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Fixed pose de-sync.

Open oryxel1 opened this issue 6 months ago • 0 comments

Resolve #5587, if value is false then we should use the current pose, not the STANDING pose, for example setFlags method line 401, if player is sneaking but not gliding then player switch pose will set the pose to standing (since gliding is called after sneaking) : https://github.com/GeyserMC/Geyser/blob/b3716c77b190d182086b3ca003faf107d033b2ba/core/src/main/java/org/geysermc/geyser/entity/type/Entity.java#L401

oryxel1 avatar Jun 14 '25 11:06 oryxel1