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Mod for Friday Night Funkin' that adds custom weeks, game mechanics and an RPG side-quest.

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i wanna try doing something like 1k or 5k but i wanna know where everything is stored

I'm trying to port 6 and 9k to og psych engine and the strums dont show up the only strum that shows up is the left one ![Screenshot 2021-11-09 183721](https://user-images.githubusercontent.com/81721123/141028120-024825a8-a877-4ba0-a3c9-258b9dbf41f3.png)

Already tried to add everything thats was needed. But if i add the last file, `WinCon.h`, it says it doesnt exist. ```hx Error: Error executing the command g++ -Iinclude -I/home/kizana/haxelib/discord_rpc/git/linc/...

When i'm pressing the H keybind on Any song with 9 key it doesn't react when i'm pressing the other keys but when i'm pressing H first and pressing other...

I can't find the source code for older versions of this mod, and i'd like to see it. Why the source code for older versions have to be deleted?

Undefined symbols for architecture x86_64: "_libvlc_audio_get_volume", referenced from: LibVLC::getVolume() in 9b7a5808_VlcBitmap.o vlc::VlcBitmap_obj::getVolume() in 9b7a5808_VlcBitmap.o vlc::__VlcBitmap_objgetVolume(hx::Object*) in 9b7a5808_VlcBitmap.o "_libvlc_audio_set_volume", referenced from: LibVLC::play(char const*) in 9b7a5808_VlcBitmap.o LibVLC::setVolume(float) in 9b7a5808_VlcBitmap.o vlc::VlcBitmap_obj::play(String) in 9b7a5808_VlcBitmap.o...

how would you implement 6/9 keys i want to basically make fnf but with like 9 keys

KE 1.2 lacks compared to 1.5+, just saying. (If you're reading this and 1.5.4 is still the latest version, wait for the next version - 1.5.4 has some input issues)

how can people change dialogue?