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Support multiple ip binds

Open LemonSquare121307 opened this issue 1 year ago • 4 comments

What feature do you want to see added?

like in the title, when the bedrock listening IP is set to 0.0.0.0 or localhost, ipv6 doesn't work and ipv4 does. But if I set it to 0:0:0:0:0:0:0:0 or the host's ipv6 address, ipv6 works but ipv4 doesn't. I request for a feature that Geyser can listen to 2 or more IP addresses or make 0.0.0.0 and 0:0:0:0:0:0:0:0 to be bound and connect to the same remote (Java) server.

extra: I have an ipv6 address that is accessible worldwide and my ipv4 is under CGNAT so I use playit for it (ipv4). My playit ip redirects to 127.0.0.1 or localhost or 0.0.0.0. What I want is players can either enter the playit ip or my ipv6 address to join my server because currently, Geyser can only listen to one IP address and I can only choose one of the two to be used to connect to the server.

Are there any alternatives?

none

configyml.txt

LemonSquare121307 avatar Feb 11 '23 08:02 LemonSquare121307

Need the same thing :)

Peda1996 avatar Jul 02 '23 21:07 Peda1996

What happens if you bind to :: ?

Kas-tle avatar Sep 12 '23 19:09 Kas-tle

Setting the following as suggested by Kastle works to bind to both ipv4 and ipv6: address: "::"

Leaving this open as there's still a possibility to add multiple bindings at some point.

onebeastchris avatar Nov 15 '23 07:11 onebeastchris

remove ipv6 from A record

darallium avatar Nov 19 '23 18:11 darallium