Geyser
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Complex Spigot+Paper server player moving and climbing rebound
Describe the bug
I think it's caused by Spigot's anti-cheat, and it still occurs when I adjust to the following outrageous parameters.
moved-too-quickly-multiplier: 1000.0
moved-wrongly-threshold: 0.825
It only appears in bedrock edition, Java edition moves everything fine. This may be caused by the way Bedrock Edition and Java Edition move differently. If this problem cannot be fixed for a while, is there a way to bypass Spigot movement detection?
To Reproduce
- BE player moving at half-bricks or climbing ladder
- Player will be bounced
- Enjoy the complaints of players ("WHY I CANT MOVE")
Expected behaviour
The player should move without any hindrance.
Screenshots / Videos
Server Version and Plugins
This is a very uncommon server called "Mirai"
Project website
It can be seen that this server integrates Spigot,Paper,Pufferfish and Bukkit.
it looks I cant get the version of Spigot :(
Minecraft version: 1.19.2(JE)
No ViaVersion
Whitelist On
Geyser Dump
https://dump.geysermc.org/NhjrMDDHOKNdjnd60YWwXxDO0VEzryZp
Geyser Version
2.1.0-SNAPSHOT (git-master-0d3b77e)
Minecraft: Bedrock Edition Device/Version
1.19.41 Android
Additional Context
There may be a lot of grammatical errors, I am using Chinese to English machine translation.Thank you so much for your help with my problem.
I have the same problem, I tried to change the values of moved-too-quickly-multiplier to 1000000, it's useless, as I understand the problems are only for Bedrock players
Does commenting increase the chances of this ever being fixed? Or is there even a chance it will ever be fixed at all, seeing that this is 8 months old...
Also seems to be happening on bamboo, assuming it's the same root cause? https://media.discordapp.net/attachments/666734293183365130/1124651075060899910/RPReplay_Final1688207728.mov
Not using any anti cheat or similar plugins.
https://wiki.geysermc.org/other/hurricane/ See here for a fix for bamboo/dripstone movement issues.
Not giving it any collision is indeed a workaround, just not one I'm willing to make. It breaks vanilla behavior too much imo and could even be exploited.
Thanks for pointing it out, I'll wait for either Geyser to find a way or for Mojang to bring parity or whatever might be necessary.
It just removes server side collision.. so client side collision would kick in But yes if the client ignores client side collisions, then it could be exploited.
My Fabric end has also encountered an issue of moving too quickly. I will try setting startup parameters to try it out.
There are too many prompts popping up on the server that move too fast, which may affect my ability to view the chats of members on the server. I earnestly request the author of Geyser to provide a solution!
Bug still occurring to this day
直到今天仍在发生的错误
Yes.
Same issues here, i check the console of our server a few times per day n every time i look into it it see a lot of these logs coming by.
hope the devs will be able to sort this out