider2D::set_edgeRadius(System.Single)
      (C# ) System.Void UnityEngine_BoxCollider2D_set_edgeRadius(System.Single value)

      TOKEN: 100663566 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider2D::get_autoTiling()
      (C# ) System.Boolean UnityEngine_BoxCollider2D_get_autoTiling()

      TOKEN: 100663567 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider2D::set_autoTiling(System.Boolean)
      (C# ) System.Void UnityEngine_BoxCollider2D_set_autoTiling(System.Boolean value)

      TOKEN: 100663569 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider2D::get_size_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_BoxCollider2D_get_size_Injected(UnityEngine.Vector2& ret)

      TOKEN: 100663570 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider2D::set_size_Injected(UnityEngine.Vector2&)
      (C# ) System.Void UnityEngine_BoxCollider2D_set_size_Injected(UnityEngine.Vector2& value)

      TOKEN: 100663571 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::get_autoTiling()
      (C# ) System.Boolean UnityEngine_PolygonCollider2D_get_autoTiling()

      TOKEN: 100663572 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::set_autoTiling(System.Boolean)
      (C# ) System.Void UnityEngine_PolygonCollider2D_set_autoTiling(System.Boolean value)

      TOKEN: 100663573 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::GetTotalPointCount()
      (C# ) System.Int32 UnityEngine_PolygonCollider2D_GetTotalPointCount()

      TOKEN: 100663574 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::get_points()
      (C# ) UnityEngine.Vector2[] UnityEngine_PolygonCollider2D_get_points()

      TOKEN: 100663575 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::set_points(UnityEngine.Vector2[])
      (C# ) System.Void UnityEngine_PolygonCollider2D_set_points(UnityEngine.Vector2[] value)

      TOKEN: 100663576 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::get_pathCount()
      (C# ) System.Int32 UnityEngine_PolygonCollider2D_get_pathCount()

      TOKEN: 100663577 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::set_pathCount(System.Int32)
      (C# ) System.Void UnityEngine_PolygonCollider2D_set_pathCount(System.Int32 value)

      TOKEN: 100663579 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::GetPath_Internal(System.Int32)
      (C# ) UnityEngine.Vector2[] UnityEngine_PolygonCollider2D_GetPath_Internal(System.Int32 index)

      TOKEN: 100663581 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::SetPath_Internal(System.Int32,UnityEngine.Vector2[])
      (C# ) System.Void UnityEngine_PolygonCollider2D_SetPath_Internal(System.Int32 index,UnityEngine.Vector2[] points)

      TOKEN: 100663583 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::GetPathList_Internal(System.Int32,System.Collections.Generic.List<UnityEngine.Vector2>)
      (C# ) System.Int32 UnityEngine_PolygonCollider2D_GetPathList_Internal(System.Int32 index,System.Collections.Generic.List<UnityEngine.Vector2> points)

      TOKEN: 100663585 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::SetPathList_Internal(System.Int32,System.Collections.Generic.List<UnityEngine.Vector2>)
      (C# ) System.Void UnityEngine_PolygonCollider2D_SetPathList_Internal(System.Int32 index,System.Collections.Generic.List<UnityEngine.Vector2> points)

      TOKEN: 100663591 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PolygonCollider2D::CreatePrimitive_Internal_Injected(System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Boolean)
      (C# ) System.Void UnityEngine_PolygonCollider2D_CreatePrimitive_Internal_Injected(System.Int32 sides,UnityEngine.Vector2& scale,UnityEngine.Vector2& offset,System.Boolean autoRefresh)

      TOKEN: 100663593 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_forceAngle()
      (C# ) System.Single UnityEngine_AreaEffector2D_get_forceAngle()

      TOKEN: 100663594 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_forceAngle(System.Single)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_forceAngle(System.Single value)

      TOKEN: 100663595 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_useGlobalAngle()
      (C# ) System.Boolean UnityEngine_AreaEffector2D_get_useGlobalAngle()

      TOKEN: 100663596 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_useGlobalAngle(System.Boolean)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_useGlobalAngle(System.Boolean value)

      TOKEN: 100663597 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_forceMagnitude()
      (C# ) System.Single UnityEngine_AreaEffector2D_get_forceMagnitude()

      TOKEN: 100663598 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_forceMagnitude(System.Single)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_forceMagnitude(System.Single value)

      TOKEN: 100663599 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_forceVariation()
      (C# ) System.Single UnityEngine_AreaEffector2D_get_forceVariation()

      TOKEN: 100663600 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_forceVariation(System.Single)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_forceVariation(System.Single value)

      TOKEN: 100663601 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_drag()
      (C# ) System.Single UnityEngine_AreaEffector2D_get_drag()

      TOKEN: 100663602 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_drag(System.Single)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_drag(System.Single value)

      TOKEN: 100663603 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_angularDrag()
      (C# ) System.Single UnityEngine_AreaEffector2D_get_angularDrag()

      TOKEN: 100663604 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_angularDrag(System.Single)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_angularDrag(System.Single value)

      TOKEN: 100663605 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::get_forceTarget()
      (C# ) UnityEngine.EffectorSelection2D UnityEngine_AreaEffector2D_get_forceTarget()

      TOKEN: 100663606 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AreaEffector2D::set_forceTarget(UnityEngine.EffectorSelection2D)
      (C# ) System.Void UnityEngine_AreaEffector2D_set_forceTarget(UnityEngine.EffectorSelection2D value)

      TOKEN: 100663610 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsMaterial2D::Create_Internal(UnityEngine.PhysicsMaterial2D,System.String)
      (C# ) System.Void UnityEngine_PhysicsMaterial2D_Create_Internal(UnityEngine.PhysicsMaterial2D scriptMaterial,System.String name)

      TOKEN: 100663611 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsMaterial2D::get_bounciness()
      (C# ) System.Single UnityEngine_PhysicsMaterial2D_get_bounciness()

      TOKEN: 100663612 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsMaterial2D::set_bounciness(System.Single)
      (C# ) System.Void UnityEngine_PhysicsMaterial2D_set_bounciness(System.Single value)

      TOKEN: 100663613 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsMaterial2D::get_friction()
      (C# ) System.Single UnityEngine_PhysicsMaterial2D_get_friction()

      TOKEN: 100663614 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsMaterial2D::set_friction(System.Single)
      (C# ) System.Void UnityEngine_PhysicsMaterial2D_set_friction(System.Single value)

      TOKEN: 100663303 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_Rigidbody_set_velocity_Injected(UnityEngine.Vector3& value)

      TOKEN: 100663304 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
      (C# ) System.Void UnityEngine_Rigidbody_AddForce_Injected(UnityEngine.Vector3& force,UnityEngine.ForceMode mode)

      TOKEN: 100663307 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
      (C# ) UnityEngine.CollisionFlags UnityEngine_CharacterController_Move_Injected(UnityEngine.Vector3& motion)

      TOKEN: 100663308 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshCollider::get_sharedMesh()
      (C# ) UnityEngine.Mesh UnityEngine_MeshCollider_get_sharedMesh()

      TOKEN: 100663309 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
      (C# ) System.Void UnityEngine_MeshCollider_set_sharedMesh(UnityEngine.Mesh value)

      TOKEN: 100663310 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshCollider::get_convex()
      (C# ) System.Boolean UnityEngine_MeshCollider_get_convex()

      TOKEN: 100663311 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshCollider::set_convex(System.Boolean)
      (C# ) System.Void UnityEngine_MeshCollider_set_convex(System.Boolean value)

      TOKEN: 100663314 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshCollider::get_cookingOptions()
      (C# ) UnityEngine.MeshColliderCookingOptions UnityEngine_MeshCollider_get_cookingOptions()

      TOKEN: 100663315 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.MeshCollider::set_cookingOptions(UnityEngine.MeshColliderCookingOptions)
      (C# ) System.Void UnityEngine_MeshCollider_set_cookingOptions(UnityEngine.MeshColliderCookingOptions value)

      TOKEN: 100663328 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider::get_center_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_BoxCollider_get_center_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663329 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_BoxCollider_set_center_Injected(UnityEngine.Vector3& value)

      TOKEN: 100663330 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider::get_size_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_BoxCollider_get_size_Injected(UnityEngine.Vector3& ret)

      TOKEN: 100663331 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
      (C# ) System.Void UnityEngine_BoxCollider_set_size_Injected(UnityEngine.Vector3& value)

      TOKEN: 100663342 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
      (C# ) System.Boolean UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,System.Single maxDistance,System.Int32 layerMask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction)

      TOKEN: 100663343 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
      (C# ) System.Boolean UnityEngine_PhysicsScene_Internal_Raycast_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,System.Single maxDistance,UnityEngine.RaycastHit& hit,System.Int32 layerMask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction)

      TOKEN: 100663344 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
      (C# ) System.Int32 UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,UnityEngine.RaycastHit[] raycastHits,System.Single maxDistance,System.Int32 mask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction)

      TOKEN: 100663379 Attributes: [CompilerControlled, Private, Static, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
      (C# ) System.Void UnityEngine_Physics_get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene& ret)

      TOKEN: 100663380 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
      (C# ) UnityEngine.RaycastHit[] UnityEngine_Physics_Internal_RaycastAll_Injected(UnityEngine.PhysicsScene& physicsScene,UnityEngine.Ray& ray,System.Single maxDistance,System.Int32 mask,UnityEngine.QueryTriggerInteraction queryTriggerInteraction)

      TOKEN: 100663297 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
      (C# ) System.Void UnityEngine_IntegratedSubsystem_SetHandle(UnityEngine.IntegratedSubsystem subsystem)

      TOKEN: 100663303 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SubsystemDescriptorBindings::GetId(System.IntPtr)
      (C# ) System.String UnityEngine_SubsystemDescriptorBindings_GetId(System.IntPtr descriptorPtr)

      TOKEN: 100663313 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
      (C# ) System.Void UnityEngine_SubsystemManager_StaticConstructScriptingClassMap()

      TOKEN: 100663318 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics(System.String)
      (C# ) System.Void UnityEngine.SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics(System.String id)

      TOKEN: 100663315 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetWebErrorString(UnityEngine.Networking.UnityWebRequest.UnityWebRequestError)
      (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetWebErrorString(UnityEngine.Networking.UnityWebRequest.UnityWebRequestError err)

      TOKEN: 100663316 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString(System.Int64)
      (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetHTTPStatusString(System.Int64 responseCode)

      TOKEN: 100663323 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::Create()
      (C# ) System.IntPtr UnityEngine.Networking_UnityWebRequest_Create()

      TOKEN: 100663324 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::Release()
      (C# ) System.Void UnityEngine.Networking_UnityWebRequest_Release()

      TOKEN: 100663333 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::BeginWebRequest()
      (C# ) UnityEngine.Networking.UnityWebRequestAsyncOperation UnityEngine.Networking_UnityWebRequest_BeginWebRequest()

      TOKEN: 100663335 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::Abort()
      (C# ) System.Void UnityEngine.Networking_UnityWebRequest_Abort()

      TOKEN: 100663336 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetMethod(UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetMethod(UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod methodType)

      TOKEN: 100663338 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetCustomMethod(System.String)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetCustomMethod(System.String customMethodName)

      TOKEN: 100663340 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetMethod()
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestMethod UnityEngine.Networking_UnityWebRequest_GetMethod()

      TOKEN: 100663341 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetCustomMethod()
      (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetCustomMethod()

      TOKEN: 100663344 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetError()
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_GetError()

      TOKEN: 100663346 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::set_use100Continue(System.Boolean)
      (C# ) System.Void UnityEngine.Networking_UnityWebRequest_set_use100Continue(System.Boolean value)

      TOKEN: 100663350 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetUrl()
      (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetUrl()

      TOKEN: 100663351 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetUrl(System.String)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetUrl(System.String url)

      TOKEN: 100663353 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::get_responseCode()
      (C# ) System.Int64 UnityEngine.Networking_UnityWebRequest_get_responseCode()

      TOKEN: 100663354 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::get_isModifiable()
      (C# ) System.Boolean UnityEngine.Networking_UnityWebRequest_get_isModifiable()

      TOKEN: 100663357 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::get_result()
      (C# ) UnityEngine.Networking.UnityWebRequest.Result UnityEngine.Networking_UnityWebRequest_get_result()

      TOKEN: 100663358 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::get_downloadedBytes()
      (C# ) System.UInt64 UnityEngine.Networking_UnityWebRequest_get_downloadedBytes()

      TOKEN: 100663359 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetRedirectLimitFromScripting(System.Int32)
      (C# ) System.Void UnityEngine.Networking_UnityWebRequest_SetRedirectLimitFromScripting(System.Int32 limit)

      TOKEN: 100663361 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader(System.String,System.String)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_InternalSetRequestHeader(System.String name,System.String value)

      TOKEN: 100663363 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetResponseHeader(System.String)
      (C# ) System.String UnityEngine.Networking_UnityWebRequest_GetResponseHeader(System.String name)

      TOKEN: 100663364 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::GetResponseHeaderKeys()
      (C# ) System.String[] UnityEngine.Networking_UnityWebRequest_GetResponseHeaderKeys()

      TOKEN: 100663366 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetUploadHandler(UnityEngine.Networking.UploadHandler)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetUploadHandler(UnityEngine.Networking.UploadHandler uh)

      TOKEN: 100663369 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetDownloadHandler(UnityEngine.Networking.DownloadHandler)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetDownloadHandler(UnityEngine.Networking.DownloadHandler dh)

      TOKEN: 100663372 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetCertificateHandler(UnityEngine.Networking.CertificateHandler)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetCertificateHandler(UnityEngine.Networking.CertificateHandler ch)

      TOKEN: 100663375 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec(System.Int32)
      (C# ) UnityEngine.Networking.UnityWebRequest.UnityWebRequestError UnityEngine.Networking_UnityWebRequest_SetTimeoutMsec(System.Int32 timeout)

      TOKEN: 100663382 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.CertificateHandler::Release()
      (C# ) System.Void UnityEngine.Networking_CertificateHandler_Release()

      TOKEN: 100663386 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.DownloadHandler::Release()
      (C# ) System.Void UnityEngine.Networking_DownloadHandler_Release()

      TOKEN: 100663391 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.DownloadHandler::GetErrorMsg()
      (C# ) System.String UnityEngine.Networking_DownloadHandler_GetErrorMsg()

      TOKEN: 100663396 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.DownloadHandler::GetContentType()
      (C# ) System.String UnityEngine.Networking_DownloadHandler_GetContentType()

      TOKEN: 100663399 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.DownloadHandler::InternalGetByteArray(UnityEngine.Networking.DownloadHandler)
      (C# ) System.Byte[] UnityEngine.Networking_DownloadHandler_InternalGetByteArray(UnityEngine.Networking.DownloadHandler dh)

      TOKEN: 100663400 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
      (C# ) System.IntPtr UnityEngine.Networking_DownloadHandlerBuffer_Create(UnityEngine.Networking.DownloadHandlerBuffer obj)

      TOKEN: 100663405 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UploadHandler::Release()
      (C# ) System.Void UnityEngine.Networking_UploadHandler_Release()

      TOKEN: 100663413 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UploadHandler::InternalSetContentType(System.String)
      (C# ) System.Void UnityEngine.Networking_UploadHandler_InternalSetContentType(System.String newContentType)

      TOKEN: 100663414 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte[])
      (C# ) System.IntPtr UnityEngine.Networking_UploadHandlerRaw_Create(UnityEngine.Networking.UploadHandlerRaw self,System.Byte[] data)

      TOKEN: 100663416 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Networking.UploadHandlerRaw::InternalGetData()
      (C# ) System.Byte[] UnityEngine.Networking_UploadHandlerRaw_InternalGetData()

      TOKEN: 100663374 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FindClass(System.String)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_FindClass(System.String name)

      TOKEN: 100663375 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_FromReflectedMethod(System.IntPtr refMethod)

      TOKEN: 100663376 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ExceptionOccurred()
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ExceptionOccurred()

      TOKEN: 100663377 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ExceptionClear()
      (C# ) System.Void UnityEngine_AndroidJNI_ExceptionClear()

      TOKEN: 100663378 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewGlobalRef(System.IntPtr obj)

      TOKEN: 100663379 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)
      (C# ) System.Void UnityEngine_AndroidJNI_DeleteGlobalRef(System.IntPtr obj)

      TOKEN: 100663380 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewWeakGlobalRef(System.IntPtr obj)

      TOKEN: 100663381 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
      (C# ) System.Void UnityEngine_AndroidJNI_DeleteWeakGlobalRef(System.IntPtr obj)

      TOKEN: 100663382 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewLocalRef(System.IntPtr obj)

      TOKEN: 100663383 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
      (C# ) System.Void UnityEngine_AndroidJNI_DeleteLocalRef(System.IntPtr obj)

      TOKEN: 100663384 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewObject(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663385 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_GetObjectClass(System.IntPtr obj)

      TOKEN: 100663386 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::GetMethodID(System.IntPtr,System.String,System.String)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_GetMethodID(System.IntPtr clazz,System.String name,System.String sig)

      TOKEN: 100663387 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::GetStaticMethodID(System.IntPtr,System.String,System.String)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_GetStaticMethodID(System.IntPtr clazz,System.String name,System.String sig)

      TOKEN: 100663388 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AndroidJNI::NewString(System.String)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewString(System.String chars)

      TOKEN: 100663389 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::NewStringFromStr(System.String)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewStringFromStr(System.String chars)

      TOKEN: 100663390 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::GetStringChars(System.IntPtr)
      (C# ) System.String UnityEngine_AndroidJNI_GetStringChars(System.IntPtr str)

      TOKEN: 100663391 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.String UnityEngine_AndroidJNI_CallStringMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663392 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_CallObjectMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663393 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Int32 UnityEngine_AndroidJNI_CallIntMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663394 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Boolean UnityEngine_AndroidJNI_CallBooleanMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663395 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Int16 UnityEngine_AndroidJNI_CallShortMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663396 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.SByte UnityEngine_AndroidJNI_CallSByteMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663397 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Char UnityEngine_AndroidJNI_CallCharMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663398 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Single UnityEngine_AndroidJNI_CallFloatMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663399 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Double UnityEngine_AndroidJNI_CallDoubleMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663400 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Int64 UnityEngine_AndroidJNI_CallLongMethod(System.IntPtr obj,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663401 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.String UnityEngine_AndroidJNI_CallStaticStringMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663402 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_CallStaticObjectMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663403 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Int32 UnityEngine_AndroidJNI_CallStaticIntMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663404 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Boolean UnityEngine_AndroidJNI_CallStaticBooleanMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663405 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Int16 UnityEngine_AndroidJNI_CallStaticShortMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663406 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.SByte UnityEngine_AndroidJNI_CallStaticSByteMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663407 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Char UnityEngine_AndroidJNI_CallStaticCharMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663408 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Single UnityEngine_AndroidJNI_CallStaticFloatMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663409 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Double UnityEngine_AndroidJNI_CallStaticDoubleMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663410 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Int64 UnityEngine_AndroidJNI_CallStaticLongMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663411 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[])
      (C# ) System.Void UnityEngine_AndroidJNI_CallStaticVoidMethod(System.IntPtr clazz,System.IntPtr methodID,UnityEngine.jvalue[] args)

      TOKEN: 100663412 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToBooleanArray(System.Boolean[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToBooleanArray(System.Boolean[] array)

      TOKEN: 100663413 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToByteArray(System.Byte[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToByteArray(System.Byte[] array)

      TOKEN: 100663414 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToSByteArray(System.SByte[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToSByteArray(System.SByte[] array)

      TOKEN: 100663415 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToCharArray(System.Char[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToCharArray(System.Char[] array)

      TOKEN: 100663416 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToShortArray(System.Int16[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToShortArray(System.Int16[] array)

      TOKEN: 100663417 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToIntArray(System.Int32[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToIntArray(System.Int32[] array)

      TOKEN: 100663418 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToLongArray(System.Int64[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToLongArray(System.Int64[] array)

      TOKEN: 100663419 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToFloatArray(System.Single[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToFloatArray(System.Single[] array)

      TOKEN: 100663420 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToDoubleArray(System.Double[])
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToDoubleArray(System.Double[] array)

      TOKEN: 100663421 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr[],System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_ToObjectArray(System.IntPtr[] array,System.IntPtr arrayClass)

      TOKEN: 100663422 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromBooleanArray(System.IntPtr)
      (C# ) System.Boolean[] UnityEngine_AndroidJNI_FromBooleanArray(System.IntPtr array)

      TOKEN: 100663423 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromByteArray(System.IntPtr)
      (C# ) System.Byte[] UnityEngine_AndroidJNI_FromByteArray(System.IntPtr array)

      TOKEN: 100663424 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
      (C# ) System.SByte[] UnityEngine_AndroidJNI_FromSByteArray(System.IntPtr array)

      TOKEN: 100663425 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
      (C# ) System.Char[] UnityEngine_AndroidJNI_FromCharArray(System.IntPtr array)

      TOKEN: 100663426 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
      (C# ) System.Int16[] UnityEngine_AndroidJNI_FromShortArray(System.IntPtr array)

      TOKEN: 100663427 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
      (C# ) System.Int32[] UnityEngine_AndroidJNI_FromIntArray(System.IntPtr array)

      TOKEN: 100663428 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
      (C# ) System.Int64[] UnityEngine_AndroidJNI_FromLongArray(System.IntPtr array)

      TOKEN: 100663429 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
      (C# ) System.Single[] UnityEngine_AndroidJNI_FromFloatArray(System.IntPtr array)

      TOKEN: 100663430 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
      (C# ) System.Double[] UnityEngine_AndroidJNI_FromDoubleArray(System.IntPtr array)

      TOKEN: 100663431 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
      (C# ) System.Int32 UnityEngine_AndroidJNI_GetArrayLength(System.IntPtr array)

      TOKEN: 100663432 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_NewObjectArray(System.Int32 size,System.IntPtr clazz,System.IntPtr obj)

      TOKEN: 100663433 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
      (C# ) System.IntPtr UnityEngine_AndroidJNI_GetObjectArrayElement(System.IntPtr array,System.Int32 index)

      TOKEN: 100663434 Attributes: [CompilerControlled, Public, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
      (C# ) System.Void UnityEngine_AndroidJNI_SetObjectArrayElement(System.IntPtr array,System.Int32 index,System.IntPtr obj)

      TOKEN: 100663493 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Android.AndroidAssetPacks::CoreUnityAssetPacksDownloaded()
      (C# ) System.Boolean UnityEngine.Android_AndroidAssetPacks_CoreUnityAssetPacksDownloaded()

      TOKEN: 100663314 Attributes: [CompilerControlled, Private, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
      (C# ) System.Void UnityEngine_AnimationClip_Internal_CreateAnimationClip(UnityEngine.AnimationClip self)

      TOKEN: 100663315 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)
      (C# ) System.Void UnityEngine_AnimationClip_SampleAnimation(UnityEngine.GameObject go,System.Single time)

      TOKEN: 100663316 Attributes: [CompilerControlled, Assembly, Static, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode)
      (C# ) System.Void UnityEngine_AnimationClip_SampleAnimation(UnityEngine.GameObject go,UnityEngine.AnimationClip clip,System.Single inTime,UnityEngine.WrapMode wrapMode)

      TOKEN: 100663317 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_length()
      (C# ) System.Single UnityEngine_AnimationClip_get_length()

      TOKEN: 100663318 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_startTime()
      (C# ) System.Single UnityEngine_AnimationClip_get_startTime()

      TOKEN: 100663319 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_stopTime()
      (C# ) System.Single UnityEngine_AnimationClip_get_stopTime()

      TOKEN: 100663320 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_frameRate()
      (C# ) System.Single UnityEngine_AnimationClip_get_frameRate()

      TOKEN: 100663321 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::set_frameRate(System.Single)
      (C# ) System.Void UnityEngine_AnimationClip_set_frameRate(System.Single value)

      TOKEN: 100663322 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)
      (C# ) System.Void UnityEngine_AnimationClip_SetCurve(System.String relativePath,System.Type type,System.String propertyName,UnityEngine.AnimationCurve curve)

      TOKEN: 100663323 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::EnsureQuaternionContinuity()
      (C# ) System.Void UnityEngine_AnimationClip_EnsureQuaternionContinuity()

      TOKEN: 100663324 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::ClearCurves()
      (C# ) System.Void UnityEngine_AnimationClip_ClearCurves()

      TOKEN: 100663325 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_wrapMode()
      (C# ) UnityEngine.WrapMode UnityEngine_AnimationClip_get_wrapMode()

      TOKEN: 100663326 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
      (C# ) System.Void UnityEngine_AnimationClip_set_wrapMode(UnityEngine.WrapMode value)

      TOKEN: 100663329 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_legacy()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_legacy()

      TOKEN: 100663330 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::set_legacy(System.Boolean)
      (C# ) System.Void UnityEngine_AnimationClip_set_legacy(System.Boolean value)

      TOKEN: 100663331 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_humanMotion()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_humanMotion()

      TOKEN: 100663332 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_empty()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_empty()

      TOKEN: 100663333 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_hasGenericRootTransform()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_hasGenericRootTransform()

      TOKEN: 100663334 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_hasMotionFloatCurves()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_hasMotionFloatCurves()

      TOKEN: 100663335 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_hasMotionCurves()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_hasMotionCurves()

      TOKEN: 100663336 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_hasRootCurves()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_hasRootCurves()

      TOKEN: 100663337 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_hasRootMotion()
      (C# ) System.Boolean UnityEngine_AnimationClip_get_hasRootMotion()

      TOKEN: 100663339 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::AddEventInternal(System.Object)
      (C# ) System.Void UnityEngine_AnimationClip_AddEventInternal(System.Object evt)

      TOKEN: 100663342 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::SetEventsInternal(System.Array)
      (C# ) System.Void UnityEngine_AnimationClip_SetEventsInternal(System.Array value)

      TOKEN: 100663343 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::GetEventsInternal()
      (C# ) System.Array UnityEngine_AnimationClip_GetEventsInternal()

      TOKEN: 100663344 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_AnimationClip_get_localBounds_Injected(UnityEngine.Bounds& ret)

      TOKEN: 100663345 Attributes: [CompilerControlled, Private, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&)
      (C# ) System.Void UnityEngine_AnimationClip_set_localBounds_Injected(UnityEngine.Bounds& value)

      TOKEN: 100663347 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_isOptimizable()
      (C# ) System.Boolean UnityEngine_Animator_get_isOptimizable()

      TOKEN: 100663348 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_isHuman()
      (C# ) System.Boolean UnityEngine_Animator_get_isHuman()

      TOKEN: 100663349 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_hasRootMotion()
      (C# ) System.Boolean UnityEngine_Animator_get_hasRootMotion()

      TOKEN: 100663350 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_isRootPositionOrRotationControlledByCurves()
      (C# ) System.Boolean UnityEngine_Animator_get_isRootPositionOrRotationControlledByCurves()

      TOKEN: 100663351 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_humanScale()
      (C# ) System.Single UnityEngine_Animator_get_humanScale()

      TOKEN: 100663352 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_isInitialized()
      (C# ) System.Boolean UnityEngine_Animator_get_isInitialized()

      TOKEN: 100663381 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_applyRootMotion()
      (C# ) System.Boolean UnityEngine_Animator_get_applyRootMotion()

      TOKEN: 100663382 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_applyRootMotion(System.Boolean)
      (C# ) System.Void UnityEngine_Animator_set_applyRootMotion(System.Boolean value)

      TOKEN: 100663383 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_linearVelocityBlending()
      (C# ) System.Boolean UnityEngine_Animator_get_linearVelocityBlending()

      TOKEN: 100663384 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_linearVelocityBlending(System.Boolean)
      (C# ) System.Void UnityEngine_Animator_set_linearVelocityBlending(System.Boolean value)

      TOKEN: 100663387 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_updateMode()
      (C# ) UnityEngine.AnimatorUpdateMode UnityEngine_Animator_get_updateMode()

      TOKEN: 100663388 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
      (C# ) System.Void UnityEngine_Animator_set_updateMode(UnityEngine.AnimatorUpdateMode value)

      TOKEN: 100663389 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_hasTransformHierarchy()
      (C# ) System.Boolean UnityEngine_Animator_get_hasTransformHierarchy()

      TOKEN: 100663390 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_allowConstantClipSamplingOptimization()
      (C# ) System.Boolean UnityEngine_Animator_get_allowConstantClipSamplingOptimization()

      TOKEN: 100663391 Attributes: [CompilerControlled, Assembly, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_allowConstantClipSamplingOptimization(System.Boolean)
      (C# ) System.Void UnityEngine_Animator_set_allowConstantClipSamplingOptimization(System.Boolean value)

      TOKEN: 100663392 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_gravityWeight()
      (C# ) System.Single UnityEngine_Animator_get_gravityWeight()

      TOKEN: 100663410 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal)
      (C# ) System.Single UnityEngine_Animator_GetGoalWeightPosition(UnityEngine.AvatarIKGoal goal)

      TOKEN: 100663412 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single)
      (C# ) System.Void UnityEngine_Animator_SetGoalWeightPosition(UnityEngine.AvatarIKGoal goal,System.Single value)

      TOKEN: 100663414 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal)
      (C# ) System.Single UnityEngine_Animator_GetGoalWeightRotation(UnityEngine.AvatarIKGoal goal)

      TOKEN: 100663416 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single)
      (C# ) System.Void UnityEngine_Animator_SetGoalWeightRotation(UnityEngine.AvatarIKGoal goal,System.Single value)

      TOKEN: 100663422 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint)
      (C# ) System.Single UnityEngine_Animator_GetHintWeightPosition(UnityEngine.AvatarIKHint hint)

      TOKEN: 100663424 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single)
      (C# ) System.Void UnityEngine_Animator_SetHintWeightPosition(UnityEngine.AvatarIKHint hint,System.Single value)

      TOKEN: 100663432 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
      (C# ) System.Void UnityEngine_Animator_SetLookAtWeightInternal(System.Single weight,System.Single bodyWeight,System.Single headWeight,System.Single eyesWeight,System.Single clampWeight)

      TOKEN: 100663435 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetBehaviour(System.Type)
      (C# ) UnityEngine.ScriptableObject UnityEngine_Animator_GetBehaviour(System.Type type)

      TOKEN: 100663436 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::GetBehaviour()
      (C# ) T UnityEngine_Animator_GetBehaviour()

      TOKEN: 100663439 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::InternalGetBehaviours(System.Type)
      (C# ) UnityEngine.ScriptableObject[] UnityEngine_Animator_InternalGetBehaviours(System.Type type)

      TOKEN: 100663441 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
      (C# ) UnityEngine.ScriptableObject[] UnityEngine_Animator_InternalGetBehavioursByKey(System.Int32 fullPathHash,System.Int32 layerIndex,System.Type type)

      TOKEN: 100663442 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_stabilizeFeet()
      (C# ) System.Boolean UnityEngine_Animator_get_stabilizeFeet()

      TOKEN: 100663443 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_stabilizeFeet(System.Boolean)
      (C# ) System.Void UnityEngine_Animator_set_stabilizeFeet(System.Boolean value)

      TOKEN: 100663444 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_layerCount()
      (C# ) System.Int32 UnityEngine_Animator_get_layerCount()

      TOKEN: 100663445 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetLayerName(System.Int32)
      (C# ) System.String UnityEngine_Animator_GetLayerName(System.Int32 layerIndex)

      TOKEN: 100663446 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetLayerIndex(System.String)
      (C# ) System.Int32 UnityEngine_Animator_GetLayerIndex(System.String layerName)

      TOKEN: 100663447 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetLayerWeight(System.Int32)
      (C# ) System.Single UnityEngine_Animator_GetLayerWeight(System.Int32 layerIndex)

      TOKEN: 100663448 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Animator_SetLayerWeight(System.Int32 layerIndex,System.Single weight)

      TOKEN: 100663449 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
      (C# ) System.Void UnityEngine_Animator_GetAnimatorStateInfo(System.Int32 layerIndex,UnityEngine.StateInfoIndex stateInfoIndex,UnityEngine.AnimatorStateInfo& info)

      TOKEN: 100663452 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
      (C# ) System.Void UnityEngine_Animator_GetAnimatorTransitionInfo(System.Int32 layerIndex,UnityEngine.AnimatorTransitionInfo& info)

      TOKEN: 100663453 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32)
      (C# ) UnityEngine.AnimatorTransitionInfo UnityEngine_Animator_GetAnimatorTransitionInfo(System.Int32 layerIndex)

      TOKEN: 100663454 Attributes: [CompilerControlled, Assembly, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)
      (C# ) System.Int32 UnityEngine_Animator_GetAnimatorClipInfoCount(System.Int32 layerIndex,System.Boolean current)

      TOKEN: 100663457 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)
      (C# ) UnityEngine.AnimatorClipInfo[] UnityEngine_Animator_GetCurrentAnimatorClipInfo(System.Int32 layerIndex)

      TOKEN: 100663458 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)
      (C# ) UnityEngine.AnimatorClipInfo[] UnityEngine_Animator_GetNextAnimatorClipInfo(System.Int32 layerIndex)

      TOKEN: 100663459 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32,System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>)
      (C# ) System.Void UnityEngine_Animator_GetCurrentAnimatorClipInfo(System.Int32 layerIndex,System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> clips)

      TOKEN: 100663460 Attributes: [CompilerControlled, Private, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
      (C# ) System.Void UnityEngine_Animator_GetAnimatorClipInfoInternal(System.Int32 layerIndex,System.Boolean isCurrent,System.Object clips)

      TOKEN: 100663461 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32,System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>)
      (C# ) System.Void UnityEngine_Animator_GetNextAnimatorClipInfo(System.Int32 layerIndex,System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> clips)

      TOKEN: 100663462 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::IsInTransition(System.Int32)
      (C# ) System.Boolean UnityEngine_Animator_IsInTransition(System.Int32 layerIndex)

      TOKEN: 100663463 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_parameters()
      (C# ) UnityEngine.AnimatorControllerParameter[] UnityEngine_Animator_get_parameters()

      TOKEN: 100663464 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_parameterCount()
      (C# ) System.Int32 UnityEngine_Animator_get_parameterCount()

      TOKEN: 100663466 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_feetPivotActive()
      (C# ) System.Single UnityEngine_Animator_get_feetPivotActive()

      TOKEN: 100663467 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_feetPivotActive(System.Single)
      (C# ) System.Void UnityEngine_Animator_set_feetPivotActive(System.Single value)

      TOKEN: 100663468 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_pivotWeight()
      (C# ) System.Single UnityEngine_Animator_get_pivotWeight()

      TOKEN: 100663474 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::InterruptMatchTarget()
      (C# ) System.Void UnityEngine_Animator_InterruptMatchTarget()

      TOKEN: 100663475 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
      (C# ) System.Void UnityEngine_Animator_InterruptMatchTarget(System.Boolean completeMatch)

      TOKEN: 100663476 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_isMatchingTarget()
      (C# ) System.Boolean UnityEngine_Animator_get_isMatchingTarget()

      TOKEN: 100663477 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::get_speed()
      (C# ) System.Single UnityEngine_Animator_get_speed()

      TOKEN: 100663478 Attributes: [CompilerControlled, Public, HideBySig, SpecialName] ImplAttributes: [IL, InternalCall]
      (C++) UnityEngine.Animator::set_speed(System.Single)
      (C# ) System.Void UnityEngine_Animator_set_speed(System.Single value)

      TOKEN: 100663480 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration)

      TOKEN: 100663481 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration,System.Int32 layer)

      TOKEN: 100663482 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset)

      TOKEN: 100663483 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.String stateName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset,System.Single normalizedTransitionTime)

      TOKEN: 100663484 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration,System.Int32 layer,System.Single fixedTimeOffset)

      TOKEN: 100663485 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration,System.Int32 layer)

      TOKEN: 100663486 Attributes: [CompilerControlled, Public, HideBySig] ImplAttributes: [Managed]
      (C++) UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single)
      (C# ) System.Void UnityEngine_Animator_CrossFadeInFixedTime(System.Int32 stateHashName,System.Single fixedTransitionDuration)