GitGhillie

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I tried to reproduce the issue on Windows before trying those suggestions but couldn't... On Ubuntu I switched back to using the open source drivers and everything seems to work...

I haven't run into this myself, but maybe it's related to https://github.com/bevyengine/bevy/issues/4823?

Awesome, that will make it 100x easier to explain to people how to convert meshes to colliders when using rapier/xpbd + Blender_bevy_components_workflow

Same issue here with both the bike game and the bevy example: - Ubuntu 24.04 LTS x86_64 - GNOME 46.0 - Firefox 128.0 - `AdapterInfo { name: "Generic Renderer", vendor:...

> I downloaded some 2D examples and ran both kinematic and dynamic examples. On my 240fps monitor, the game appeared to run slower compared to a 60fps monitor. I think...