Geyser
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All players fail to join with "Invalid signature for public profile key"
Describe the bug
It seems bedrock players no longer have profile keys, so they're unable to join a server that enforces secure profiles. Weird enough, when the join they actually show an error. Usually when someone disconnects for this reason it does not.
Error:
Invalid signature for profile public key. Try restarting your game. net.minecraft.server.network.LoginListener$a: Missing profile public key. This server requires secure profiles. at net.minecraft.server.network.ServerLoginPacketListenerImpl.validatePublicKey(ServerLoginPacketListenerImpl.java:256) ~[?:?] at net.minecraft.server.network.ServerLoginPacketListenerImpl.handleAcceptedLogin(ServerLoginPacketListenerImpl.java:183) ~[?:?] at net.minecraft.server.network.ServerLoginPacketListenerImpl.tick(ServerLoginPacketListenerImpl.java:95) ~[?:?] at net.minecraft.network.Connection.tick(Connection.java:568) ~[?:?] at net.minecraft.server.network.ServerConnectionListener.tick(ServerConnectionListener.java:233) ~[?:?] at net.minecraft.server.MinecraftServer.tickChildren(MinecraftServer.java:1584) ~[pufferfish-1.19.1.jar:git-Pufferfish-26] at net.minecraft.server.dedicated.DedicatedServer.tickChildren(DedicatedServer.java:449) ~[pufferfish-1.19.1.jar:git-Pufferfish-26] at net.minecraft.server.MinecraftServer.tickServer(MinecraftServer.java:1417) ~[pufferfish-1.19.1.jar:git-Pufferfish-26] at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1193) ~[pufferfish-1.19.1.jar:git-Pufferfish-26] at net.minecraft.server.MinecraftServer.lambda$spin$1(MinecraftServer.java:307) ~[pufferfish-1.19.1.jar:git-Pufferfish-26] at java.lang.Thread.run(Thread.java:833) ~[?:?]
To Reproduce
- Just join any server with "enforce-secure-profile" enabled in server.properties
Expected behaviour
Able to join without issue
Screenshots / Videos
No response
Server Version and Plugins
This server is running Pufferfish version git-Pufferfish-26 (MC: 1.19.1) (Implementing API version 1.19.1-R0.1-SNAPSHOT) (Git: 002f541 on HEAD)
Plugins (73): AdvancedReplay*, AdvancedSecurity*, ajParkour, AntiCheatReplay, AutoKiller*, BadlionClientModAPI, BedWars, BentoBox, betterbroadcaster, BuycraftX, Citizens, ClearLag, CommandSigns, ConsoleSpamFix, CrazyAuctions, Curses, Duels, Essentials, Essentials_WarpGUI, EssentialsChat, EssentialsDiscord, EssentialsGeoIP, EssentialsSpawn, F3NPerm, Factions, floodgate, Geyser-Spigot, GriefPrevention, GroupManager, HideAndSeek, HoloExtension, HolographicDisplays, HungerGames, Images, IngotVanillaTweaker, IngotWarn, JukeBox, KillerMoney*, LastLoginAPI, LibsDisguises, LunarClient-API*, LunarClient-Impl*, Maintenance, MobArena, Morphy, Multiverse-Core, Multiverse-Inventories, Multiverse-NetherPortals, Multiverse-Portals, MultiWorldMoney*, NoChatReports, NoteBlockAPI, Parties, PlaceholderAPI, PlotSquared, PlugReloader*, Prison, ProtocolLib, RandomTeleport, SignShop, SkyblockOres, SpigotPing, StaffChat, StartupCommands*, Themis, TimeManager, TitleManager, TowerDefense*, UltraCosmetics, Vault, Votifier, VotingPlugin, WorldEdit
Geyser Dump
https://dump.geysermc.org/VFL3AVcwkbEvqdltV2iIsW5IPgC20dFq
Geyser Version
This server is running Geyser version 2.0.6-SNAPSHOT (git-master-d826949) (Java: 1.19.1, Bedrock: 1.19.0/1.19.2 - 1.19.10/1.19.11)
Minecraft: Bedrock Edition Device/Version
1.19.11, IPhone XR
Additional Context
No response
Floodgate mode currently doesnt support chat signing at the moment, you can turn off enforce-secure-profile in server.properites
that's strange as i have been able to use this setting on 1.19, but not 1.19.1.
Geyser and Floodgate do not support the provision of public keys nor chat signing. See our Discord for how this may change in the future.
This long error probably only occurs when Floodgate is in use (a shorter one would probably occur with Geyser only). The only workaround currently is what Shavonne wrote.
Hello, The only solution I found is to set enforce-secure-profile to false in server.properties
Just as a dumb question from me. Would it be possible to let the BE players join as "fake players"? I mean player NPCs also do not get kicked.
It's probably possible but it would probably break a whole host of things. The way things are set up as-is, the fewest amount of plugins break.
With 1.19.3, players are now able to join. and play just fine. Only chat is disabled for them, unless the enforce-secure-profiles requirement is set to false - this could be marked as resolved; unless there's some kind of specific fix that's planned (e.g. allowing floodgate players to circumvent this/1.19.1/2 specific fix)
This issue is no longer relevant for us, as 1.19.3 Java players should run into this issue. And, see Chris's comment above.