Joseph Evans

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Is this still being looked at? It's quite a fundamental thing that the ESI has been providing.

Edit: I think the bug is on line 202 of RadarUtils.cs in radar folder. Haven't tested yet but I think if that is lowered, the range would be too low...

I will need a bit of time to test and be sure (as I can be) that it is BDArmory that is the issue.

It happened consistently with any craft in the VAB regardless of size and never clipped into the VAB floor. A way I got around this is to rotate the craft...

After I re-installed, I installed BDArmory, BDArmory Core and Physics Range Extender Screenshots here (including folders): https://drive.google.com/open?id=1NxXtB-t1CSF5OYZQ5Rnk4r4Oq1zxxiP4 Log Here: https://drive.google.com/open?id=1BGWmJevU2DU-OJ44YIeMzDjO8a-BOrEx

I have made a clean install of KSP with all dependencies and BDA installed (hopefully) correctly. Screenshot: https://drive.google.com/open?id=1t-iYuZMEtDwqQFT0PdLgF3Hy3J5iANos

Also, this bug has been reported before just this time in the VAB. https://github.com/PapaJoesSoup/BDArmory/issues/549

[KSP.log](https://github.com/PapaJoesSoup/BDArmory/files/2441143/KSP.log)

> Additionally, iirc cross-section is calculated in six directions, each of the three directions displayed also calculates another cross-section rotated by 45 degrees, and takes the higher of the two....

@philippj Any chance on that release? I'm really struggling to get this so file compiled