Glamurio
Glamurio
Several units & classes currently share the same color which hinders readability. In an effort to keep the original preserved color, I've simple changed some shades of existing colors to...
[Traits] [Feature] ## About the PR Adds a new trait "Muted", which spawns you with permanent muteness and a new item, the Speech Pro. The Speech Pro is a hand-held...
[Respawning] [QoL] ## About the PR This PR removes the `/datum/job/daily` skip from procs such as `ResetAllPrefsToDefault()` in order to allow selection in job preferences. Naturally this keeps in place...
[Respawning] [Balance] ## About the PR Moves `/datum/job/special/technical_assistant` to `/datum/job/engineering/engineer/assistant` Moves `/datum/job/special/research_assistant` to `/datum/job/research/scientist/assistant` Moves `/datum/job/special/medical_assistant` to `/datum/job/research/medical_doctor/assistant` They mostly spawn the same, I ensured that they don't get any...
[Internal] [QoL] [Secret] ## About the PR Refactors all customizations in `/datum/appearanceHolder` to `/datum/customizationHolder`. Appearance Holders now have `/datum/customizationHolder/customizations` which initiates with the previous default customizations, but technically allows support...
[Critters] [Feature] ## About the PR Adds a new prefab `prefab_martian_medshuttle.dmm`.  Implements `/obj/machinery/clonepod/martian` as a martian subtype for cloners, they are unobtainable but technically function as regular cloners. They...
[Balance] [Medical] ## About the PR Recategorizes all existing cloner defects: "Minor" defects are now things that slightly inconvenience a player, things such as damage on cloning, vocal chord disfiguration,...
[Internal] [QoL] ## About the PR Refactors `/datum/trader` to add rarities `ITEM_COMMON`, `ITEM_UNCOMMON` and `ITEM_RARE`, which can subsequently be used with `amount_of_items_per_rarity` to iterate over items and add them depending...
[Internal] [Code Quality] [QoL] [Secret] ## About the PR Changes `/datum/syndicate_buylist/item`, `/datum/syndicate_buylist/item2` and `/datum/syndicate_buylist/item3` to `/datum/syndicate_buylist/items`, a list. Refactors `/datum/syndicate_buylist/run_on_spawn()` to put items purchased into the hand, rather than on...
[Feature] [Traits] ## About the PR Adds `/datum/trait/stinky` as "Stinky", which makes you sweat a lot, and in turn, stinky. Said trait adds the "Hygiene" sim to the user in...