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Players keep disconnecting

Open YQCNM opened this issue 9 months ago • 8 comments

Describe the bug

After entering the server, the player will be disconnected from the server within 10-30 seconds, and the server's background terminal will display “Keystone Edition Client Connection Timeout”.

To Reproduce

  1. Join the server
  2. Wait a while
  3. Disconnected

Expected behaviour

Players play normally

Screenshots / Videos

No response

Server Version and Plugins

Checking version, please wait... [15:13:05 INFO]: This server is running Paper version git-Paper-318 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: 9271ee7) You are running the latest version Previous version: git-Paper-241 (MC: 1.20.2)

Plugins: Geyser Floodgate ViaVersion 4.10

Geyser Dump

https://dump.geysermc.org/aHLc4px8cJVAEhRoEyvcJkYuMNtEN6E0

Geyser Version

2.2.3-SNAPSHOT (git-master-9cb9a14)

Minecraft: Bedrock Edition Device/Version

No response

Additional Context

I'm using DeepL for the translation, so please forgive me if anything is unclear.

YQCNM avatar May 01 '24 07:05 YQCNM

*Bedrock Edition Client Connection Timeout

YQCNM avatar May 02 '24 13:05 YQCNM

I’m also having this issue. Tried fiddling with the forward ping setting in the config since that seemed to be an issue in previous builds but no dice.

duronald avatar May 16 '24 22:05 duronald

Oh wow, I’ve been running it inside a VM too. Are you running it bare metal now? I’m not willing to run it bare metal due to security concerns.

duronald avatar Jun 10 '24 08:06 duronald

Got it. Will try tomorrow in some different configurations and see if the issue persists.

duronald avatar Jun 16 '24 07:06 duronald

@YQCNM What specific hypervisor and networking configuration are you using? I was using VMWare with their provided bridging configuration before. Going to try QEMU/KVM and Docker.

duronald avatar Jun 17 '24 07:06 duronald

I resolved the issue moving it into a QEMU KVM instance away from VMWare. Not sure why this is happening since Geyser / Floodgate should be networking driver agnostic but the issue can be closed.

duronald avatar Jun 18 '24 08:06 duronald