BG1NPC
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Coran's Quest: Natan gets mind controlled without the roses
if you travel back to the Firewine Ruins, you can drop (...) the Red Roses on the ground before entering the Ruins. Natan and Coran will still get charmed by the Roses, but you can head back upstairs and loot them again. Reported by Thels https://forums.beamdog.com/discussion/comment/1043409/#Comment_1043409
In phase2/x#cosqu.d: IF ~%BGT_VAR% Global("X#CoranSuccubus","GLOBAL",7)~ HelpedAmelia SAY @16 IF ~~ THEN DO ~SetGlobal("X#CoranSuccubus","GLOBAL",11) TakePartyItem("X#COFRRO") //GiveItemCreate("X#CODYE1",Player1,1,0,0) GiveItem("X#CODYE1",Player1) DestroyItem("X#COFRRO")~ GOTO X#NAAmelia1 END
Would need a check "PartyHasItem("X#COFRRO")". But changing this would need a new dialogue line for Natan or the player will encounter an "has nothing to say to you" when approaching him without the roses.
I don't know how you get the roses but if it is given by npc via dialog or found in container you could maybe unset the flag "droppable" (like some other quest items) for the roses so the player can't drop it before Nathan's encounter.
I'm against making quest items undroppable, it's a nuisance for players plus there is no ingame reason for them to be.