EmpyrionScripting
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You can make one Save the ship locally And take it out at any time
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I'm the server administrator I need such a tool
I'm sorry to deny you your request, but I don't program anything for Empyrion anymore.
很抱歉拒绝了你的请求,但我不再为 Empyrion 编写任何程序了。 If you are not programming for this game, could you please tell me how to program using the "EmpyrionNetAPIAccess" framework?
I developed my mod, but it doesn't work when placed in your mod loader.
Have you place your mod DLL name in the
I know, but I've already done it. He still doesn't work. You can take a look at the mod I developed. I'm using the official API. https://github.com/123dlz/ServerFeatures
This is useful when placed in the mods.:https://github.com/123dlz/ServerFeatures
If you use the direct API from EGS, you must copy your mod&yaml to a directory under Content/Mods, and the game will then automatically call them up there. My mod loader only works with EmpyrionNetAPIAccess because the mods then runs in a separate process.