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You can make one Save the ship locally And take it out at any time

Open 123dlz opened this issue 7 months ago • 1 comments

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123dlz avatar Apr 16 '25 09:04 123dlz

I'm the server administrator I need such a tool

123dlz avatar Apr 16 '25 09:04 123dlz

I'm sorry to deny you your request, but I don't program anything for Empyrion anymore.

GitHub-TC avatar Jun 29 '25 18:06 GitHub-TC

很抱歉拒绝了你的请求,但我不再为 Empyrion 编写任何程序了。 If you are not programming for this game, could you please tell me how to program using the "EmpyrionNetAPIAccess" framework?

123dlz avatar Sep 15 '25 03:09 123dlz

I developed my mod, but it doesn't work when placed in your mod loader.

123dlz avatar Sep 15 '25 04:09 123dlz

Have you place your mod DLL name in the

Image

GitHub-TC avatar Sep 15 '25 05:09 GitHub-TC

I know, but I've already done it. He still doesn't work. You can take a look at the mod I developed. I'm using the official API. https://github.com/123dlz/ServerFeatures

123dlz avatar Sep 15 '25 05:09 123dlz

This is useful when placed in the mods.:https://github.com/123dlz/ServerFeatures

123dlz avatar Sep 15 '25 05:09 123dlz

If you use the direct API from EGS, you must copy your mod&yaml to a directory under Content/Mods, and the game will then automatically call them up there. My mod loader only works with EmpyrionNetAPIAccess because the mods then runs in a separate process.

GitHub-TC avatar Sep 15 '25 05:09 GitHub-TC