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Non-destructive, node based 2D image editor with an API for custom nodes

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The viewport renders the graphics to the screen.

interface
core
high priority
in progress

Add the primary nodes which are required before any nodes users will want, such as flip, mix etc. The list of primary nodes is as follows: - [x] Layer -...

core
nodes
tracking

Until this is completed, all other work on the renderer is blocked.

core
blocker
api
nodes

As of now, I am not actually completely happy with the tab API.

interface
api
code quality

### Description `wx.PopupTransientWindow` is only used once in Gimel Studio's source code which is in the add node menu, but for whatever reason does not always close on defocus. @POMXARK...

bug
linux
medium priority

I wanted to explore the project, but I encountered an error. The window does not close when losing focus or clicking outside the area. wx.PopupTransientWindow it works incorrectly glcontext==2.5.0 gsnodegraph==0.5.5...

bug

This issue tracks implementing the Image node which corresponds to the ``CanvasImage`` ``CanvasItem``. ## Viewport - [x] Overlays (box overlay) - [x] Translation - [x] Rotation - [x] Scale ##...

feature
nodes
tracking

This issue should implement the export dialog with the following settings: - Format - Scale factor - Area (Whole document or selection)

feature
interface

The backend for connecting nodes is in place as: ``outputNode.setConnection('layer', inNode, 'output');`` The connection is from right to left (

feature
help wanted
interface
blocker
nodes
high priority
ready