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Incorrect cycling of crossbow states

Open Nogard-YT opened this issue 3 months ago • 1 comments

Describe the bug

Sometimes the crossbow keeps cycling between pulling states when trying to charge it. Also, the charged state is often replaced by the default state, even though the crossbow is still charged.

To Reproduce

I'm using spigot-1.21.8.jar, with only 2 plugins: Geyser (version 2.8.3-b921, git-master-175794e) and Floodgate (2.2.4-SNAPSHOT b118-40d320a).

Geyser dump: https://dump.geysermc.org/oYJ7ucF7V3nJhCflVyNg3Se4xDhuH40m

Expected behaviour

The pulling states are not supposed to cycle. Instead, they should lock onto the charged state until the arrow is fired, either by releasing all mouse buttons and right-clicking again, or by releasing touch and then tapping again.

Screenshots / Videos

https://github.com/user-attachments/assets/a305a351-0fb1-4bab-9ebb-557a2c66877c

Server Version and Plugins

Image

Geyser Dump

https://dump.geysermc.org/oYJ7ucF7V3nJhCflVyNg3Se4xDhuH40m

Geyser Version

2.8.3-b921 (git-master-175794e)

Minecraft: Bedrock Edition Device/Version

1.21.101, Windows 10

Additional Context

This issue is also present for crossbows: https://github.com/GeyserMC/Geyser/issues/4945

Nogard-YT avatar Sep 11 '25 17:09 Nogard-YT

This is because Geyser is not tracking using item state properly (I think), related to (mentioned in): #5810. (actually not sure if this is actually the case here ;/)

Also can confirm this is happening on the latest commit.

oryxel1 avatar Sep 12 '25 10:09 oryxel1