Geyser
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Player hand shaking
Describe the bug
When dying with 2 hits and the death being canceled by a plugin the hand starts being red and shaky + cant sprint
To Reproduce
1 install a plugin that canceles a death 2 kill the bedrock player with 2 hits 3 cancel death 4 red hand (bug)
Expected behaviour
no red hand and able to sprint
Screenshots / Videos
https://github.com/GeyserMC/Geyser/assets/148977102/bc069ce4-f324-4627-850c-cbff692815df
Server Version and Plugins
Geyser Dump
https://dump.geysermc.org/W8r4EEyvIp5oXdkaPSOUEjEnND4xjM6B
Geyser Version
2.2.0-SNAPSHOT
Minecraft: Bedrock Edition Device/Version
1.20.50 all devices
Additional Context
No response
Which plugin are you using to cancel the players death? knowing that would help us replicate (and then fix) the issue.
Skript plugin
to 15. helmik. 2024 klo 20.42 chris @.***> kirjoitti:
Which plugin are you using to cancel the players death? knowing that would help us replicate (and then fix) the issue.
— Reply to this email directly, view it on GitHub https://github.com/GeyserMC/Geyser/issues/4409#issuecomment-1946921768, or unsubscribe https://github.com/notifications/unsubscribe-auth/BDQTLTTDWVAZAIKGMZSYEALYTZJJBAVCNFSM6AAAAABCIIUOUWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSNBWHEZDCNZWHA . You are receiving this because you authored the thread.Message ID: @.***>
Could you share an example skript that would allow us to reproduce this issue?
every tick: loop all players in world "skypvp": if "%location of loop-player%" contains "y: -": cancel event set loop-player's gamemode to spectator
su 18. helmik. 2024 klo 20.25 chris @.***> kirjoitti:
Could you share an example skript that would allow us to reproduce this issue?
— Reply to this email directly, view it on GitHub https://github.com/GeyserMC/Geyser/issues/4409#issuecomment-1951406858, or unsubscribe https://github.com/notifications/unsubscribe-auth/BDQTLTTA4RDNSKEZIYPYE7LYUJBRJAVCNFSM6AAAAABCIIUOUWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSNJRGQYDMOBVHA . You are receiving this because you authored the thread.Message ID: @.***>