GimelStudio
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Non-destructive, node based 2D image editor with an API for custom nodes
The viewport renders the graphics to the screen.
Add the primary nodes which are required before any nodes users will want, such as flip, mix etc. The list of primary nodes is as follows: - [x] Layer -...
Until this is completed, all other work on the renderer is blocked.
As of now, I am not actually completely happy with the tab API.
### Description `wx.PopupTransientWindow` is only used once in Gimel Studio's source code which is in the add node menu, but for whatever reason does not always close on defocus. @POMXARK...
I wanted to explore the project, but I encountered an error. The window does not close when losing focus or clicking outside the area. wx.PopupTransientWindow it works incorrectly glcontext==2.5.0 gsnodegraph==0.5.5...
This issue tracks implementing the Image node which corresponds to the ``CanvasImage`` ``CanvasItem``. ## Viewport - [x] Overlays (box overlay) - [x] Translation - [x] Rotation - [x] Scale ##...
This issue should implement the export dialog with the following settings: - Format - Scale factor - Area (Whole document or selection)
The backend for connecting nodes is in place as: ``outputNode.setConnection('layer', inNode, 'output');`` The connection is from right to left (