GBARunner2
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Include devkitPro Files
GBARunner2 compiles but cannot run properly using the latest version devkitPro on Windows.
Built using make all ARM7_DLDI=1 USE_3DS_32MB=1
and run on a new 3DS -- the nds file boots but no gba games show up or can be selected, unlike the perfectly functioning GBARunner2_arm7dldi_3ds.nds in the releases page.
Are the devkitPro.zip.001, devkitPro.zip.002, devkitPro.zip.003, and devkitPro.zip.004 that are referenced in azure-pipeline.yml available anywhere? If not, can they be added to the repo?
You'll need to download them from https://github.com/Gericom/GBARunner2BuildTools. If you're building the DSP branch you'll also need the teak.zip
file, and will need to replace BASEPATH := $(TEAK_LLVM)
in /dsp/Makefile
with BASEPATH := [path to extracted teak folder]
.